.. default-domain:: cpp .. highlight:: cpp .. namespace:: krpc::services::SpaceCenter Node ==== .. class:: Node Represents a maneuver node. Can be created using :func:`Control::add_node`. .. function:: double prograde() .. function:: void set_prograde(double value) The magnitude of the maneuver nodes delta-v in the prograde direction, in meters per second. :Game Scenes: Flight .. function:: double normal() .. function:: void set_normal(double value) The magnitude of the maneuver nodes delta-v in the normal direction, in meters per second. :Game Scenes: Flight .. function:: double radial() .. function:: void set_radial(double value) The magnitude of the maneuver nodes delta-v in the radial direction, in meters per second. :Game Scenes: Flight .. function:: double delta_v() .. function:: void set_delta_v(double value) The delta-v of the maneuver node, in meters per second. :Game Scenes: Flight .. note:: Does not change when executing the maneuver node. See :func:`Node::remaining_delta_v`. .. function:: double remaining_delta_v() Gets the remaining delta-v of the maneuver node, in meters per second. Changes as the node is executed. This is equivalent to the delta-v reported in-game. :Game Scenes: Flight .. function:: std::tuple burn_vector(ReferenceFrame reference_frame = ReferenceFrame()) Returns the burn vector for the maneuver node. :Parameters: * **reference_frame** -- The reference frame that the returned vector is in. Defaults to :func:`Vessel::orbital_reference_frame`. :returns: A vector whose direction is the direction of the maneuver node burn, and magnitude is the delta-v of the burn in meters per second. :Game Scenes: Flight .. note:: Does not change when executing the maneuver node. See :func:`Node::remaining_burn_vector`. .. function:: std::tuple remaining_burn_vector(ReferenceFrame reference_frame = ReferenceFrame()) Returns the remaining burn vector for the maneuver node. :Parameters: * **reference_frame** -- The reference frame that the returned vector is in. Defaults to :func:`Vessel::orbital_reference_frame`. :returns: A vector whose direction is the direction of the maneuver node burn, and magnitude is the delta-v of the burn in meters per second. :Game Scenes: Flight .. note:: Changes as the maneuver node is executed. See :func:`Node::burn_vector`. .. function:: double ut() .. function:: void set_ut(double value) The universal time at which the maneuver will occur, in seconds. :Game Scenes: Flight .. function:: double time_to() The time until the maneuver node will be encountered, in seconds. :Game Scenes: Flight .. function:: Orbit orbit() The orbit that results from executing the maneuver node. :Game Scenes: Flight .. function:: void remove() Removes the maneuver node. :Game Scenes: Flight .. function:: ReferenceFrame reference_frame() The reference frame that is fixed relative to the maneuver node's burn. * The origin is at the position of the maneuver node. * The y-axis points in the direction of the burn. * The x-axis and z-axis point in arbitrary but fixed directions. :Game Scenes: Flight .. function:: ReferenceFrame orbital_reference_frame() The reference frame that is fixed relative to the maneuver node, and orientated with the orbital prograde/normal/radial directions of the original orbit at the maneuver node's position. * The origin is at the position of the maneuver node. * The x-axis points in the orbital anti-radial direction of the original orbit, at the position of the maneuver node. * The y-axis points in the orbital prograde direction of the original orbit, at the position of the maneuver node. * The z-axis points in the orbital normal direction of the original orbit, at the position of the maneuver node. :Game Scenes: Flight .. function:: std::tuple position(ReferenceFrame reference_frame) The position vector of the maneuver node in the given reference frame. :Parameters: * **reference_frame** -- The reference frame that the returned position vector is in. :returns: The position as a vector. :Game Scenes: Flight .. function:: std::tuple direction(ReferenceFrame reference_frame) The direction of the maneuver nodes burn. :Parameters: * **reference_frame** -- The reference frame that the returned direction is in. :returns: The direction as a unit vector. :Game Scenes: Flight