Sphere#
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type krpc_Drawing_Sphere_t#
A solid sphere. Created using
krpc_Drawing_AddSphere().Note
The sphere is drawn with an additive material, so a darker color draws it more transparent.
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krpc_error_t krpc_Drawing_Sphere_Center(krpc_connection_t connection, krpc_tuple_double_double_double_t *returnValue, krpc_Drawing_Sphere_t instance)#
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krpc_error_t krpc_Drawing_Sphere_set_Center(krpc_connection_t connection, krpc_Drawing_Sphere_t instance, const krpc_tuple_double_double_double_t *value)#
Position of the center of the sphere.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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krpc_error_t krpc_Drawing_Sphere_Radius(krpc_connection_t connection, double *returnValue, krpc_Drawing_Sphere_t instance)#
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krpc_error_t krpc_Drawing_Sphere_set_Radius(krpc_connection_t connection, krpc_Drawing_Sphere_t instance, double value)#
Radius of the sphere, in meters.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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krpc_error_t krpc_Drawing_Sphere_ReferenceFrame(krpc_connection_t connection, krpc_SpaceCenter_ReferenceFrame_t *returnValue, krpc_Drawing_Sphere_t instance)#
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krpc_error_t krpc_Drawing_Sphere_set_ReferenceFrame(krpc_connection_t connection, krpc_Drawing_Sphere_t instance, krpc_SpaceCenter_ReferenceFrame_t value)#
Reference frame for the positions of the object.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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krpc_error_t krpc_Drawing_Sphere_Visible(krpc_connection_t connection, bool *returnValue, krpc_Drawing_Sphere_t instance)#
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krpc_error_t krpc_Drawing_Sphere_set_Visible(krpc_connection_t connection, krpc_Drawing_Sphere_t instance, bool value)#
Whether the object is visible.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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krpc_error_t krpc_Drawing_Sphere_Color(krpc_connection_t connection, krpc_StdLib_ColorRGB_t *returnValue, krpc_Drawing_Sphere_t instance)#
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krpc_error_t krpc_Drawing_Sphere_set_Color(krpc_connection_t connection, krpc_Drawing_Sphere_t instance, const krpc_StdLib_ColorRGB_t *value)#
The color of the object.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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krpc_error_t krpc_Drawing_Sphere_Material(krpc_connection_t connection, char **returnValue, krpc_Drawing_Sphere_t instance)#
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krpc_error_t krpc_Drawing_Sphere_set_Material(krpc_connection_t connection, krpc_Drawing_Sphere_t instance, const char *value)#
Material used to render the object. Creates the material from a shader with the given name.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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krpc_error_t krpc_Drawing_Sphere_Remove(krpc_connection_t connection, krpc_Drawing_Sphere_t instance)#
Remove the object.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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krpc_error_t krpc_Drawing_Sphere_Center(krpc_connection_t connection, krpc_tuple_double_double_double_t *returnValue, krpc_Drawing_Sphere_t instance)#