Parts

The following classes allow interaction with a vessels individual parts.

Parts

class Parts

Instances of this class are used to interact with the parts of a vessel. An instance can be obtained by calling Vessel::parts().

std::vector<Part> all()

A list of all of the vessels parts.

Part root()

The vessels root part.

Note

See the discussion on Trees of Parts.

Part controlling()
void set_controlling(Part value)

The part from which the vessel is controlled.

std::vector<Part> with_name(std::string name)

A list of parts whose Part::name() is name.

Parameters:

std::vector<Part> with_title(std::string title)

A list of all parts whose Part::title() is title.

Parameters:

std::vector<Part> with_tag(std::string tag)

A list of all parts whose Part::tag() is tag.

Parameters:

std::vector<Part> with_module(std::string module_name)

A list of all parts that contain a Module whose Module::name() is module_name.

Parameters:

std::vector<Part> in_stage(int32_t stage)

A list of all parts that are activated in the given stage.

Parameters:

Note

See the discussion on Staging.

std::vector<Part> in_decouple_stage(int32_t stage)

A list of all parts that are decoupled in the given stage.

Parameters:

Note

See the discussion on Staging.

std::vector<Module> modules_with_name(std::string module_name)

A list of modules (combined across all parts in the vessel) whose Module::name() is module_name.

Parameters:

std::vector<Antenna> antennas()

A list of all antennas in the vessel.

Note

If RemoteTech is installed, this will always return an empty list. To interact with RemoteTech antennas, use the RemoteTech service APIs.

std::vector<CargoBay> cargo_bays()

A list of all cargo bays in the vessel.

std::vector<ControlSurface> control_surfaces()

A list of all control surfaces in the vessel.

std::vector<Decoupler> decouplers()

A list of all decouplers in the vessel.

std::vector<DockingPort> docking_ports()

A list of all docking ports in the vessel.

std::vector<Engine> engines()

A list of all engines in the vessel.

Note

This includes any part that generates thrust. This covers many different types of engine, including liquid fuel rockets, solid rocket boosters, jet engines and RCS thrusters.

std::vector<Experiment> experiments()

A list of all science experiments in the vessel.

std::vector<Fairing> fairings()

A list of all fairings in the vessel.

std::vector<Intake> intakes()

A list of all intakes in the vessel.

std::vector<Leg> legs()

A list of all landing legs attached to the vessel.

std::vector<LaunchClamp> launch_clamps()

A list of all launch clamps attached to the vessel.

std::vector<Light> lights()

A list of all lights in the vessel.

std::vector<Parachute> parachutes()

A list of all parachutes in the vessel.

std::vector<Radiator> radiators()

A list of all radiators in the vessel.

std::vector<ResourceDrain> resource_drains()

A list of all resource drains in the vessel.

std::vector<RCS> rcs()

A list of all RCS blocks/thrusters in the vessel.

std::vector<ReactionWheel> reaction_wheels()

A list of all reaction wheels in the vessel.

std::vector<ResourceConverter> resource_converters()

A list of all resource converters in the vessel.

std::vector<ResourceHarvester> resource_harvesters()

A list of all resource harvesters in the vessel.

std::vector<RoboticHinge> robotic_hinges()

A list of all robotic hinges in the vessel.

std::vector<RoboticPiston> robotic_pistons()

A list of all robotic pistons in the vessel.

std::vector<RoboticRotation> robotic_rotations()

A list of all robotic rotations in the vessel.

std::vector<RoboticRotor> robotic_rotors()

A list of all robotic rotors in the vessel.

std::vector<Sensor> sensors()

A list of all sensors in the vessel.

std::vector<SolarPanel> solar_panels()

A list of all solar panels in the vessel.

std::vector<Wheel> wheels()

A list of all wheels in the vessel.

Part

class Part

Represents an individual part. Vessels are made up of multiple parts. Instances of this class can be obtained by several methods in Parts.

std::string name()

Internal name of the part, as used in part cfg files. For example “Mark1-2Pod”.

std::string title()

Title of the part, as shown when the part is right clicked in-game. For example “Mk1-2 Command Pod”.

std::string tag()
void set_tag(std::string value)

The name tag for the part. Can be set to a custom string using the in-game user interface.

Note

This string is shared with kOS if it is installed.

std::string flag_url()
void set_flag_url(std::string value)

The asset URL for the part’s flag.

bool highlighted()
void set_highlighted(bool value)

Whether the part is highlighted.

std::tuple<double, double, double> highlight_color()
void set_highlight_color(std::tuple<double, double, double> value)

The color used to highlight the part, as an RGB triple.

double cost()

The cost of the part, in units of funds.

Vessel vessel()

The vessel that contains this part.

Part parent()

The parts parent. Returns NULL if the part does not have a parent. This, in combination with Part::children(), can be used to traverse the vessels parts tree.

Note

See the discussion on Trees of Parts.

std::vector<Part> children()

The parts children. Returns an empty list if the part has no children. This, in combination with Part::parent(), can be used to traverse the vessels parts tree.

Note

See the discussion on Trees of Parts.

bool axially_attached()

Whether the part is axially attached to its parent, i.e. on the top or bottom of its parent. If the part has no parent, returns false.

Note

See the discussion on Attachment Modes.

bool radially_attached()

Whether the part is radially attached to its parent, i.e. on the side of its parent. If the part has no parent, returns false.

Note

See the discussion on Attachment Modes.

int32_t stage()

The stage in which this part will be activated. Returns -1 if the part is not activated by staging.

Note

See the discussion on Staging.

int32_t decouple_stage()

The stage in which this part will be decoupled. Returns -1 if the part is never decoupled from the vessel.

Note

See the discussion on Staging.

bool massless()

Whether the part is massless.

double mass()

The current mass of the part, including resources it contains, in kilograms. Returns zero if the part is massless.

double dry_mass()

The mass of the part, not including any resources it contains, in kilograms. Returns zero if the part is massless.

bool shielded()

Whether the part is shielded from the exterior of the vessel, for example by a fairing.

float dynamic_pressure()

The dynamic pressure acting on the part, in Pascals.

double impact_tolerance()

The impact tolerance of the part, in meters per second.

double temperature()

Temperature of the part, in Kelvin.

double skin_temperature()

Temperature of the skin of the part, in Kelvin.

double max_temperature()

Maximum temperature that the part can survive, in Kelvin.

double max_skin_temperature()

Maximum temperature that the skin of the part can survive, in Kelvin.

float thermal_mass()

A measure of how much energy it takes to increase the internal temperature of the part, in Joules per Kelvin.

float thermal_skin_mass()

A measure of how much energy it takes to increase the skin temperature of the part, in Joules per Kelvin.

float thermal_resource_mass()

A measure of how much energy it takes to increase the temperature of the resources contained in the part, in Joules per Kelvin.

float thermal_conduction_flux()

The rate at which heat energy is conducting into or out of the part via contact with other parts. Measured in energy per unit time, or power, in Watts. A positive value means the part is gaining heat energy, and negative means it is losing heat energy.

float thermal_convection_flux()

The rate at which heat energy is convecting into or out of the part from the surrounding atmosphere. Measured in energy per unit time, or power, in Watts. A positive value means the part is gaining heat energy, and negative means it is losing heat energy.

float thermal_radiation_flux()

The rate at which heat energy is radiating into or out of the part from the surrounding environment. Measured in energy per unit time, or power, in Watts. A positive value means the part is gaining heat energy, and negative means it is losing heat energy.

float thermal_internal_flux()

The rate at which heat energy is begin generated by the part. For example, some engines generate heat by combusting fuel. Measured in energy per unit time, or power, in Watts. A positive value means the part is gaining heat energy, and negative means it is losing heat energy.

float thermal_skin_to_internal_flux()

The rate at which heat energy is transferring between the part’s skin and its internals. Measured in energy per unit time, or power, in Watts. A positive value means the part’s internals are gaining heat energy, and negative means its skin is gaining heat energy.

uint32_t available_seats()

How many open seats the part has.

Resources resources()

A Resources object for the part.

bool crossfeed()

Whether this part is crossfeed capable.

bool is_fuel_line()

Whether this part is a fuel line.

std::vector<Part> fuel_lines_from()

The parts that are connected to this part via fuel lines, where the direction of the fuel line is into this part.

Note

See the discussion on Fuel Lines.

std::vector<Part> fuel_lines_to()

The parts that are connected to this part via fuel lines, where the direction of the fuel line is out of this part.

Note

See the discussion on Fuel Lines.

std::vector<Module> modules()

The modules for this part.

Antenna antenna()

An Antenna if the part is an antenna, otherwise NULL.

Note

If RemoteTech is installed, this will always return NULL. To interact with RemoteTech antennas, use the RemoteTech service APIs.

CargoBay cargo_bay()

A CargoBay if the part is a cargo bay, otherwise NULL.

ControlSurface control_surface()

A ControlSurface if the part is an aerodynamic control surface, otherwise NULL.

Decoupler decoupler()

A Decoupler if the part is a decoupler, otherwise NULL.

DockingPort docking_port()

A DockingPort if the part is a docking port, otherwise NULL.

Engine engine()

An Engine if the part is an engine, otherwise NULL.

Experiment experiment()

An Experiment if the part contains a single science experiment, otherwise NULL.

Note

Throws an exception if the part contains more than one experiment. In that case, use Part::experiments() to get the list of experiments in the part.

std::vector<Experiment> experiments()

A list of Experiment objects that the part contains.

Fairing fairing()

A Fairing if the part is a fairing, otherwise NULL.

Intake intake()

An Intake if the part is an intake, otherwise NULL.

Note

This includes any part that generates thrust. This covers many different types of engine, including liquid fuel rockets, solid rocket boosters and jet engines. For RCS thrusters see RCS.

Leg leg()

A Leg if the part is a landing leg, otherwise NULL.

LaunchClamp launch_clamp()

A LaunchClamp if the part is a launch clamp, otherwise NULL.

Light light()

A Light if the part is a light, otherwise NULL.

Parachute parachute()

A Parachute if the part is a parachute, otherwise NULL.

Radiator radiator()

A Radiator if the part is a radiator, otherwise NULL.

ResourceDrain resource_drain()

A ResourceDrain if the part is a resource drain, otherwise NULL.

RCS rcs()

A RCS if the part is an RCS block/thruster, otherwise NULL.

ReactionWheel reaction_wheel()

A ReactionWheel if the part is a reaction wheel, otherwise NULL.

ResourceConverter resource_converter()

A ResourceConverter if the part is a resource converter, otherwise NULL.

ResourceHarvester resource_harvester()

A ResourceHarvester if the part is a resource harvester, otherwise NULL.

RoboticController robotic_controller()

A RoboticController if the part is a robotic controller, otherwise NULL.

RoboticHinge robotic_hinge()

A RoboticHinge if the part is a robotic hinge, otherwise NULL.

RoboticPiston robotic_piston()

A RoboticPiston if the part is a robotic piston, otherwise NULL.

RoboticRotation robotic_rotation()

A RoboticRotation if the part is a robotic rotation servo, otherwise NULL.

RoboticRotor robotic_rotor()

A RoboticRotor if the part is a robotic rotor, otherwise NULL.

Sensor sensor()

A Sensor if the part is a sensor, otherwise NULL.

SolarPanel solar_panel()

A SolarPanel if the part is a solar panel, otherwise NULL.

Wheel wheel()

A Wheel if the part is a wheel, otherwise NULL.

std::tuple<double, double, double> position(ReferenceFrame reference_frame)

The position of the part in the given reference frame.

Parameters:
  • reference_frame – The reference frame that the returned position vector is in.

Returns:

The position as a vector.

Note

This is a fixed position in the part, defined by the parts model. It s not necessarily the same as the parts center of mass. Use Part::center_of_mass() to get the parts center of mass.

std::tuple<double, double, double> center_of_mass(ReferenceFrame reference_frame)

The position of the parts center of mass in the given reference frame. If the part is physicsless, this is equivalent to Part::position().

Parameters:
  • reference_frame – The reference frame that the returned position vector is in.

Returns:

The position as a vector.

std::tuple<std::tuple<double, double, double>, std::tuple<double, double, double>> bounding_box(ReferenceFrame reference_frame)

The axis-aligned bounding box of the part in the given reference frame.

Parameters:
  • reference_frame – The reference frame that the returned position vectors are in.

Returns:

The positions of the minimum and maximum vertices of the box, as position vectors.

Note

This is computed from the collision mesh of the part. If the part is not collidable, the box has zero volume and is centered on the Part::position() of the part.

std::tuple<double, double, double> direction(ReferenceFrame reference_frame)

The direction the part points in, in the given reference frame.

Parameters:
  • reference_frame – The reference frame that the returned direction is in.

Returns:

The direction as a unit vector.

std::tuple<double, double, double> velocity(ReferenceFrame reference_frame)

The linear velocity of the part in the given reference frame.

Parameters:
  • reference_frame – The reference frame that the returned velocity vector is in.

Returns:

The velocity as a vector. The vector points in the direction of travel, and its magnitude is the speed of the body in meters per second.

std::tuple<double, double, double, double> rotation(ReferenceFrame reference_frame)

The rotation of the part, in the given reference frame.

Parameters:
  • reference_frame – The reference frame that the returned rotation is in.

Returns:

The rotation as a quaternion of the form \((x, y, z, w)\).

std::tuple<double, double, double> moment_of_inertia()

The moment of inertia of the part in \(kg.m^2\) around its center of mass in the parts reference frame (ReferenceFrame).

std::vector<double> inertia_tensor()

The inertia tensor of the part in the parts reference frame (ReferenceFrame). Returns the 3x3 matrix as a list of elements, in row-major order.

ReferenceFrame reference_frame()

The reference frame that is fixed relative to this part, and centered on a fixed position within the part, defined by the parts model.

  • The origin is at the position of the part, as returned by Part::position().

  • The axes rotate with the part.

  • The x, y and z axis directions depend on the design of the part.

Note

For docking port parts, this reference frame is not necessarily equivalent to the reference frame for the docking port, returned by DockingPort::reference_frame().

../../../_images/part.png

Mk1 Command Pod reference frame origin and axes

ReferenceFrame center_of_mass_reference_frame()

The reference frame that is fixed relative to this part, and centered on its center of mass.

  • The origin is at the center of mass of the part, as returned by Part::center_of_mass().

  • The axes rotate with the part.

  • The x, y and z axis directions depend on the design of the part.

Note

For docking port parts, this reference frame is not necessarily equivalent to the reference frame for the docking port, returned by DockingPort::reference_frame().

Force add_force(std::tuple<double, double, double> force, std::tuple<double, double, double> position, ReferenceFrame reference_frame)

Exert a constant force on the part, acting at the given position.

Parameters:
  • force – A vector pointing in the direction that the force acts, with its magnitude equal to the strength of the force in Newtons.

  • position – The position at which the force acts, as a vector.

  • reference_frame – The reference frame that the force and position are in.

Returns:

An object that can be used to remove or modify the force.

void instantaneous_force(std::tuple<double, double, double> force, std::tuple<double, double, double> position, ReferenceFrame reference_frame)

Exert an instantaneous force on the part, acting at the given position.

Parameters:
  • force – A vector pointing in the direction that the force acts, with its magnitude equal to the strength of the force in Newtons.

  • position – The position at which the force acts, as a vector.

  • reference_frame – The reference frame that the force and position are in.

Note

The force is applied instantaneously in a single physics update.

void set_glow(bool value)

Whether the part is glowing.

AutoStrutMode auto_strut_mode()

Auto-strut mode.

enum struct AutoStrutMode

The state of an auto-strut. Part::auto_strut_mode()

enumerator off

Off

enumerator root

Root

enumerator heaviest

Heaviest

enumerator grandparent

Grandparent

enumerator force_root

ForceRoot

enumerator force_heaviest

ForceHeaviest

enumerator force_grandparent

ForceGrandparent

class Force

Obtained by calling Part::add_force().

Part part()

The part that this force is applied to.

std::tuple<double, double, double> force_vector()
void set_force_vector(std::tuple<double, double, double> value)

The force vector, in Newtons.

