Circle#
- class Circle#
A circle. Created using
Drawing.AddCircle.- Tuple<double, double, double> Center { get; set; }#
Position of the center of the circle.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
- Tuple<double, double, double> Normal { get; set; }#
Normal of the plane of the circle.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
- double Radius { get; set; }#
Radius of the circle, in meters.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
- SpaceCenter.ReferenceFrame ReferenceFrame { get; set; }#
Reference frame for the positions of the object.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
- bool Visible { get; set; }#
Whether the object is visible.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
- StdLib.ColorRGB Color { get; set; }#
The color of the path.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
Note
For a path drawn with more than one color, this is the color at its start.
- IList<StdLib.ColorRGB> Colors { get; set; }#
The colors of the path, blended evenly from its start to its end.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
Note
Throws an exception if the list is empty or holds more than 8 colors.
- float Thickness { get; set; }#
The thickness of the path.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
- bool StartArrow { get; set; }#
Whether an arrow head is drawn at the start.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
- bool EndArrow { get; set; }#
Whether an arrow head is drawn at the end.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
- float ArrowSize { get; set; }#
The size of the arrow heads, relative to the thickness.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
- bool Dashed { get; set; }#
Whether the path is drawn as a dashed line.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
- string Label { get; set; }#
Text drawn halfway along the path, facing the camera. Empty for no label.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
- string Material { get; set; }#
Material used to render the object. Creates the material from a shader with the given name.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
- void Remove ()#
Remove the object.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph