Point#
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type krpc_Drawing_Point_t#
A point, drawn as a dot that keeps its size on screen. Created using
krpc_Drawing_AddPoint().-
krpc_error_t krpc_Drawing_Point_Position(krpc_connection_t connection, krpc_tuple_double_double_double_t *returnValue, krpc_Drawing_Point_t instance)#
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krpc_error_t krpc_Drawing_Point_set_Position(krpc_connection_t connection, krpc_Drawing_Point_t instance, const krpc_tuple_double_double_double_t *value)#
Position of the point.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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krpc_error_t krpc_Drawing_Point_ReferenceFrame(krpc_connection_t connection, krpc_SpaceCenter_ReferenceFrame_t *returnValue, krpc_Drawing_Point_t instance)#
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krpc_error_t krpc_Drawing_Point_set_ReferenceFrame(krpc_connection_t connection, krpc_Drawing_Point_t instance, krpc_SpaceCenter_ReferenceFrame_t value)#
Reference frame for the positions of the object.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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krpc_error_t krpc_Drawing_Point_Visible(krpc_connection_t connection, bool *returnValue, krpc_Drawing_Point_t instance)#
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krpc_error_t krpc_Drawing_Point_set_Visible(krpc_connection_t connection, krpc_Drawing_Point_t instance, bool value)#
Whether the object is visible.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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krpc_error_t krpc_Drawing_Point_Color(krpc_connection_t connection, krpc_StdLib_ColorRGB_t *returnValue, krpc_Drawing_Point_t instance)#
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krpc_error_t krpc_Drawing_Point_set_Color(krpc_connection_t connection, krpc_Drawing_Point_t instance, const krpc_StdLib_ColorRGB_t *value)#
The color of the object.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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krpc_error_t krpc_Drawing_Point_Size(krpc_connection_t connection, float *returnValue, krpc_Drawing_Point_t instance)#
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krpc_error_t krpc_Drawing_Point_set_Size(krpc_connection_t connection, krpc_Drawing_Point_t instance, float value)#
Diameter of the point, in pixels.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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krpc_error_t krpc_Drawing_Point_Material(krpc_connection_t connection, char **returnValue, krpc_Drawing_Point_t instance)#
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krpc_error_t krpc_Drawing_Point_set_Material(krpc_connection_t connection, krpc_Drawing_Point_t instance, const char *value)#
Material used to render the object. Creates the material from a shader with the given name.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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krpc_error_t krpc_Drawing_Point_Remove(krpc_connection_t connection, krpc_Drawing_Point_t instance)#
Remove the object.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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krpc_error_t krpc_Drawing_Point_Position(krpc_connection_t connection, krpc_tuple_double_double_double_t *returnValue, krpc_Drawing_Point_t instance)#