Returns:

A vector pointing in the direction that the force acts, with its magnitude equal to the strength of the force in Newtons.

std::tuple<double, double, double> position()
void set_position(std::tuple<double, double, double> value)

The position at which the force acts, in reference frame ReferenceFrame.

Returns:

The position as a vector.

ReferenceFrame reference_frame()
void set_reference_frame(ReferenceFrame value)

The reference frame of the force vector and position.

void remove()

Remove the force.

Module

class Module

This can be used to interact with a specific part module. This includes part modules in stock KSP, and those added by mods.

In KSP, each part has zero or more PartModules associated with it. Each one contains some of the functionality of the part. For example, an engine has a “ModuleEngines” part module that contains all the functionality of an engine.

std::string name()

Name of the PartModule. For example, “ModuleEngines”.

Part part()

The part that contains this module.

std::map<std::string, std::string> fields()

The modules field names and their associated values, as a dictionary. These are the values visible in the right-click menu of the part.

Note

Throws an exception if there is more than one field with the same name. In that case, use Module::fields_by_id() to get the fields by identifier.

std::map<std::string, std::string> fields_by_id()

The modules field identifiers and their associated values, as a dictionary. These are the values visible in the right-click menu of the part.

bool has_field(std::string name)

Returns true if the module has a field with the given name.

Parameters:
  • name – Name of the field.

bool has_field_with_id(std::string id)

Returns true if the module has a field with the given identifier.

Parameters:
  • id – Identifier of the field.

std::string get_field(std::string name)

Returns the value of a field with the given name.

Parameters:
  • name – Name of the field.

std::string get_field_by_id(std::string id)

Returns the value of a field with the given identifier.

Parameters:
  • id – Identifier of the field.

void set_field_int(std::string name, int32_t value)

Set the value of a field to the given integer number.

Parameters:
  • name – Name of the field.

  • value – Value to set.

void set_field_int_by_id(std::string id, int32_t value)

Set the value of a field to the given integer number.

Parameters:
  • id – Identifier of the field.

  • value – Value to set.

void set_field_float(std::string name, float value)

Set the value of a field to the given floating point number.

Parameters:
  • name – Name of the field.

  • value – Value to set.

void set_field_float_by_id(std::string id, float value)

Set the value of a field to the given floating point number.

Parameters:
  • id – Identifier of the field.

  • value – Value to set.

void set_field_string(std::string name, std::string value)

Set the value of a field to the given string.

Parameters:
  • name – Name of the field.

  • value – Value to set.

void set_field_string_by_id(std::string id, std::string value)

Set the value of a field to the given string.

Parameters:
  • id – Identifier of the field.

  • value – Value to set.

void set_field_bool(std::string name, bool value)

Set the value of a field to true or false.

Parameters:
  • name – Name of the field.

  • value – Value to set.

void set_field_bool_by_id(std::string id, bool value)

Set the value of a field to true or false.

Parameters:
  • id – Identifier of the field.

  • value – Value to set.

void reset_field(std::string name)

Set the value of a field to its original value.

Parameters:
  • name – Name of the field.

void reset_field_by_id(std::string id)

Set the value of a field to its original value.

Parameters:
  • id – Identifier of the field.

std::vector<std::string> events()

A list of the names of all of the modules events. Events are the clickable buttons visible in the right-click menu of the part.

std::vector<std::string> events_by_id()

A list of the identifiers of all of the modules events. Events are the clickable buttons visible in the right-click menu of the part.

bool has_event(std::string name)

true if the module has an event with the given name.

Parameters:

bool has_event_with_id(std::string id)

true if the module has an event with the given identifier.

Parameters:

void trigger_event(std::string name)

Trigger the named event. Equivalent to clicking the button in the right-click menu of the part.

Parameters:

void trigger_event_by_id(std::string id)

Trigger the event with the given identifier. Equivalent to clicking the button in the right-click menu of the part.

Parameters:

std::vector<std::string> actions()

A list of all the names of the modules actions. These are the parts actions that can be assigned to action groups in the in-game editor.

std::vector<std::string> actions_by_id()

A list of all the identifiers of the modules actions. These are the parts actions that can be assigned to action groups in the in-game editor.

bool has_action(std::string name)

true if the part has an action with the given name.

Parameters:

bool has_action_with_id(std::string id)

true if the part has an action with the given identifier.

Parameters:

void set_action(std::string name, bool value = true)

Set the value of an action with the given name.

Parameters:

void set_action_by_id(std::string id, bool value = true)

Set the value of an action with the given identifier.

Parameters:

Specific Types of Part

The following classes provide functionality for specific types of part.

Antenna

Note

If RemoteTech is installed, use the RemoteTech service APIs to interact with antennas. This class is only for stock KSP antennas.

class Antenna

An antenna. Obtained by calling Part::antenna().

Part part()

The part object for this antenna.

AntennaState state()

The current state of the antenna.

bool deployable()

Whether the antenna is deployable.

bool deployed()
void set_deployed(bool value)

Whether the antenna is deployed.

Note

Fixed antennas are always deployed. Returns an error if you try to deploy a fixed antenna.

bool can_transmit()

Whether data can be transmitted by this antenna.

void transmit()

Transmit data.

void cancel()

Cancel current transmission of data.

bool allow_partial()
void set_allow_partial(bool value)

Whether partial data transmission is permitted.

double power()

The power of the antenna.

bool combinable()

Whether the antenna can be combined with other antennae on the vessel to boost the power.

double combinable_exponent()

Exponent used to calculate the combined power of multiple antennae on a vessel.

float packet_interval()

Interval between sending packets in seconds.

float packet_size()

Amount of data sent per packet in Mits.

double packet_resource_cost()

Units of electric charge consumed per packet sent.

enum struct AntennaState

The state of an antenna. See Antenna::state().

enumerator deployed

Antenna is fully deployed.

enumerator retracted

Antenna is fully retracted.

enumerator deploying

Antenna is being deployed.

enumerator retracting

Antenna is being retracted.

enumerator broken

Antenna is broken.

Cargo Bay

class CargoBay

A cargo bay. Obtained by calling Part::cargo_bay().

Part part()

The part object for this cargo bay.

CargoBayState state()

The state of the cargo bay.

bool open()
void set_open(bool value)

Whether the cargo bay is open.

enum struct CargoBayState

The state of a cargo bay. See CargoBay::state().

enumerator open

Cargo bay is fully open.

enumerator closed

Cargo bay closed and locked.

enumerator opening

Cargo bay is opening.

enumerator closing

Cargo bay is closing.

Control Surface

class ControlSurface

An aerodynamic control surface. Obtained by calling Part::control_surface().

Part part()

The part object for this control surface.

bool pitch_enabled()
void set_pitch_enabled(bool value)

Whether the control surface has pitch control enabled.

bool yaw_enabled()
void set_yaw_enabled(bool value)

Whether the control surface has yaw control enabled.

bool roll_enabled()
void set_roll_enabled(bool value)

Whether the control surface has roll control enabled.

float authority_limiter()
void set_authority_limiter(float value)

The authority limiter for the control surface, which controls how far the control surface will move.

bool inverted()
void set_inverted(bool value)

Whether the control surface movement is inverted.

bool deployed()
void set_deployed(bool value)

Whether the control surface has been fully deployed.

float surface_area()

Surface area of the control surface in \(m^2\).

std::tuple<std::tuple<double, double, double>, std::tuple<double, double, double>> available_torque()

The available torque, in Newton meters, that can be produced by this control surface, in the positive and negative pitch, roll and yaw axes of the vessel. These axes correspond to the coordinate axes of the Vessel::reference_frame().

Decoupler

class Decoupler

A decoupler. Obtained by calling Part::decoupler()

Part part()

The part object for this decoupler.

Vessel decouple()

Fires the decoupler. Returns the new vessel created when the decoupler fires. Throws an exception if the decoupler has already fired.

Note

When called, the active vessel may change. It is therefore possible that, after calling this function, the object(s) returned by previous call(s) to active_vessel() no longer refer to the active vessel.

bool decoupled()

Whether the decoupler has fired.

bool staged()

Whether the decoupler is enabled in the staging sequence.

float impulse()

The impulse that the decoupler imparts when it is fired, in Newton seconds.

bool is_omni_decoupler()

Whether the decoupler is an omni-decoupler (e.g. stack separator)

Part attached_part()

The part attached to this decoupler’s explosive node.

Docking Port

class DockingPort

A docking port. Obtained by calling Part::docking_port()

Part part()

The part object for this docking port.

DockingPortState state()

The current state of the docking port.

Part docked_part()

The part that this docking port is docked to. Returns NULL if this docking port is not docked to anything.

Vessel undock()

Undocks the docking port and returns the new Vessel that is created. This method can be called for either docking port in a docked pair. Throws an exception if the docking port is not docked to anything.

Note

When called, the active vessel may change. It is therefore possible that, after calling this function, the object(s) returned by previous call(s) to active_vessel() no longer refer to the active vessel.

float reengage_distance()

The distance a docking port must move away when it undocks before it becomes ready to dock with another port, in meters.

bool has_shield()

Whether the docking port has a shield.

bool shielded()
void set_shielded(bool value)

The state of the docking ports shield, if it has one.

Returns true if the docking port has a shield, and the shield is closed. Otherwise returns false. When set to true, the shield is closed, and when set to false the shield is opened. If the docking port does not have a shield, setting this attribute has no effect.

bool can_rotate()

Whether the docking port can be commanded to rotate while docked.

float maximum_rotation()

Maximum rotation angle in degrees.

float minimum_rotation()

Minimum rotation angle in degrees.

float rotation_target()
void set_rotation_target(float value)

Rotation target angle in degrees.

bool rotation_locked()
void set_rotation_locked(bool value)

Lock rotation. When locked, allows auto-strut to work across the joint.

std::tuple<double, double, double> position(ReferenceFrame reference_frame)

The position of the docking port, in the given reference frame.

Parameters:
  • reference_frame – The reference frame that the returned position vector is in.

Returns:

The position as a vector.

std::tuple<double, double, double> direction(ReferenceFrame reference_frame)

The direction that docking port points in, in the given reference frame.

Parameters:
  • reference_frame – The reference frame that the returned direction is in.

Returns:

The direction as a unit vector.

std::tuple<double, double, double, double> rotation(ReferenceFrame reference_frame)

The rotation of the docking port, in the given reference frame.

Parameters:
  • reference_frame – The reference frame that the returned rotation is in.

Returns:

The rotation as a quaternion of the form \((x, y, z, w)\).

ReferenceFrame reference_frame()

The reference frame that is fixed relative to this docking port, and oriented with the port.

  • The origin is at the position of the docking port.

  • The axes rotate with the docking port.

  • The x-axis points out to the right side of the docking port.

  • The y-axis points in the direction the docking port is facing.

  • The z-axis points out of the bottom off the docking port.

Note

This reference frame is not necessarily equivalent to the reference frame for the part, returned by Part::reference_frame().

../../../_images/docking-port.png

Docking port reference frame origin and axes

../../../_images/docking-port-inline.png

Inline docking port reference frame origin and axes

enum struct DockingPortState

The state of a docking port. See DockingPort::state().

enumerator ready

The docking port is ready to dock to another docking port.

enumerator docked

The docking port is docked to another docking port, or docked to another part (from the VAB/SPH).

enumerator docking

The docking port is very close to another docking port, but has not docked. It is using magnetic force to acquire a solid dock.

enumerator undocking

The docking port has just been undocked from another docking port, and is disabled until it moves away by a sufficient distance (DockingPort::reengage_distance()).

enumerator shielded

The docking port has a shield, and the shield is closed.

enumerator moving

The docking ports shield is currently opening/closing.

Engine

class Engine

An engine, including ones of various types. For example liquid fuelled gimballed engines, solid rocket boosters and jet engines. Obtained by calling Part::engine().

Note

For RCS thrusters Part::rcs().

Part part()

The part object for this engine.

bool active()
void set_active(bool value)

Whether the engine is active. Setting this attribute may have no effect, depending on Engine::can_shutdown() and Engine::can_restart().

float thrust()

The current amount of thrust being produced by the engine, in Newtons.

float available_thrust()

The amount of thrust, in Newtons, that would be produced by the engine when activated and with its throttle set to 100%. Returns zero if the engine does not have any fuel. Takes the engine’s current Engine::thrust_limit() and atmospheric conditions into account.

float available_thrust_at(double pressure)

The amount of thrust, in Newtons, that would be produced by the engine when activated and with its throttle set to 100%. Returns zero if the engine does not have any fuel. Takes the given pressure into account.

Parameters:
  • pressure – Atmospheric pressure in atmospheres

float max_thrust()

The amount of thrust, in Newtons, that would be produced by the engine when activated and fueled, with its throttle and throttle limiter set to 100%.

float max_thrust_at(double pressure)

The amount of thrust, in Newtons, that would be produced by the engine when activated and fueled, with its throttle and throttle limiter set to 100%. Takes the given pressure into account.

Parameters:
  • pressure – Atmospheric pressure in atmospheres

float max_vacuum_thrust()

The maximum amount of thrust that can be produced by the engine in a vacuum, in Newtons. This is the amount of thrust produced by the engine when activated, Engine::thrust_limit() is set to 100%, the main vessel’s throttle is set to 100% and the engine is in a vacuum.

float thrust_limit()
void set_thrust_limit(float value)

The thrust limiter of the engine. A value between 0 and 1. Setting this attribute may have no effect, for example the thrust limit for a solid rocket booster cannot be changed in flight.

std::vector<Thruster> thrusters()

The components of the engine that generate thrust.

Note

For example, this corresponds to the rocket nozzel on a solid rocket booster, or the individual nozzels on a RAPIER engine. The overall thrust produced by the engine, as reported by Engine::available_thrust(), Engine::max_thrust() and others, is the sum of the thrust generated by each thruster.

float specific_impulse()

The current specific impulse of the engine, in seconds. Returns zero if the engine is not active.

float specific_impulse_at(double pressure)

The specific impulse of the engine under the given pressure, in seconds. Returns zero if the engine is not active.

Parameters:
  • pressure – Atmospheric pressure in atmospheres

float vacuum_specific_impulse()

The vacuum specific impulse of the engine, in seconds.

float kerbin_sea_level_specific_impulse()

The specific impulse of the engine at sea level on Kerbin, in seconds.

std::vector<std::string> propellant_names()

The names of the propellants that the engine consumes.

std::map<std::string, float> propellant_ratios()

The ratio of resources that the engine consumes. A dictionary mapping resource names to the ratio at which they are consumed by the engine.

Note

For example, if the ratios are 0.6 for LiquidFuel and 0.4 for Oxidizer, then for every 0.6 units of LiquidFuel that the engine burns, it will burn 0.4 units of Oxidizer.

std::vector<Propellant> propellants()

The propellants that the engine consumes.

bool has_fuel()

Whether the engine has any fuel available.

float throttle()
void set_throttle(float value)

The current throttle setting for the engine. A value between 0 and 1. This is not necessarily the same as the vessel’s main throttle setting, as some engines take time to adjust their throttle (such as jet engines), or independent throttle may be enabled.

When the engine’s independent throttle is enabled (see Engine::independent_throttle()), can be used to set the throttle percentage.

bool throttle_locked()

Whether the Control::throttle() affects the engine. For example, this is true for liquid fueled rockets, and false for solid rocket boosters.

bool independent_throttle()
void set_independent_throttle(bool value)

Whether the independent throttle is enabled for the engine.

bool can_restart()

Whether the engine can be restarted once shutdown. If the engine cannot be shutdown, returns false. For example, this is true for liquid fueled rockets and false for solid rocket boosters.

bool can_shutdown()

Whether the engine can be shutdown once activated. For example, this is true for liquid fueled rockets and false for solid rocket boosters.

bool has_modes()

Whether the engine has multiple modes of operation.

std::string mode()
void set_mode(std::string value)

The name of the current engine mode.

std::map<std::string, Engine> modes()

The available modes for the engine. A dictionary mapping mode names to Engine objects.

void toggle_mode()

Toggle the current engine mode.

bool auto_mode_switch()
void set_auto_mode_switch(bool value)

Whether the engine will automatically switch modes.

bool gimballed()

Whether the engine is gimballed.

float gimbal_range()

The range over which the gimbal can move, in degrees. Returns 0 if the engine is not gimballed.

bool gimbal_locked()
void set_gimbal_locked(bool value)

Whether the engines gimbal is locked in place. Setting this attribute has no effect if the engine is not gimballed.

float gimbal_limit()
void set_gimbal_limit(float value)

The gimbal limiter of the engine. A value between 0 and 1. Returns 0 if the gimbal is locked.

std::tuple<std::tuple<double, double, double>, std::tuple<double, double, double>> available_torque()

The available torque, in Newton meters, that can be produced by this engine, in the positive and negative pitch, roll and yaw axes of the vessel. These axes correspond to the coordinate axes of the Vessel::reference_frame(). Returns zero if the engine is inactive, or not gimballed.

class Propellant

A propellant for an engine. Obtains by calling Engine::propellants().

std::string name()

The name of the propellant.

double current_amount()

The current amount of propellant.

double current_requirement()

The required amount of propellant.

double total_resource_available()

The total amount of the underlying resource currently reachable given resource flow rules.

double total_resource_capacity()

The total vehicle capacity for the underlying propellant resource, restricted by resource flow rules.

bool ignore_for_isp()

If this propellant should be ignored when calculating required mass flow given specific impulse.

bool ignore_for_thrust_curve()

If this propellant should be ignored for thrust curve calculations.

bool draw_stack_gauge()

If this propellant has a stack gauge or not.

bool is_deprived()

If this propellant is deprived.

float ratio()

The propellant ratio.

Experiment

class Experiment

Obtained by calling Part::experiment().

Part part()

The part object for this experiment.

std::string name()

Internal name of the experiment, as used in part cfg files.

std::string title()

Title of the experiment, as shown on the in-game UI.

void run()

Run the experiment.

void transmit()

Transmit all experimental data contained by this part.

void dump()

Dump the experimental data contained by the experiment.

void reset()

Reset the experiment.

bool deployed()

Whether the experiment has been deployed.

bool rerunnable()

Whether the experiment can be re-run.

bool inoperable()

Whether the experiment is inoperable.

bool has_data()

Whether the experiment contains data.

std::vector<ScienceData> data()

The data contained in this experiment.

std::string biome()

The name of the biome the experiment is currently in.

bool available()

Determines if the experiment is available given the current conditions.

ScienceSubject science_subject()

Containing information on the corresponding specific science result for the current conditions. Returns NULL if the experiment is unavailable.

class ScienceData

Obtained by calling Experiment::data().

float data_amount()

Data amount.

float science_value()

Science value.

float transmit_value()

Transmit value.

class ScienceSubject

Obtained by calling Experiment::science_subject().

std::string title()

Title of science subject, displayed in science archives

bool is_complete()

Whether the experiment has been completed.

float science()

Amount of science already earned from this subject, not updated until after transmission/recovery.

float science_cap()

Total science allowable for this subject.

float data_scale()

Multiply science value by this to determine data amount in mits.

float subject_value()

Multiplier for specific Celestial Body/Experiment Situation combination.

float scientific_value()

Diminishing value multiplier for decreasing the science value returned from repeated experiments.

Fairing

class Fairing

A fairing. Obtained by calling Part::fairing(). Supports both stock fairings, and those from the ProceduralFairings mod.

Part part()

The part object for this fairing.

void jettison()

Jettison the fairing. Has no effect if it has already been jettisoned.

bool jettisoned()

Whether the fairing has been jettisoned.

Intake

class Intake

An air intake. Obtained by calling Part::intake().

Part part()

The part object for this intake.

bool open()
void set_open(bool value)

Whether the intake is open.

float speed()

Speed of the flow into the intake, in \(m/s\).

float flow()

The rate of flow into the intake, in units of resource per second.

float area()

The area of the intake’s opening, in square meters.

Leg

class Leg

A landing leg. Obtained by calling Part::leg().

Part part()

The part object for this landing leg.

LegState state()

The current state of the landing leg.

bool deployable()

Whether the leg is deployable.

bool deployed()
void set_deployed(bool value)

Whether the landing leg is deployed.

Note

Fixed landing legs are always deployed. Returns an error if you try to deploy fixed landing gear.

bool is_grounded()

Returns whether the leg is touching the ground.

enum struct LegState

The state of a landing leg. See Leg::state().

enumerator deployed

Landing leg is fully deployed.

enumerator retracted

Landing leg is fully retracted.

enumerator deploying

Landing leg is being deployed.

enumerator retracting

Landing leg is being retracted.

enumerator broken

Landing leg is broken.

Launch Clamp

class LaunchClamp

A launch clamp. Obtained by calling Part::launch_clamp().

Part part()

The part object for this launch clamp.

void release()

Releases the docking clamp. Has no effect if the clamp has already been released.

Light

class Light

A light. Obtained by calling Part::light().

Part part()

The part object for this light.

bool active()
void set_active(bool value)

Whether the light is switched on.

std::tuple<float, float, float> color()
void set_color(std::tuple<float, float, float> value)

The color of the light, as an RGB triple.

bool blink()
void set_blink(bool value)

Whether blinking is enabled.

The blink rate of the light.

float power_usage()

The current power usage, in units of charge per second.

Parachute

class Parachute

A parachute. Obtained by calling Part::parachute().

Part part()

The part object for this parachute.

void deploy()

Deploys the parachute. This has no effect if the parachute has already been deployed.

bool deployed()

Whether the parachute has been deployed.

void arm()

Deploys the parachute. This has no effect if the parachute has already been armed or deployed.

bool armed()

Whether the parachute has been armed or deployed.

void cut()

Cuts the parachute.

ParachuteState state()

The current state of the parachute.

float deploy_altitude()
void set_deploy_altitude(float value)

The altitude at which the parachute will full deploy, in meters. Only applicable to stock parachutes.

float deploy_min_pressure()
void set_deploy_min_pressure(float value)

The minimum pressure at which the parachute will semi-deploy, in atmospheres. Only applicable to stock parachutes.

enum struct ParachuteState

The state of a parachute. See Parachute::state().

enumerator stowed

The parachute is safely tucked away inside its housing.

enumerator armed

The parachute is armed for deployment.

enumerator semi_deployed

The parachute has been deployed and is providing some drag, but is not fully deployed yet. (Stock parachutes only)

enumerator deployed

The parachute is fully deployed.

enumerator cut

The parachute has been cut.

Radiator

class Radiator

A radiator. Obtained by calling Part::radiator().

Part part()

The part object for this radiator.

bool deployable()

Whether the radiator is deployable.

bool deployed()
void set_deployed(bool value)

For a deployable radiator, true if the radiator is extended. If the radiator is not deployable, this is always true.

RadiatorState state()

The current state of the radiator.

Note

A fixed radiator is always RadiatorState::extended.

enum struct RadiatorState

The state of a radiator. Radiator::state()

enumerator extended

Radiator is fully extended.

enumerator retracted

Radiator is fully retracted.

enumerator extending

Radiator is being extended.

enumerator retracting

Radiator is being retracted.

enumerator broken

Radiator is broken.

Resource Converter

class ResourceConverter

A resource converter. Obtained by calling Part::resource_converter().

Part part()

The part object for this converter.

int32_t count()

The number of converters in the part.

std::string name(int32_t index)

The name of the specified converter.

Parameters:
  • index – Index of the converter.

bool active(int32_t index)

True if the specified converter is active.

Parameters:
  • index – Index of the converter.

void start(int32_t index)

Start the specified converter.

Parameters:
  • index – Index of the converter.

void stop(int32_t index)

Stop the specified converter.

Parameters:
  • index – Index of the converter.

ResourceConverterState state(int32_t index)

The state of the specified converter.

Parameters:
  • index – Index of the converter.

std::string status_info(int32_t index)

Status information for the specified converter. This is the full status message shown in the in-game UI.

Parameters:
  • index – Index of the converter.

std::vector<std::string> inputs(int32_t index)

List of the names of resources consumed by the specified converter.

Parameters:
  • index – Index of the converter.

std::vector<std::string> outputs(int32_t index)

List of the names of resources produced by the specified converter.

Parameters:
  • index – Index of the converter.

float optimum_core_temperature()

The core temperature at which the converter will operate with peak efficiency, in Kelvin.

float core_temperature()

The core temperature of the converter, in Kelvin.

float thermal_efficiency()

The thermal efficiency of the converter, as a percentage of its maximum.

enum struct ResourceConverterState

The state of a resource converter. See ResourceConverter::state().

enumerator running

Converter is running.

enumerator idle

Converter is idle.

enumerator missing_resource

Converter is missing a required resource.

enumerator storage_full

No available storage for output resource.

enumerator capacity

At preset resource capacity.

enumerator unknown

Unknown state. Possible with modified resource converters. In this case, check ResourceConverter::status_info() for more information.

Resource Harvester

class ResourceHarvester

A resource harvester (drill). Obtained by calling Part::resource_harvester().

Part part()

The part object for this harvester.

ResourceHarvesterState state()

The state of the harvester.

bool deployed()
void set_deployed(bool value)

Whether the harvester is deployed.

bool active()
void set_active(bool value)

Whether the harvester is actively drilling.

float extraction_rate()

The rate at which the drill is extracting ore, in units per second.

float thermal_efficiency()

The thermal efficiency of the drill, as a percentage of its maximum.

float core_temperature()

The core temperature of the drill, in Kelvin.

float optimum_core_temperature()

The core temperature at which the drill will operate with peak efficiency, in Kelvin.

enum struct ResourceHarvesterState

The state of a resource harvester. See ResourceHarvester::state().

enumerator deploying

The drill is deploying.

enumerator deployed

The drill is deployed and ready.

enumerator retracting

The drill is retracting.

enumerator retracted

The drill is retracted.

enumerator active

The drill is running.

Reaction Wheel

class ReactionWheel

A reaction wheel. Obtained by calling Part::reaction_wheel().

Part part()

The part object for this reaction wheel.

bool active()
void set_active(bool value)

Whether the reaction wheel is active.

bool broken()

Whether the reaction wheel is broken.

std::tuple<std::tuple<double, double, double>, std::tuple<double, double, double>> available_torque()

The available torque, in Newton meters, that can be produced by this reaction wheel, in the positive and negative pitch, roll and yaw axes of the vessel. These axes correspond to the coordinate axes of the Vessel::reference_frame(). Returns zero if the reaction wheel is inactive or broken.

std::tuple<std::tuple<double, double, double>, std::tuple<double, double, double>> max_torque()

The maximum torque, in Newton meters, that can be produced by this reaction wheel, when it is active, in the positive and negative pitch, roll and yaw axes of the vessel. These axes correspond to the coordinate axes of the Vessel::reference_frame().

Resource Drain

class ResourceDrain

A resource drain. Obtained by calling Part::resource_drain().

Part part()

The part object for this resource drain.

std::vector<Resource> available_resources()

List of available resources.

void set_resource(Resource resource, bool enabled)

Whether the given resource should be drained.

Parameters:

bool check_resource(Resource resource)

Whether the provided resource is enabled for draining.

Parameters:

DrainMode drain_mode()
void set_drain_mode(DrainMode value)

The drain mode.

float min_rate()

Minimum possible drain rate

float max_rate()

Maximum possible drain rate.

float rate()
void set_rate(float value)

Current drain rate.

void start()

Activates resource draining for all enabled parts.

void stop()

Turns off resource draining.

enum struct DrainMode

Resource drain mode. See ResourceDrain::drain_mode().

enumerator part

Drains from the parent part.

enumerator vessel

Drains from all available parts.

Robotic Controller

class RoboticController

A robotic controller. Obtained by calling Part::robotic_controller().

Part part()

The part object for this controller.

bool has_part(Part part)

Whether the controller has a part.

Parameters:

std::vector<std::vector<std::string>> axes()

The axes for the controller.

bool add_axis(Module module, std::string field_name)

Add an axis to the controller.

Parameters:

Returns:

Returns true if the axis is added successfully.

bool add_key_frame(Module module, std::string field_name, float time, float value)

Add key frame value for controller axis.

Parameters:

Returns:

Returns true if the key frame is added successfully.

bool clear_axis(Module module, std::string field_name)

Clear axis.

Parameters:

Returns:

Returns true if the axis is cleared successfully.

Robotic Hinge

class RoboticHinge

A robotic hinge. Obtained by calling Part::robotic_hinge().

Part part()

The part object for this robotic hinge.

float target_angle()
void set_target_angle(float value)

Target angle.

float current_angle()

Current angle.

float rate()
void set_rate(float value)

Target movement rate in degrees per second.

float damping()
void set_damping(float value)

Damping percentage.

bool locked()
void set_locked(bool value)

Lock movement.

bool motor_engaged()
void set_motor_engaged(bool value)

Whether the motor is engaged.

void move_home()

Move hinge to it’s built position.

Robotic Piston

class RoboticPiston

A robotic piston part. Obtained by calling Part::robotic_piston().

Part part()

The part object for this robotic piston.

float target_extension()
void set_target_extension(float value)

Target extension of the piston.

float current_extension()

Current extension of the piston.

float rate()
void set_rate(float value)

Target movement rate in degrees per second.

float damping()
void set_damping(float value)

Damping percentage.

bool locked()
void set_locked(bool value)

Lock movement.

bool motor_engaged()
void set_motor_engaged(bool value)

Whether the motor is engaged.

void move_home()

Move piston to it’s built position.

Robotic Rotation

class RoboticRotation

A robotic rotation servo. Obtained by calling Part::robotic_rotation().

Part part()

The part object for this robotic rotation servo.

float target_angle()
void set_target_angle(float value)

Target angle.

float current_angle()

Current angle.

float rate()
void set_rate(float value)

Target movement rate in degrees per second.

float damping()
void set_damping(float value)

Damping percentage.

bool locked()
void set_locked(bool value)

Lock Movement

bool motor_engaged()
void set_motor_engaged(bool value)

Whether the motor is engaged.

void move_home()

Move rotation servo to it’s built position.

Robotic Rotor

class RoboticRotor

A robotic rotor. Obtained by calling Part::robotic_rotor().

Part part()

The part object for this robotic rotor.

float target_rpm()
void set_target_rpm(float value)

Target RPM.

float current_rpm()

Current RPM.

bool inverted()
void set_inverted(bool value)

Whether the rotor direction is inverted.

float torque_limit()
void set_torque_limit(float value)

Torque limit percentage.

bool locked()
void set_locked(bool value)

Lock movement.

bool motor_engaged()
void set_motor_engaged(bool value)

Whether the motor is engaged.

RCS

class RCS

An RCS block or thruster. Obtained by calling Part::rcs().

Part part()

The part object for this RCS.

bool active()

Whether the RCS thrusters are active. An RCS thruster is inactive if the RCS action group is disabled (Control::rcs()), the RCS thruster itself is not enabled (RCS::enabled()) or it is covered by a fairing (Part::shielded()).

bool enabled()
void set_enabled(bool value)

Whether the RCS thrusters are enabled.

bool pitch_enabled()
void set_pitch_enabled(bool value)

Whether the RCS thruster will fire when pitch control input is given.

bool yaw_enabled()
void set_yaw_enabled(bool value)

Whether the RCS thruster will fire when yaw control input is given.

bool roll_enabled()
void set_roll_enabled(bool value)

Whether the RCS thruster will fire when roll control input is given.

bool forward_enabled()
void set_forward_enabled(bool value)

Whether the RCS thruster will fire when pitch control input is given.

bool up_enabled()
void set_up_enabled(bool value)

Whether the RCS thruster will fire when yaw control input is given.

bool right_enabled()
void set_right_enabled(bool value)

Whether the RCS thruster will fire when roll control input is given.

std::tuple<std::tuple<double, double, double>, std::tuple<double, double, double>> available_torque()

The available torque, in Newton meters, that can be produced by this RCS, in the positive and negative pitch, roll and yaw axes of the vessel. These axes correspond to the coordinate axes of the Vessel::reference_frame(). Returns zero if RCS is disable.

std::tuple<std::tuple<double, double, double>, std::tuple<double, double, double>> available_force()

The available force, in Newtons, that can be produced by this RCS, in the positive and negative x, y and z axes of the vessel. These axes correspond to the coordinate axes of the Vessel::reference_frame(). Returns zero if RCS is disabled.

float available_thrust()

The amount of thrust, in Newtons, that would be produced by the thruster when activated. Returns zero if the thruster does not have any fuel. Takes the thrusters current RCS::thrust_limit() and atmospheric conditions into account.

float max_thrust()

The maximum amount of thrust that can be produced by the RCS thrusters when active, in Newtons. Takes the thrusters current RCS::thrust_limit() and atmospheric conditions into account.

float max_vacuum_thrust()

The maximum amount of thrust that can be produced by the RCS thrusters when active in a vacuum, in Newtons.

float thrust_limit()
void set_thrust_limit(float value)

The thrust limiter of the thruster. A value between 0 and 1.

std::vector<Thruster> thrusters()

A list of thrusters, one of each nozzel in the RCS part.

float specific_impulse()

The current specific impulse of the RCS, in seconds. Returns zero if the RCS is not active.

float vacuum_specific_impulse()

The vacuum specific impulse of the RCS, in seconds.

float kerbin_sea_level_specific_impulse()

The specific impulse of the RCS at sea level on Kerbin, in seconds.

std::vector<std::string> propellants()

The names of resources that the RCS consumes.

std::map<std::string, float> propellant_ratios()

The ratios of resources that the RCS consumes. A dictionary mapping resource names to the ratios at which they are consumed by the RCS.

bool has_fuel()

Whether the RCS has fuel available.

Sensor

class Sensor

A sensor, such as a thermometer. Obtained by calling Part::sensor().

Part part()

The part object for this sensor.

bool active()
void set_active(bool value)

Whether the sensor is active.

std::string value()

The current value of the sensor.

Solar Panel

class SolarPanel

A solar panel. Obtained by calling Part::solar_panel().

Part part()

The part object for this solar panel.

bool deployable()

Whether the solar panel is deployable.

bool deployed()
void set_deployed(bool value)

Whether the solar panel is extended.

SolarPanelState state()

The current state of the solar panel.

float energy_flow()

The current amount of energy being generated by the solar panel, in units of charge per second.

float sun_exposure()

The current amount of sunlight that is incident on the solar panel, as a percentage. A value between 0 and 1.

enum struct SolarPanelState

The state of a solar panel. See SolarPanel::state().

enumerator extended

Solar panel is fully extended.

enumerator retracted

Solar panel is fully retracted.

enumerator extending

Solar panel is being extended.

enumerator retracting

Solar panel is being retracted.

enumerator broken

Solar panel is broken.

Thruster

class Thruster

The component of an Engine or RCS part that generates thrust. Can obtained by calling Engine::thrusters() or RCS::thrusters().

Note

Engines can consist of multiple thrusters. For example, the S3 KS-25x4 “Mammoth” has four rocket nozzels, and so consists of four thrusters.

Part part()

The Part that contains this thruster.

std::tuple<double, double, double> thrust_position(ReferenceFrame reference_frame)

The position at which the thruster generates thrust, in the given reference frame. For gimballed engines, this takes into account the current rotation of the gimbal.

Parameters:
  • reference_frame – The reference frame that the returned position vector is in.

Returns:

The position as a vector.

std::tuple<double, double, double> thrust_direction(ReferenceFrame reference_frame)

The direction of the force generated by the thruster, in the given reference frame. This is opposite to the direction in which the thruster expels propellant. For gimballed engines, this takes into account the current rotation of the gimbal.

Parameters:
  • reference_frame – The reference frame that the returned direction is in.

Returns:

The direction as a unit vector.

ReferenceFrame thrust_reference_frame()

A reference frame that is fixed relative to the thruster and orientated with its thrust direction (Thruster::thrust_direction()). For gimballed engines, this takes into account the current rotation of the gimbal.

  • The origin is at the position of thrust for this thruster (Thruster::thrust_position()).

  • The axes rotate with the thrust direction. This is the direction in which the thruster expels propellant, including any gimballing.

  • The y-axis points along the thrust direction.

  • The x-axis and z-axis are perpendicular to the thrust direction.

bool gimballed()

Whether the thruster is gimballed.

std::tuple<double, double, double> gimbal_position(ReferenceFrame reference_frame)

Position around which the gimbal pivots.

Parameters:
  • reference_frame – The reference frame that the returned position vector is in.

Returns:

The position as a vector.

std::tuple<double, double, double> gimbal_angle()

The current gimbal angle in the pitch, roll and yaw axes, in degrees.

std::tuple<double, double, double> initial_thrust_position(ReferenceFrame reference_frame)

The position at which the thruster generates thrust, when the engine is in its initial position (no gimballing), in the given reference frame.

Parameters:
  • reference_frame – The reference frame that the returned position vector is in.

Returns:

The position as a vector.

Note

This position can move when the gimbal rotates. This is because the thrust position and gimbal position are not necessarily the same.

std::tuple<double, double, double> initial_thrust_direction(ReferenceFrame reference_frame)

The direction of the force generated by the thruster, when the engine is in its initial position (no gimballing), in the given reference frame. This is opposite to the direction in which the thruster expels propellant.

Parameters:
  • reference_frame – The reference frame that the returned direction is in.

Returns:

The direction as a unit vector.

Wheel

class Wheel

A wheel. Includes landing gear and rover wheels. Obtained by calling Part::wheel(). Can be used to control the motors, steering and deployment of wheels, among other things.

Part part()

The part object for this wheel.

WheelState state()

The current state of the wheel.

float radius()

Radius of the wheel, in meters.

bool grounded()

Whether the wheel is touching the ground.

bool has_brakes()

Whether the wheel has brakes.

float brakes()
void set_brakes(float value)

The braking force, as a percentage of maximum, when the brakes are applied.

bool auto_friction_control()
void set_auto_friction_control(bool value)

Whether automatic friction control is enabled.

float manual_friction_control()
void set_manual_friction_control(float value)

Manual friction control value. Only has an effect if automatic friction control is disabled. A value between 0 and 5 inclusive.

bool deployable()

Whether the wheel is deployable.

bool deployed()
void set_deployed(bool value)

Whether the wheel is deployed.

bool powered()

Whether the wheel is powered by a motor.

bool motor_enabled()
void set_motor_enabled(bool value)

Whether the motor is enabled.

bool motor_inverted()
void set_motor_inverted(bool value)

Whether the direction of the motor is inverted.

MotorState motor_state()

Whether the direction of the motor is inverted.

float motor_output()

The output of the motor. This is the torque currently being generated, in Newton meters.

bool traction_control_enabled()
void set_traction_control_enabled(bool value)

Whether automatic traction control is enabled. A wheel only has traction control if it is powered.

float traction_control()
void set_traction_control(float value)

Setting for the traction control. Only takes effect if the wheel has automatic traction control enabled. A value between 0 and 5 inclusive.

float drive_limiter()
void set_drive_limiter(float value)

Manual setting for the motor limiter. Only takes effect if the wheel has automatic traction control disabled. A value between 0 and 100 inclusive.

bool steerable()

Whether the wheel has steering.

bool steering_enabled()
void set_steering_enabled(bool value)

Whether the wheel steering is enabled.

bool steering_inverted()
void set_steering_inverted(bool value)

Whether the wheel steering is inverted.

float steering_angle_limit()
void set_steering_angle_limit(float value)

The steering angle limit.

float steering_response_time()
void set_steering_response_time(float value)

Steering response time.

bool has_suspension()

Whether the wheel has suspension.

float suspension_spring_strength()

Suspension spring strength, as set in the editor.

float suspension_damper_strength()

Suspension damper strength, as set in the editor.

bool broken()

Whether the wheel is broken.

bool repairable()

Whether the wheel is repairable.

float stress()

Current stress on the wheel.

float stress_tolerance()

Stress tolerance of the wheel.

float stress_percentage()

Current stress on the wheel as a percentage of its stress tolerance.

float deflection()

Current deflection of the wheel.

float slip()

Current slip of the wheel.

enum struct WheelState

The state of a wheel. See Wheel::state().

enumerator deployed

Wheel is fully deployed.

enumerator retracted

Wheel is fully retracted.

enumerator deploying

Wheel is being deployed.

enumerator retracting

Wheel is being retracted.

enumerator broken

Wheel is broken.

enum struct MotorState

The state of the motor on a powered wheel. See Wheel::motor_state().

enumerator idle

The motor is idle.

enumerator running

The motor is running.

enumerator disabled

The motor is disabled.

enumerator inoperable

The motor is inoperable.

enumerator not_enough_resources

The motor does not have enough resources to run.

Trees of Parts

Vessels in KSP are comprised of a number of parts, connected to one another in a tree structure. An example vessel is shown in Figure 1, and the corresponding tree of parts in Figure 2. The craft file for this example can also be downloaded here.

../../../_images/parts.png

Figure 1 – Example parts making up a vessel.

../../../_images/parts-tree.png

Figure 2 – Tree of parts for the vessel in Figure 1. Arrows point from the parent part to the child part.

Traversing the Tree

The tree of parts can be traversed using the attributes Parts::root(), Part::parent() and Part::children().

The root of the tree is the same as the vessels root part (part number 1 in the example above) and can be obtained by calling Parts::root(). A parts children can be obtained by calling Part::children(). If the part does not have any children, Part::children() returns an empty list. A parts parent can be obtained by calling Part::parent(). If the part does not have a parent (as is the case for the root part), Part::parent() returns NULL.

The following C++ example uses these attributes to perform a depth-first traversal over all of the parts in a vessel:

#include <iostream>
#include <stack>
#include <string>
#include <utility>
#include <krpc.hpp>
#include <krpc/services/space_center.hpp>

using SpaceCenter = krpc::services::SpaceCenter;

int main() {
  krpc::Client conn = krpc::connect("");
  SpaceCenter sc(&conn);
  auto vessel = sc.active_vessel();

  auto root = vessel.parts().root();
  std::stack<std::pair<SpaceCenter::Part, int>> stack;
  stack.push(std::pair<SpaceCenter::Part, int>(root, 0));
  while (!stack.empty()) {
    auto part = stack.top().first;
    auto depth = stack.top().second;
    stack.pop();
    std::cout << std::string(depth, ' ') << part.title() << std::endl;
    for (auto child : part.children())
      stack.push(std::pair<SpaceCenter::Part, int>(child, depth+1));
  }
}

When this code is execute using the craft file for the example vessel pictured above, the following is printed out:

Command Pod Mk1
 TR-18A Stack Decoupler
  FL-T400 Fuel Tank
   LV-909 Liquid Fuel Engine
    TR-18A Stack Decoupler
     FL-T800 Fuel Tank
      LV-909 Liquid Fuel Engine
      TT-70 Radial Decoupler
       FL-T400 Fuel Tank
        TT18-A Launch Stability Enhancer
        FTX-2 External Fuel Duct
        LV-909 Liquid Fuel Engine
        Aerodynamic Nose Cone
      TT-70 Radial Decoupler
       FL-T400 Fuel Tank
        TT18-A Launch Stability Enhancer
        FTX-2 External Fuel Duct
        LV-909 Liquid Fuel Engine
        Aerodynamic Nose Cone
   LT-1 Landing Struts
   LT-1 Landing Struts
 Mk16 Parachute

Attachment Modes

Parts can be attached to other parts either radially (on the side of the parent part) or axially (on the end of the parent part, to form a stack).

For example, in the vessel pictured above, the parachute (part 2) is axially connected to its parent (the command pod – part 1), and the landing leg (part 5) is radially connected to its parent (the fuel tank – part 4).

The root part of a vessel (for example the command pod – part 1) does not have a parent part, so does not have an attachment mode. However, the part is consider to be axially attached to nothing.

The following C++ example does a depth-first traversal as before, but also prints out the attachment mode used by the part:

#include <iostream>
#include <stack>
#include <string>
#include <utility>
#include <krpc.hpp>
#include <krpc/services/space_center.hpp>

using SpaceCenter = krpc::services::SpaceCenter;

int main() {
  auto conn = krpc::connect();
  SpaceCenter sc(&conn);
  auto vessel = sc.active_vessel();

  auto root = vessel.parts().root();
  std::stack<std::pair<SpaceCenter::Part, int> > stack;
  stack.push(std::pair<SpaceCenter::Part, int>(root, 0));
  while (!stack.empty()) {
    auto part = stack.top().first;
    auto depth = stack.top().second;
    stack.pop();
    std::string attach_mode = part.axially_attached() ? "axial" : "radial";
    std::cout << std::string(depth, ' ') << part.title() << " - " << attach_mode << std::endl;
    auto children = part.children();
    for (auto child : children) {
      stack.push(std::pair<SpaceCenter::Part, int>(child, depth+1));
    }
  }
}

When this code is execute using the craft file for the example vessel pictured above, the following is printed out:

Command Pod Mk1 - axial
 TR-18A Stack Decoupler - axial
  FL-T400 Fuel Tank - axial
   LV-909 Liquid Fuel Engine - axial
    TR-18A Stack Decoupler - axial
     FL-T800 Fuel Tank - axial
      LV-909 Liquid Fuel Engine - axial
      TT-70 Radial Decoupler - radial
       FL-T400 Fuel Tank - radial
        TT18-A Launch Stability Enhancer - radial
        FTX-2 External Fuel Duct - radial
        LV-909 Liquid Fuel Engine - axial
        Aerodynamic Nose Cone - axial
      TT-70 Radial Decoupler - radial
       FL-T400 Fuel Tank - radial
        TT18-A Launch Stability Enhancer - radial
        FTX-2 External Fuel Duct - radial
        LV-909 Liquid Fuel Engine - axial
        Aerodynamic Nose Cone - axial
   LT-1 Landing Struts - radial
   LT-1 Landing Struts - radial
 Mk16 Parachute - axial

Fuel Lines

../../../_images/parts-fuel-lines.png

Figure 5 – Fuel lines from the example in Figure 1. Fuel flows from the parts highlighted in green, into the part highlighted in blue.

../../../_images/parts-fuel-lines-tree.png

Figure 4 – A subset of the parts tree from Figure 2 above.

Fuel lines are considered parts, and are included in the parts tree (for example, as pictured in Figure 4). However, the parts tree does not contain information about which parts fuel lines connect to. The parent part of a fuel line is the part from which it will take fuel (as shown in Figure 4) however the part that it will send fuel to is not represented in the parts tree.

Figure 5 shows the fuel lines from the example vessel pictured earlier. Fuel line part 15 (in red) takes fuel from a fuel tank (part 11 – in green) and feeds it into another fuel tank (part 9 – in blue). The fuel line is therefore a child of part 11, but its connection to part 9 is not represented in the tree.

The attributes Part::fuel_lines_from() and Part::fuel_lines_to() can be used to discover these connections. In the example in Figure 5, when Part::fuel_lines_to() is called on fuel tank part 11, it will return a list of parts containing just fuel tank part 9 (the blue part). When Part::fuel_lines_from() is called on fuel tank part 9, it will return a list containing fuel tank parts 11 and 17 (the parts colored green).

Staging

../../../_images/parts-staging.png

Figure 6 – Example vessel from Figure 1 with a staging sequence.

Each part has two staging numbers associated with it: the stage in which the part is activated and the stage in which the part is decoupled. These values can be obtained using Part::stage() and Part::decouple_stage() respectively. For parts that are not activated by staging, Part::stage() returns -1. For parts that are never decoupled, Part::decouple_stage() returns a value of -1.

Figure 6 shows an example staging sequence for a vessel. Figure 7 shows the stages in which each part of the vessel will be activated. Figure 8 shows the stages in which each part of the vessel will be decoupled.

../../../_images/parts-staging-activate.png

Figure 7 – The stage in which each part is activated.

../../../_images/parts-staging-decouple.png

Figure 8 – The stage in which each part is decoupled.