NavballMarker#
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type krpc_Drawing_NavballMarker_t#
A marker drawn on the navball. Created using
krpc_Drawing_AddNavballMarker().-
krpc_error_t krpc_Drawing_NavballMarker_Direction(krpc_connection_t connection, krpc_tuple_double_double_double_t *returnValue, krpc_Drawing_NavballMarker_t instance)#
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krpc_error_t krpc_Drawing_NavballMarker_set_Direction(krpc_connection_t connection, krpc_Drawing_NavballMarker_t instance, const krpc_tuple_double_double_double_t *value)#
Direction that the marker is drawn at.
- Game Scenes:
Flight
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krpc_error_t krpc_Drawing_NavballMarker_ReferenceFrame(krpc_connection_t connection, krpc_SpaceCenter_ReferenceFrame_t *returnValue, krpc_Drawing_NavballMarker_t instance)#
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krpc_error_t krpc_Drawing_NavballMarker_set_ReferenceFrame(krpc_connection_t connection, krpc_Drawing_NavballMarker_t instance, krpc_SpaceCenter_ReferenceFrame_t value)#
Reference frame that the direction of the marker is in.
- Game Scenes:
Flight
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krpc_error_t krpc_Drawing_NavballMarker_Visible(krpc_connection_t connection, bool *returnValue, krpc_Drawing_NavballMarker_t instance)#
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krpc_error_t krpc_Drawing_NavballMarker_set_Visible(krpc_connection_t connection, krpc_Drawing_NavballMarker_t instance, bool value)#
Whether the marker is visible.
- Game Scenes:
Flight
Note
A visible marker is still hidden while it is on the far side of the navball.
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krpc_error_t krpc_Drawing_NavballMarker_Color(krpc_connection_t connection, krpc_StdLib_ColorRGB_t *returnValue, krpc_Drawing_NavballMarker_t instance)#
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krpc_error_t krpc_Drawing_NavballMarker_set_Color(krpc_connection_t connection, krpc_Drawing_NavballMarker_t instance, const krpc_StdLib_ColorRGB_t *value)#
Set the color
- Game Scenes:
Flight
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krpc_error_t krpc_Drawing_NavballMarker_Icon(krpc_connection_t connection, char **returnValue, krpc_Drawing_NavballMarker_t instance)#
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krpc_error_t krpc_Drawing_NavballMarker_set_Icon(krpc_connection_t connection, krpc_Drawing_NavballMarker_t instance, const char *value)#
The icon that the marker is drawn with. See
krpc_Drawing_NavballMarker_AvailableIcons()for the icons that can be used.- Game Scenes:
Flight
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krpc_error_t krpc_Drawing_NavballMarker_Image(krpc_connection_t connection, krpc_Drawing_Image_t *returnValue, krpc_Drawing_NavballMarker_t instance)#
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krpc_error_t krpc_Drawing_NavballMarker_set_Image(krpc_connection_t connection, krpc_Drawing_NavballMarker_t instance, krpc_Drawing_Image_t value)#
The image that the marker is drawn with in place of its icon, or null to draw the icon.
- Game Scenes:
Flight
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krpc_error_t krpc_Drawing_NavballMarker_AvailableIcons(krpc_connection_t connection, krpc_list_string_t *returnValue)#
A list of all available icons, taken from “GameData/Squad/Contracts/Icons/”.
- Game Scenes:
Flight
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krpc_error_t krpc_Drawing_NavballMarker_Size(krpc_connection_t connection, float *returnValue, krpc_Drawing_NavballMarker_t instance)#
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krpc_error_t krpc_Drawing_NavballMarker_set_Size(krpc_connection_t connection, krpc_Drawing_NavballMarker_t instance, float value)#
Size of the marker, relative to the size of the navball’s own markers.
- Game Scenes:
Flight
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krpc_error_t krpc_Drawing_NavballMarker_Remove(krpc_connection_t connection, krpc_Drawing_NavballMarker_t instance)#
Remove the marker.
- Game Scenes:
Flight
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krpc_error_t krpc_Drawing_NavballMarker_Direction(krpc_connection_t connection, krpc_tuple_double_double_double_t *returnValue, krpc_Drawing_NavballMarker_t instance)#