Text#

type krpc_Drawing_Text_t#

Text. Created using krpc_Drawing_AddText().

krpc_error_t krpc_Drawing_Text_Position(krpc_connection_t connection, krpc_tuple_double_double_double_t *returnValue, krpc_Drawing_Text_t instance)#
krpc_error_t krpc_Drawing_Text_set_Position(krpc_connection_t connection, krpc_Drawing_Text_t instance, const krpc_tuple_double_double_double_t *value)#

Position of the text.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

krpc_error_t krpc_Drawing_Text_Rotation(krpc_connection_t connection, krpc_tuple_double_double_double_double_t *returnValue, krpc_Drawing_Text_t instance)#
krpc_error_t krpc_Drawing_Text_set_Rotation(krpc_connection_t connection, krpc_Drawing_Text_t instance, const krpc_tuple_double_double_double_double_t *value)#

Rotation of the text as a quaternion.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

krpc_error_t krpc_Drawing_Text_FaceCamera(krpc_connection_t connection, bool *returnValue, krpc_Drawing_Text_t instance)#
krpc_error_t krpc_Drawing_Text_set_FaceCamera(krpc_connection_t connection, krpc_Drawing_Text_t instance, bool value)#

Whether the text turns to face the camera, in place of its krpc_Drawing_Text_Rotation().

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

krpc_error_t krpc_Drawing_Text_ReferenceFrame(krpc_connection_t connection, krpc_SpaceCenter_ReferenceFrame_t *returnValue, krpc_Drawing_Text_t instance)#
krpc_error_t krpc_Drawing_Text_set_ReferenceFrame(krpc_connection_t connection, krpc_Drawing_Text_t instance, krpc_SpaceCenter_ReferenceFrame_t value)#

Reference frame for the positions of the object.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

krpc_error_t krpc_Drawing_Text_Visible(krpc_connection_t connection, bool *returnValue, krpc_Drawing_Text_t instance)#
krpc_error_t krpc_Drawing_Text_set_Visible(krpc_connection_t connection, krpc_Drawing_Text_t instance, bool value)#

Whether the object is visible.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

krpc_error_t krpc_Drawing_Text_Remove(krpc_connection_t connection, krpc_Drawing_Text_t instance)#

Remove the object.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

krpc_error_t krpc_Drawing_Text_Content(krpc_connection_t connection, char **returnValue, krpc_Drawing_Text_t instance)#
krpc_error_t krpc_Drawing_Text_set_Content(krpc_connection_t connection, krpc_Drawing_Text_t instance, const char *value)#

The text string

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

krpc_error_t krpc_Drawing_Text_Font(krpc_connection_t connection, char **returnValue, krpc_Drawing_Text_t instance)#
krpc_error_t krpc_Drawing_Text_set_Font(krpc_connection_t connection, krpc_Drawing_Text_t instance, const char *value)#

Name of the font

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

krpc_error_t krpc_Drawing_Text_AvailableFonts(krpc_connection_t connection, krpc_list_string_t *returnValue)#

A list of all available fonts.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

krpc_error_t krpc_Drawing_Text_Size(krpc_connection_t connection, int32_t *returnValue, krpc_Drawing_Text_t instance)#
krpc_error_t krpc_Drawing_Text_set_Size(krpc_connection_t connection, krpc_Drawing_Text_t instance, int32_t value)#

Font size.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

krpc_error_t krpc_Drawing_Text_CharacterSize(krpc_connection_t connection, float *returnValue, krpc_Drawing_Text_t instance)#
krpc_error_t krpc_Drawing_Text_set_CharacterSize(krpc_connection_t connection, krpc_Drawing_Text_t instance, float value)#

Character size.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

krpc_error_t krpc_Drawing_Text_Style(krpc_connection_t connection, krpc_UI_FontStyle_t *returnValue, krpc_Drawing_Text_t instance)#
krpc_error_t krpc_Drawing_Text_set_Style(krpc_connection_t connection, krpc_Drawing_Text_t instance, krpc_UI_FontStyle_t value)#

Font style.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

krpc_error_t krpc_Drawing_Text_Color(krpc_connection_t connection, krpc_StdLib_ColorRGB_t *returnValue, krpc_Drawing_Text_t instance)#
krpc_error_t krpc_Drawing_Text_set_Color(krpc_connection_t connection, krpc_Drawing_Text_t instance, const krpc_StdLib_ColorRGB_t *value)#

Set the color

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

krpc_error_t krpc_Drawing_Text_Material(krpc_connection_t connection, char **returnValue, krpc_Drawing_Text_t instance)#
krpc_error_t krpc_Drawing_Text_set_Material(krpc_connection_t connection, krpc_Drawing_Text_t instance, const char *value)#

Material used to render the object. Creates the material from a shader with the given name.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

krpc_error_t krpc_Drawing_Text_Alignment(krpc_connection_t connection, krpc_UI_TextAlignment_t *returnValue, krpc_Drawing_Text_t instance)#
krpc_error_t krpc_Drawing_Text_set_Alignment(krpc_connection_t connection, krpc_Drawing_Text_t instance, krpc_UI_TextAlignment_t value)#

Alignment.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

krpc_error_t krpc_Drawing_Text_LineSpacing(krpc_connection_t connection, float *returnValue, krpc_Drawing_Text_t instance)#
krpc_error_t krpc_Drawing_Text_set_LineSpacing(krpc_connection_t connection, krpc_Drawing_Text_t instance, float value)#

Line spacing.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

krpc_error_t krpc_Drawing_Text_Anchor(krpc_connection_t connection, krpc_UI_TextAnchor_t *returnValue, krpc_Drawing_Text_t instance)#
krpc_error_t krpc_Drawing_Text_set_Anchor(krpc_connection_t connection, krpc_Drawing_Text_t instance, krpc_UI_TextAnchor_t value)#

Anchor.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph