Box#

class Box#

The edges of a box. Created using Drawing.AddBox.

Tuple<double, double, double> Center { get; set; }#

Position of the center of the box.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

Tuple<double, double, double> Size { get; set; }#

Lengths of the sides of the box along its x, y and z axes, in meters.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

Tuple<double, double, double, double> Rotation { get; set; }#

Rotation of the box, as a quaternion.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

SpaceCenter.ReferenceFrame ReferenceFrame { get; set; }#

Reference frame for the position and rotation of the box.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

bool Visible { get; set; }#

Whether the object is visible.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

StdLib.ColorRGB Color { get; set; }#

The color of the edges.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

float Thickness { get; set; }#

The thickness of the edges.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

string Material { get; set; }#

Material used to render the object. Creates the material from a shader with the given name.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

void Remove ()#

Remove the object.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph