Node

class Node

Represents a maneuver node. Can be created using Control::add_node().

double prograde()
void set_prograde(double value)

The magnitude of the maneuver nodes delta-v in the prograde direction, in meters per second.

Game Scenes:

Flight

double normal()
void set_normal(double value)

The magnitude of the maneuver nodes delta-v in the normal direction, in meters per second.

Game Scenes:

Flight

double radial()
void set_radial(double value)

The magnitude of the maneuver nodes delta-v in the radial direction, in meters per second.

Game Scenes:

Flight

double delta_v()
void set_delta_v(double value)

The delta-v of the maneuver node, in meters per second.

Game Scenes:

Flight

Note

Does not change when executing the maneuver node. See Node::remaining_delta_v().

double remaining_delta_v()

Gets the remaining delta-v of the maneuver node, in meters per second. Changes as the node is executed. This is equivalent to the delta-v reported in-game.

Game Scenes:

Flight

std::tuple<double, double, double> burn_vector(ReferenceFrame reference_frame = ReferenceFrame())

Returns the burn vector for the maneuver node.

Parameters:
Returns:

A vector whose direction is the direction of the maneuver node burn, and magnitude is the delta-v of the burn in meters per second.

Game Scenes:

Flight

Note

Does not change when executing the maneuver node. See Node::remaining_burn_vector().

std::tuple<double, double, double> remaining_burn_vector(ReferenceFrame reference_frame = ReferenceFrame())

Returns the remaining burn vector for the maneuver node.

Parameters:
Returns:

A vector whose direction is the direction of the maneuver node burn, and magnitude is the delta-v of the burn in meters per second.

Game Scenes:

Flight

Note

Changes as the maneuver node is executed. See Node::burn_vector().

double ut()
void set_ut(double value)

The universal time at which the maneuver will occur, in seconds.

Game Scenes:

Flight

double time_to()

The time until the maneuver node will be encountered, in seconds.

Game Scenes:

Flight

Orbit orbit()

The orbit that results from executing the maneuver node.

Game Scenes:

Flight

void remove()

Removes the maneuver node.

Game Scenes:

Flight

ReferenceFrame reference_frame()

The reference frame that is fixed relative to the maneuver node’s burn.

  • The origin is at the position of the maneuver node.

  • The y-axis points in the direction of the burn.

  • The x-axis and z-axis point in arbitrary but fixed directions.

Game Scenes:

Flight

ReferenceFrame orbital_reference_frame()

The reference frame that is fixed relative to the maneuver node, and orientated with the orbital prograde/normal/radial directions of the original orbit at the maneuver node’s position.

  • The origin is at the position of the maneuver node.

  • The x-axis points in the orbital anti-radial direction of the original orbit, at the position of the maneuver node.

  • The y-axis points in the orbital prograde direction of the original orbit, at the position of the maneuver node.

  • The z-axis points in the orbital normal direction of the original orbit, at the position of the maneuver node.

Game Scenes:

Flight

std::tuple<double, double, double> position(ReferenceFrame reference_frame)

The position vector of the maneuver node in the given reference frame.

Parameters:
  • reference_frame – The reference frame that the returned position vector is in.

Returns:

The position as a vector.

Game Scenes:

Flight

std::tuple<double, double, double> direction(ReferenceFrame reference_frame)

The direction of the maneuver nodes burn.

Parameters:
  • reference_frame – The reference frame that the returned direction is in.

Returns:

The direction as a unit vector.

Game Scenes:

Flight