Geometry Types¶
Vectors¶
3-dimensional vectors are represented as a 3-tuple. For example:
#include <iostream>
#include <tuple>
#include <krpc.hpp>
#include <krpc/services/space_center.hpp>
int main() {
krpc::Client conn = krpc::connect();
krpc::services::SpaceCenter sc(&conn);
std::tuple<double, double, double> v = sc.active_vessel().flight().prograde();
std::cout << std::get<0>(v) << " "
<< std::get<1>(v) << " "
<< std::get<2>(v) << std::endl;
}
Quaternions¶
Quaternions (rotations in 3-dimensional space) are encoded as a 4-tuple containing the x, y, z and w components. For example:
#include <iostream>
#include <tuple>
#include <krpc.hpp>
#include <krpc/services/space_center.hpp>
int main() {
krpc::Client conn = krpc::connect();
krpc::services::SpaceCenter sc(&conn);
std::tuple<double, double, double, double> q = sc.active_vessel().flight().rotation();
std::cout << std::get<0>(q) << " "
<< std::get<1>(q) << " "
<< std::get<2>(q) << " "
<< std::get<3>(q) << std::endl;
}