Node¶
-
class Node¶
Represents a maneuver node. Can be created using
Control::add_node()
.-
double prograde()¶
-
void set_prograde(double value)¶
The magnitude of the maneuver nodes delta-v in the prograde direction, in meters per second.
- Game Scenes:
Flight
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double normal()¶
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void set_normal(double value)¶
The magnitude of the maneuver nodes delta-v in the normal direction, in meters per second.
- Game Scenes:
Flight
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double radial()¶
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void set_radial(double value)¶
The magnitude of the maneuver nodes delta-v in the radial direction, in meters per second.
- Game Scenes:
Flight
-
double delta_v()¶
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void set_delta_v(double value)¶
The delta-v of the maneuver node, in meters per second.
- Game Scenes:
Flight
Note
Does not change when executing the maneuver node. See
Node::remaining_delta_v()
.
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double remaining_delta_v()¶
Gets the remaining delta-v of the maneuver node, in meters per second. Changes as the node is executed. This is equivalent to the delta-v reported in-game.
- Game Scenes:
Flight
-
std::tuple<double, double, double> burn_vector(ReferenceFrame reference_frame = ReferenceFrame())¶
Returns the burn vector for the maneuver node.
- Parameters:
reference_frame – The reference frame that the returned vector is in. Defaults to
Vessel::orbital_reference_frame()
.
- Returns:
A vector whose direction is the direction of the maneuver node burn, and magnitude is the delta-v of the burn in meters per second.
- Game Scenes:
Flight
Note
Does not change when executing the maneuver node. See
Node::remaining_burn_vector()
.
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std::tuple<double, double, double> remaining_burn_vector(ReferenceFrame reference_frame = ReferenceFrame())¶
Returns the remaining burn vector for the maneuver node.
- Parameters:
reference_frame – The reference frame that the returned vector is in. Defaults to
Vessel::orbital_reference_frame()
.
- Returns:
A vector whose direction is the direction of the maneuver node burn, and magnitude is the delta-v of the burn in meters per second.
- Game Scenes:
Flight
Note
Changes as the maneuver node is executed. See
Node::burn_vector()
.
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double ut()¶
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void set_ut(double value)¶
The universal time at which the maneuver will occur, in seconds.
- Game Scenes:
Flight
-
double time_to()¶
The time until the maneuver node will be encountered, in seconds.
- Game Scenes:
Flight
-
void remove()¶
Removes the maneuver node.
- Game Scenes:
Flight
-
ReferenceFrame reference_frame()¶
The reference frame that is fixed relative to the maneuver node’s burn.
The origin is at the position of the maneuver node.
The y-axis points in the direction of the burn.
The x-axis and z-axis point in arbitrary but fixed directions.
- Game Scenes:
Flight
-
ReferenceFrame orbital_reference_frame()¶
The reference frame that is fixed relative to the maneuver node, and orientated with the orbital prograde/normal/radial directions of the original orbit at the maneuver node’s position.
The origin is at the position of the maneuver node.
The x-axis points in the orbital anti-radial direction of the original orbit, at the position of the maneuver node.
The y-axis points in the orbital prograde direction of the original orbit, at the position of the maneuver node.
The z-axis points in the orbital normal direction of the original orbit, at the position of the maneuver node.
- Game Scenes:
Flight
-
std::tuple<double, double, double> position(ReferenceFrame reference_frame)¶
The position vector of the maneuver node in the given reference frame.
- Parameters:
reference_frame – The reference frame that the returned position vector is in.
- Returns:
The position as a vector.
- Game Scenes:
Flight
-
std::tuple<double, double, double> direction(ReferenceFrame reference_frame)¶
The direction of the maneuver nodes burn.
- Parameters:
reference_frame – The reference frame that the returned direction is in.
- Returns:
The direction as a unit vector.
- Game Scenes:
Flight
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double prograde()¶