Text#
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type krpc_Drawing_Text_t#
Text. Created using
krpc_Drawing_AddText().-
krpc_error_t krpc_Drawing_Text_Position(krpc_connection_t connection, krpc_tuple_double_double_double_t *returnValue, krpc_Drawing_Text_t instance)#
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krpc_error_t krpc_Drawing_Text_set_Position(krpc_connection_t connection, krpc_Drawing_Text_t instance, const krpc_tuple_double_double_double_t *value)#
Position of the text.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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krpc_error_t krpc_Drawing_Text_Rotation(krpc_connection_t connection, krpc_tuple_double_double_double_double_t *returnValue, krpc_Drawing_Text_t instance)#
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krpc_error_t krpc_Drawing_Text_set_Rotation(krpc_connection_t connection, krpc_Drawing_Text_t instance, const krpc_tuple_double_double_double_double_t *value)#
Rotation of the text as a quaternion.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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krpc_error_t krpc_Drawing_Text_FaceCamera(krpc_connection_t connection, bool *returnValue, krpc_Drawing_Text_t instance)#
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krpc_error_t krpc_Drawing_Text_set_FaceCamera(krpc_connection_t connection, krpc_Drawing_Text_t instance, bool value)#
Whether the text turns to face the camera, in place of its
krpc_Drawing_Text_Rotation().- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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krpc_error_t krpc_Drawing_Text_ReferenceFrame(krpc_connection_t connection, krpc_SpaceCenter_ReferenceFrame_t *returnValue, krpc_Drawing_Text_t instance)#
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krpc_error_t krpc_Drawing_Text_set_ReferenceFrame(krpc_connection_t connection, krpc_Drawing_Text_t instance, krpc_SpaceCenter_ReferenceFrame_t value)#
Reference frame for the positions of the object.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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krpc_error_t krpc_Drawing_Text_Visible(krpc_connection_t connection, bool *returnValue, krpc_Drawing_Text_t instance)#
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krpc_error_t krpc_Drawing_Text_set_Visible(krpc_connection_t connection, krpc_Drawing_Text_t instance, bool value)#
Whether the object is visible.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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krpc_error_t krpc_Drawing_Text_Remove(krpc_connection_t connection, krpc_Drawing_Text_t instance)#
Remove the object.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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krpc_error_t krpc_Drawing_Text_Content(krpc_connection_t connection, char **returnValue, krpc_Drawing_Text_t instance)#
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krpc_error_t krpc_Drawing_Text_set_Content(krpc_connection_t connection, krpc_Drawing_Text_t instance, const char *value)#
The text string
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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krpc_error_t krpc_Drawing_Text_Font(krpc_connection_t connection, char **returnValue, krpc_Drawing_Text_t instance)#
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krpc_error_t krpc_Drawing_Text_set_Font(krpc_connection_t connection, krpc_Drawing_Text_t instance, const char *value)#
Name of the font
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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krpc_error_t krpc_Drawing_Text_AvailableFonts(krpc_connection_t connection, krpc_list_string_t *returnValue)#
A list of all available fonts.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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krpc_error_t krpc_Drawing_Text_Size(krpc_connection_t connection, int32_t *returnValue, krpc_Drawing_Text_t instance)#
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krpc_error_t krpc_Drawing_Text_set_Size(krpc_connection_t connection, krpc_Drawing_Text_t instance, int32_t value)#
Font size.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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krpc_error_t krpc_Drawing_Text_CharacterSize(krpc_connection_t connection, float *returnValue, krpc_Drawing_Text_t instance)#
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krpc_error_t krpc_Drawing_Text_set_CharacterSize(krpc_connection_t connection, krpc_Drawing_Text_t instance, float value)#
Character size.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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krpc_error_t krpc_Drawing_Text_Style(krpc_connection_t connection, krpc_UI_FontStyle_t *returnValue, krpc_Drawing_Text_t instance)#
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krpc_error_t krpc_Drawing_Text_set_Style(krpc_connection_t connection, krpc_Drawing_Text_t instance, krpc_UI_FontStyle_t value)#
Font style.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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krpc_error_t krpc_Drawing_Text_Color(krpc_connection_t connection, krpc_StdLib_ColorRGB_t *returnValue, krpc_Drawing_Text_t instance)#
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krpc_error_t krpc_Drawing_Text_set_Color(krpc_connection_t connection, krpc_Drawing_Text_t instance, const krpc_StdLib_ColorRGB_t *value)#
Set the color
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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krpc_error_t krpc_Drawing_Text_Material(krpc_connection_t connection, char **returnValue, krpc_Drawing_Text_t instance)#
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krpc_error_t krpc_Drawing_Text_set_Material(krpc_connection_t connection, krpc_Drawing_Text_t instance, const char *value)#
Material used to render the object. Creates the material from a shader with the given name.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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krpc_error_t krpc_Drawing_Text_Alignment(krpc_connection_t connection, krpc_UI_TextAlignment_t *returnValue, krpc_Drawing_Text_t instance)#
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krpc_error_t krpc_Drawing_Text_set_Alignment(krpc_connection_t connection, krpc_Drawing_Text_t instance, krpc_UI_TextAlignment_t value)#
Alignment.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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krpc_error_t krpc_Drawing_Text_LineSpacing(krpc_connection_t connection, float *returnValue, krpc_Drawing_Text_t instance)#
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krpc_error_t krpc_Drawing_Text_set_LineSpacing(krpc_connection_t connection, krpc_Drawing_Text_t instance, float value)#
Line spacing.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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krpc_error_t krpc_Drawing_Text_Anchor(krpc_connection_t connection, krpc_UI_TextAnchor_t *returnValue, krpc_Drawing_Text_t instance)#
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krpc_error_t krpc_Drawing_Text_set_Anchor(krpc_connection_t connection, krpc_Drawing_Text_t instance, krpc_UI_TextAnchor_t value)#
Anchor.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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krpc_error_t krpc_Drawing_Text_Position(krpc_connection_t connection, krpc_tuple_double_double_double_t *returnValue, krpc_Drawing_Text_t instance)#