Circle#
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type krpc_Drawing_Circle_t#
A circle. Created using
krpc_Drawing_AddCircle().-
krpc_error_t krpc_Drawing_Circle_Center(krpc_connection_t connection, krpc_tuple_double_double_double_t *returnValue, krpc_Drawing_Circle_t instance)#
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krpc_error_t krpc_Drawing_Circle_set_Center(krpc_connection_t connection, krpc_Drawing_Circle_t instance, const krpc_tuple_double_double_double_t *value)#
Position of the center of the circle.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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krpc_error_t krpc_Drawing_Circle_Normal(krpc_connection_t connection, krpc_tuple_double_double_double_t *returnValue, krpc_Drawing_Circle_t instance)#
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krpc_error_t krpc_Drawing_Circle_set_Normal(krpc_connection_t connection, krpc_Drawing_Circle_t instance, const krpc_tuple_double_double_double_t *value)#
Normal of the plane of the circle.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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krpc_error_t krpc_Drawing_Circle_Radius(krpc_connection_t connection, double *returnValue, krpc_Drawing_Circle_t instance)#
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krpc_error_t krpc_Drawing_Circle_set_Radius(krpc_connection_t connection, krpc_Drawing_Circle_t instance, double value)#
Radius of the circle, in meters.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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krpc_error_t krpc_Drawing_Circle_ReferenceFrame(krpc_connection_t connection, krpc_SpaceCenter_ReferenceFrame_t *returnValue, krpc_Drawing_Circle_t instance)#
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krpc_error_t krpc_Drawing_Circle_set_ReferenceFrame(krpc_connection_t connection, krpc_Drawing_Circle_t instance, krpc_SpaceCenter_ReferenceFrame_t value)#
Reference frame for the positions of the object.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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krpc_error_t krpc_Drawing_Circle_Visible(krpc_connection_t connection, bool *returnValue, krpc_Drawing_Circle_t instance)#
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krpc_error_t krpc_Drawing_Circle_set_Visible(krpc_connection_t connection, krpc_Drawing_Circle_t instance, bool value)#
Whether the object is visible.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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krpc_error_t krpc_Drawing_Circle_Color(krpc_connection_t connection, krpc_StdLib_ColorRGB_t *returnValue, krpc_Drawing_Circle_t instance)#
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krpc_error_t krpc_Drawing_Circle_set_Color(krpc_connection_t connection, krpc_Drawing_Circle_t instance, const krpc_StdLib_ColorRGB_t *value)#
The color of the path.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
Note
For a path drawn with more than one color, this is the color at its start.
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krpc_error_t krpc_Drawing_Circle_Colors(krpc_connection_t connection, krpc_list_StdLib_ColorRGB_t *returnValue, krpc_Drawing_Circle_t instance)#
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krpc_error_t krpc_Drawing_Circle_set_Colors(krpc_connection_t connection, krpc_Drawing_Circle_t instance, const krpc_list_StdLib_ColorRGB_t *value)#
The colors of the path, blended evenly from its start to its end.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
Note
Throws an exception if the list is empty or holds more than 8 colors.
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krpc_error_t krpc_Drawing_Circle_Thickness(krpc_connection_t connection, float *returnValue, krpc_Drawing_Circle_t instance)#
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krpc_error_t krpc_Drawing_Circle_set_Thickness(krpc_connection_t connection, krpc_Drawing_Circle_t instance, float value)#
The thickness of the path.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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krpc_error_t krpc_Drawing_Circle_StartArrow(krpc_connection_t connection, bool *returnValue, krpc_Drawing_Circle_t instance)#
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krpc_error_t krpc_Drawing_Circle_set_StartArrow(krpc_connection_t connection, krpc_Drawing_Circle_t instance, bool value)#
Whether an arrow head is drawn at the start.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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krpc_error_t krpc_Drawing_Circle_EndArrow(krpc_connection_t connection, bool *returnValue, krpc_Drawing_Circle_t instance)#
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krpc_error_t krpc_Drawing_Circle_set_EndArrow(krpc_connection_t connection, krpc_Drawing_Circle_t instance, bool value)#
Whether an arrow head is drawn at the end.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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krpc_error_t krpc_Drawing_Circle_ArrowSize(krpc_connection_t connection, float *returnValue, krpc_Drawing_Circle_t instance)#
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krpc_error_t krpc_Drawing_Circle_set_ArrowSize(krpc_connection_t connection, krpc_Drawing_Circle_t instance, float value)#
The size of the arrow heads, relative to the thickness.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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krpc_error_t krpc_Drawing_Circle_Dashed(krpc_connection_t connection, bool *returnValue, krpc_Drawing_Circle_t instance)#
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krpc_error_t krpc_Drawing_Circle_set_Dashed(krpc_connection_t connection, krpc_Drawing_Circle_t instance, bool value)#
Whether the path is drawn as a dashed line.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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krpc_error_t krpc_Drawing_Circle_Label(krpc_connection_t connection, char **returnValue, krpc_Drawing_Circle_t instance)#
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krpc_error_t krpc_Drawing_Circle_set_Label(krpc_connection_t connection, krpc_Drawing_Circle_t instance, const char *value)#
Text drawn halfway along the path, facing the camera. Empty for no label.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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krpc_error_t krpc_Drawing_Circle_Material(krpc_connection_t connection, char **returnValue, krpc_Drawing_Circle_t instance)#
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krpc_error_t krpc_Drawing_Circle_set_Material(krpc_connection_t connection, krpc_Drawing_Circle_t instance, const char *value)#
Material used to render the object. Creates the material from a shader with the given name.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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krpc_error_t krpc_Drawing_Circle_Remove(krpc_connection_t connection, krpc_Drawing_Circle_t instance)#
Remove the object.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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krpc_error_t krpc_Drawing_Circle_Center(krpc_connection_t connection, krpc_tuple_double_double_double_t *returnValue, krpc_Drawing_Circle_t instance)#