Point#

class Point#

A point, drawn as a dot that keeps its size on screen. Created using Drawing.AddPoint.

Tuple<double, double, double> Position { get; set; }#

Position of the point.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

SpaceCenter.ReferenceFrame ReferenceFrame { get; set; }#

Reference frame for the positions of the object.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

bool Visible { get; set; }#

Whether the object is visible.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

StdLib.ColorRGB Color { get; set; }#

The color of the object.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

float Size { get; set; }#

Diameter of the point, in pixels.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

string Material { get; set; }#

Material used to render the object. Creates the material from a shader with the given name.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

void Remove ()#

Remove the object.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph