Box#
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type krpc_Drawing_Box_t#
The edges of a box. Created using
krpc_Drawing_AddBox().-
krpc_error_t krpc_Drawing_Box_Center(krpc_connection_t connection, krpc_tuple_double_double_double_t *returnValue, krpc_Drawing_Box_t instance)#
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krpc_error_t krpc_Drawing_Box_set_Center(krpc_connection_t connection, krpc_Drawing_Box_t instance, const krpc_tuple_double_double_double_t *value)#
Position of the center of the box.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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krpc_error_t krpc_Drawing_Box_Size(krpc_connection_t connection, krpc_tuple_double_double_double_t *returnValue, krpc_Drawing_Box_t instance)#
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krpc_error_t krpc_Drawing_Box_set_Size(krpc_connection_t connection, krpc_Drawing_Box_t instance, const krpc_tuple_double_double_double_t *value)#
Lengths of the sides of the box along its x, y and z axes, in meters.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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krpc_error_t krpc_Drawing_Box_Rotation(krpc_connection_t connection, krpc_tuple_double_double_double_double_t *returnValue, krpc_Drawing_Box_t instance)#
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krpc_error_t krpc_Drawing_Box_set_Rotation(krpc_connection_t connection, krpc_Drawing_Box_t instance, const krpc_tuple_double_double_double_double_t *value)#
Rotation of the box, as a quaternion.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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krpc_error_t krpc_Drawing_Box_ReferenceFrame(krpc_connection_t connection, krpc_SpaceCenter_ReferenceFrame_t *returnValue, krpc_Drawing_Box_t instance)#
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krpc_error_t krpc_Drawing_Box_set_ReferenceFrame(krpc_connection_t connection, krpc_Drawing_Box_t instance, krpc_SpaceCenter_ReferenceFrame_t value)#
Reference frame for the position and rotation of the box.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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krpc_error_t krpc_Drawing_Box_Visible(krpc_connection_t connection, bool *returnValue, krpc_Drawing_Box_t instance)#
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krpc_error_t krpc_Drawing_Box_set_Visible(krpc_connection_t connection, krpc_Drawing_Box_t instance, bool value)#
Whether the object is visible.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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krpc_error_t krpc_Drawing_Box_Color(krpc_connection_t connection, krpc_StdLib_ColorRGB_t *returnValue, krpc_Drawing_Box_t instance)#
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krpc_error_t krpc_Drawing_Box_set_Color(krpc_connection_t connection, krpc_Drawing_Box_t instance, const krpc_StdLib_ColorRGB_t *value)#
The color of the edges.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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krpc_error_t krpc_Drawing_Box_Thickness(krpc_connection_t connection, float *returnValue, krpc_Drawing_Box_t instance)#
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krpc_error_t krpc_Drawing_Box_set_Thickness(krpc_connection_t connection, krpc_Drawing_Box_t instance, float value)#
The thickness of the edges.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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krpc_error_t krpc_Drawing_Box_Material(krpc_connection_t connection, char **returnValue, krpc_Drawing_Box_t instance)#
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krpc_error_t krpc_Drawing_Box_set_Material(krpc_connection_t connection, krpc_Drawing_Box_t instance, const char *value)#
Material used to render the object. Creates the material from a shader with the given name.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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krpc_error_t krpc_Drawing_Box_Remove(krpc_connection_t connection, krpc_Drawing_Box_t instance)#
Remove the object.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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krpc_error_t krpc_Drawing_Box_Center(krpc_connection_t connection, krpc_tuple_double_double_double_t *returnValue, krpc_Drawing_Box_t instance)#