.. default-domain:: c .. highlight:: c Text ==== .. type:: krpc_Drawing_Text_t Text. Created using :func:`krpc_Drawing_AddText`. .. function:: krpc_error_t krpc_Drawing_Text_Position(krpc_connection_t connection, krpc_tuple_double_double_double_t * returnValue, krpc_Drawing_Text_t instance) .. function:: krpc_error_t krpc_Drawing_Text_set_Position(krpc_connection_t connection, krpc_Drawing_Text_t instance, const krpc_tuple_double_double_double_t * value) Position of the text. :Game Scenes: Flight, Tracking Station, Editor Vab, Editor Sph .. function:: krpc_error_t krpc_Drawing_Text_Rotation(krpc_connection_t connection, krpc_tuple_double_double_double_double_t * returnValue, krpc_Drawing_Text_t instance) .. function:: krpc_error_t krpc_Drawing_Text_set_Rotation(krpc_connection_t connection, krpc_Drawing_Text_t instance, const krpc_tuple_double_double_double_double_t * value) Rotation of the text as a quaternion. :Game Scenes: Flight, Tracking Station, Editor Vab, Editor Sph .. function:: krpc_error_t krpc_Drawing_Text_FaceCamera(krpc_connection_t connection, bool * returnValue, krpc_Drawing_Text_t instance) .. function:: krpc_error_t krpc_Drawing_Text_set_FaceCamera(krpc_connection_t connection, krpc_Drawing_Text_t instance, bool value) Whether the text turns to face the camera, in place of its :func:`krpc_Drawing_Text_Rotation`. :Game Scenes: Flight, Tracking Station, Editor Vab, Editor Sph .. function:: krpc_error_t krpc_Drawing_Text_ReferenceFrame(krpc_connection_t connection, krpc_SpaceCenter_ReferenceFrame_t * returnValue, krpc_Drawing_Text_t instance) .. function:: krpc_error_t krpc_Drawing_Text_set_ReferenceFrame(krpc_connection_t connection, krpc_Drawing_Text_t instance, krpc_SpaceCenter_ReferenceFrame_t value) Reference frame for the positions of the object. :Game Scenes: Flight, Tracking Station, Editor Vab, Editor Sph .. function:: krpc_error_t krpc_Drawing_Text_Visible(krpc_connection_t connection, bool * returnValue, krpc_Drawing_Text_t instance) .. function:: krpc_error_t krpc_Drawing_Text_set_Visible(krpc_connection_t connection, krpc_Drawing_Text_t instance, bool value) Whether the object is visible. :Game Scenes: Flight, Tracking Station, Editor Vab, Editor Sph .. function:: krpc_error_t krpc_Drawing_Text_Remove(krpc_connection_t connection, krpc_Drawing_Text_t instance) Remove the object. :Game Scenes: Flight, Tracking Station, Editor Vab, Editor Sph .. function:: krpc_error_t krpc_Drawing_Text_Content(krpc_connection_t connection, char * * returnValue, krpc_Drawing_Text_t instance) .. function:: krpc_error_t krpc_Drawing_Text_set_Content(krpc_connection_t connection, krpc_Drawing_Text_t instance, const char * value) The text string :Game Scenes: Flight, Tracking Station, Editor Vab, Editor Sph .. function:: krpc_error_t krpc_Drawing_Text_Font(krpc_connection_t connection, char * * returnValue, krpc_Drawing_Text_t instance) .. function:: krpc_error_t krpc_Drawing_Text_set_Font(krpc_connection_t connection, krpc_Drawing_Text_t instance, const char * value) Name of the font :Game Scenes: Flight, Tracking Station, Editor Vab, Editor Sph .. function:: krpc_error_t krpc_Drawing_Text_AvailableFonts(krpc_connection_t connection, krpc_list_string_t * returnValue) A list of all available fonts. :Game Scenes: Flight, Tracking Station, Editor Vab, Editor Sph .. function:: krpc_error_t krpc_Drawing_Text_Size(krpc_connection_t connection, int32_t * returnValue, krpc_Drawing_Text_t instance) .. function:: krpc_error_t krpc_Drawing_Text_set_Size(krpc_connection_t connection, krpc_Drawing_Text_t instance, int32_t value) Font size. :Game Scenes: Flight, Tracking Station, Editor Vab, Editor Sph .. function:: krpc_error_t krpc_Drawing_Text_CharacterSize(krpc_connection_t connection, float * returnValue, krpc_Drawing_Text_t instance) .. function:: krpc_error_t krpc_Drawing_Text_set_CharacterSize(krpc_connection_t connection, krpc_Drawing_Text_t instance, float value) Character size. :Game Scenes: Flight, Tracking Station, Editor Vab, Editor Sph .. function:: krpc_error_t krpc_Drawing_Text_Style(krpc_connection_t connection, krpc_UI_FontStyle_t * returnValue, krpc_Drawing_Text_t instance) .. function:: krpc_error_t krpc_Drawing_Text_set_Style(krpc_connection_t connection, krpc_Drawing_Text_t instance, krpc_UI_FontStyle_t value) Font style. :Game Scenes: Flight, Tracking Station, Editor Vab, Editor Sph .. function:: krpc_error_t krpc_Drawing_Text_Color(krpc_connection_t connection, krpc_StdLib_ColorRGB_t * returnValue, krpc_Drawing_Text_t instance) .. function:: krpc_error_t krpc_Drawing_Text_set_Color(krpc_connection_t connection, krpc_Drawing_Text_t instance, const krpc_StdLib_ColorRGB_t * value) Set the color :Game Scenes: Flight, Tracking Station, Editor Vab, Editor Sph .. function:: krpc_error_t krpc_Drawing_Text_Material(krpc_connection_t connection, char * * returnValue, krpc_Drawing_Text_t instance) .. function:: krpc_error_t krpc_Drawing_Text_set_Material(krpc_connection_t connection, krpc_Drawing_Text_t instance, const char * value) Material used to render the object. Creates the material from a shader with the given name. :Game Scenes: Flight, Tracking Station, Editor Vab, Editor Sph .. function:: krpc_error_t krpc_Drawing_Text_Alignment(krpc_connection_t connection, krpc_UI_TextAlignment_t * returnValue, krpc_Drawing_Text_t instance) .. function:: krpc_error_t krpc_Drawing_Text_set_Alignment(krpc_connection_t connection, krpc_Drawing_Text_t instance, krpc_UI_TextAlignment_t value) Alignment. :Game Scenes: Flight, Tracking Station, Editor Vab, Editor Sph .. function:: krpc_error_t krpc_Drawing_Text_LineSpacing(krpc_connection_t connection, float * returnValue, krpc_Drawing_Text_t instance) .. function:: krpc_error_t krpc_Drawing_Text_set_LineSpacing(krpc_connection_t connection, krpc_Drawing_Text_t instance, float value) Line spacing. :Game Scenes: Flight, Tracking Station, Editor Vab, Editor Sph .. function:: krpc_error_t krpc_Drawing_Text_Anchor(krpc_connection_t connection, krpc_UI_TextAnchor_t * returnValue, krpc_Drawing_Text_t instance) .. function:: krpc_error_t krpc_Drawing_Text_set_Anchor(krpc_connection_t connection, krpc_Drawing_Text_t instance, krpc_UI_TextAnchor_t value) Anchor. :Game Scenes: Flight, Tracking Station, Editor Vab, Editor Sph