Arc#

type krpc_Drawing_Arc_t#

An arc of a circle. Created using krpc_Drawing_AddArc().

krpc_error_t krpc_Drawing_Arc_Center(krpc_connection_t connection, krpc_tuple_double_double_double_t *returnValue, krpc_Drawing_Arc_t instance)#
krpc_error_t krpc_Drawing_Arc_set_Center(krpc_connection_t connection, krpc_Drawing_Arc_t instance, const krpc_tuple_double_double_double_t *value)#

Position of the center of the arc.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

krpc_error_t krpc_Drawing_Arc_Normal(krpc_connection_t connection, krpc_tuple_double_double_double_t *returnValue, krpc_Drawing_Arc_t instance)#
krpc_error_t krpc_Drawing_Arc_set_Normal(krpc_connection_t connection, krpc_Drawing_Arc_t instance, const krpc_tuple_double_double_double_t *value)#

Normal of the plane of the arc.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

krpc_error_t krpc_Drawing_Arc_StartDirection(krpc_connection_t connection, krpc_tuple_double_double_double_t *returnValue, krpc_Drawing_Arc_t instance)#
krpc_error_t krpc_Drawing_Arc_set_StartDirection(krpc_connection_t connection, krpc_Drawing_Arc_t instance, const krpc_tuple_double_double_double_t *value)#

Direction from the center to the start of the arc.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

krpc_error_t krpc_Drawing_Arc_Angle(krpc_connection_t connection, double *returnValue, krpc_Drawing_Arc_t instance)#
krpc_error_t krpc_Drawing_Arc_set_Angle(krpc_connection_t connection, krpc_Drawing_Arc_t instance, double value)#

Angle of the arc, in radians.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

krpc_error_t krpc_Drawing_Arc_Radius(krpc_connection_t connection, double *returnValue, krpc_Drawing_Arc_t instance)#
krpc_error_t krpc_Drawing_Arc_set_Radius(krpc_connection_t connection, krpc_Drawing_Arc_t instance, double value)#

Radius of the arc, in meters.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

krpc_error_t krpc_Drawing_Arc_ReferenceFrame(krpc_connection_t connection, krpc_SpaceCenter_ReferenceFrame_t *returnValue, krpc_Drawing_Arc_t instance)#
krpc_error_t krpc_Drawing_Arc_set_ReferenceFrame(krpc_connection_t connection, krpc_Drawing_Arc_t instance, krpc_SpaceCenter_ReferenceFrame_t value)#

Reference frame for the positions of the object.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

krpc_error_t krpc_Drawing_Arc_Visible(krpc_connection_t connection, bool *returnValue, krpc_Drawing_Arc_t instance)#
krpc_error_t krpc_Drawing_Arc_set_Visible(krpc_connection_t connection, krpc_Drawing_Arc_t instance, bool value)#

Whether the object is visible.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

krpc_error_t krpc_Drawing_Arc_Color(krpc_connection_t connection, krpc_StdLib_ColorRGB_t *returnValue, krpc_Drawing_Arc_t instance)#
krpc_error_t krpc_Drawing_Arc_set_Color(krpc_connection_t connection, krpc_Drawing_Arc_t instance, const krpc_StdLib_ColorRGB_t *value)#

The color of the path.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

Note

For a path drawn with more than one color, this is the color at its start.

krpc_error_t krpc_Drawing_Arc_Colors(krpc_connection_t connection, krpc_list_StdLib_ColorRGB_t *returnValue, krpc_Drawing_Arc_t instance)#
krpc_error_t krpc_Drawing_Arc_set_Colors(krpc_connection_t connection, krpc_Drawing_Arc_t instance, const krpc_list_StdLib_ColorRGB_t *value)#

The colors of the path, blended evenly from its start to its end.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

Note

Throws an exception if the list is empty or holds more than 8 colors.

krpc_error_t krpc_Drawing_Arc_Thickness(krpc_connection_t connection, float *returnValue, krpc_Drawing_Arc_t instance)#
krpc_error_t krpc_Drawing_Arc_set_Thickness(krpc_connection_t connection, krpc_Drawing_Arc_t instance, float value)#

The thickness of the path.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

krpc_error_t krpc_Drawing_Arc_StartArrow(krpc_connection_t connection, bool *returnValue, krpc_Drawing_Arc_t instance)#
krpc_error_t krpc_Drawing_Arc_set_StartArrow(krpc_connection_t connection, krpc_Drawing_Arc_t instance, bool value)#

Whether an arrow head is drawn at the start.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

krpc_error_t krpc_Drawing_Arc_EndArrow(krpc_connection_t connection, bool *returnValue, krpc_Drawing_Arc_t instance)#
krpc_error_t krpc_Drawing_Arc_set_EndArrow(krpc_connection_t connection, krpc_Drawing_Arc_t instance, bool value)#

Whether an arrow head is drawn at the end.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

krpc_error_t krpc_Drawing_Arc_ArrowSize(krpc_connection_t connection, float *returnValue, krpc_Drawing_Arc_t instance)#
krpc_error_t krpc_Drawing_Arc_set_ArrowSize(krpc_connection_t connection, krpc_Drawing_Arc_t instance, float value)#

The size of the arrow heads, relative to the thickness.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

krpc_error_t krpc_Drawing_Arc_Dashed(krpc_connection_t connection, bool *returnValue, krpc_Drawing_Arc_t instance)#
krpc_error_t krpc_Drawing_Arc_set_Dashed(krpc_connection_t connection, krpc_Drawing_Arc_t instance, bool value)#

Whether the path is drawn as a dashed line.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

krpc_error_t krpc_Drawing_Arc_Label(krpc_connection_t connection, char **returnValue, krpc_Drawing_Arc_t instance)#
krpc_error_t krpc_Drawing_Arc_set_Label(krpc_connection_t connection, krpc_Drawing_Arc_t instance, const char *value)#

Text drawn halfway along the path, facing the camera. Empty for no label.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

krpc_error_t krpc_Drawing_Arc_Material(krpc_connection_t connection, char **returnValue, krpc_Drawing_Arc_t instance)#
krpc_error_t krpc_Drawing_Arc_set_Material(krpc_connection_t connection, krpc_Drawing_Arc_t instance, const char *value)#

Material used to render the object. Creates the material from a shader with the given name.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

krpc_error_t krpc_Drawing_Arc_Remove(krpc_connection_t connection, krpc_Drawing_Arc_t instance)#

Remove the object.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph