Waypoints

class WaypointManager

Waypoints are the location markers you can see on the map view showing you where contracts are targeted for. With this structure, you can obtain coordinate data for the locations of these waypoints. Obtained by calling waypoint_manager().

std::vector<Waypoint> waypoints()

A list of all existing waypoints.

Waypoint add_waypoint(double latitude, double longitude, CelestialBody body, std::string name)

Creates a waypoint at the given position at ground level, and returns a Waypoint object that can be used to modify it.

Parameters:
  • latitude – Latitude of the waypoint.

  • longitude – Longitude of the waypoint.

  • body – Celestial body the waypoint is attached to.

  • name – Name of the waypoint.

Waypoint add_waypoint_at_altitude(double latitude, double longitude, double altitude, CelestialBody body, std::string name)

Creates a waypoint at the given position and altitude, and returns a Waypoint object that can be used to modify it.

Parameters:
  • latitude – Latitude of the waypoint.

  • longitude – Longitude of the waypoint.

  • altitude – Altitude (above sea level) of the waypoint.

  • body – Celestial body the waypoint is attached to.

  • name – Name of the waypoint.

std::map<std::string, int32_t> colors()

An example map of known color - seed pairs. Any other integers may be used as seed.

std::vector<std::string> icons()

Returns all available icons (from “GameData/Squad/Contracts/Icons/”).

class Waypoint

Represents a waypoint. Can be created using WaypointManager::add_waypoint().

CelestialBody body()
void set_body(CelestialBody value)

The celestial body the waypoint is attached to.

Game Scenes:

Flight

std::string name()
void set_name(std::string value)

The name of the waypoint as it appears on the map and the contract.

Game Scenes:

Flight

int32_t color()
void set_color(int32_t value)

The seed of the icon color. See WaypointManager::colors() for example colors.

Game Scenes:

Flight

std::string icon()
void set_icon(std::string value)

The icon of the waypoint.

Game Scenes:

Flight

double latitude()
void set_latitude(double value)

The latitude of the waypoint.

Game Scenes:

Flight

double longitude()
void set_longitude(double value)

The longitude of the waypoint.

Game Scenes:

Flight

double mean_altitude()
void set_mean_altitude(double value)

The altitude of the waypoint above sea level, in meters.

Game Scenes:

Flight

double surface_altitude()
void set_surface_altitude(double value)

The altitude of the waypoint above the surface of the body or sea level, whichever is closer, in meters.

Game Scenes:

Flight

double bedrock_altitude()
void set_bedrock_altitude(double value)

The altitude of the waypoint above the surface of the body, in meters. When over water, this is the altitude above the sea floor.

Game Scenes:

Flight

bool near_surface()

true if the waypoint is near to the surface of a body.

Game Scenes:

Flight

bool grounded()

true if the waypoint is attached to the ground.

Game Scenes:

Flight

int32_t index()

The integer index of this waypoint within its cluster of sibling waypoints. In other words, when you have a cluster of waypoints called “Somewhere Alpha”, “Somewhere Beta” and “Somewhere Gamma”, the alpha site has index 0, the beta site has index 1 and the gamma site has index 2. When Waypoint::clustered() is false, this is zero.

Game Scenes:

Flight

bool clustered()

true if this waypoint is part of a set of clustered waypoints with greek letter names appended (Alpha, Beta, Gamma, etc). If true, there is a one-to-one correspondence with the greek letter name and the Waypoint::index().

Game Scenes:

Flight

bool has_contract()

Whether the waypoint belongs to a contract.

Game Scenes:

Flight

Contract contract()

The associated contract.

Game Scenes:

Flight

void remove()

Removes the waypoint.

Game Scenes:

Flight