Camera#
- class Camera#
Controls the game’s camera. Obtained by calling
SpaceCenter.Camera.- CameraMode Mode { get; set; }#
The current mode of the camera.
- Game Scenes:
Flight
- void NextCamera ()#
Switch to the next available camera. In flight, this moves to the next flight camera mode. In IVA, it moves the view to the next crew member in the active vessel.
- Game Scenes:
Flight
- void PreviousCamera ()#
Switch to the previous available camera. In flight, this moves to the previous flight camera mode. In IVA, it moves the view to the previous crew member in the active vessel.
- Game Scenes:
Flight
- float Pitch { get; set; }#
The pitch of the camera, in degrees. A value between
Camera.MinPitchandCamera.MaxPitch- Game Scenes:
Flight
- float Distance { get; set; }#
The distance from the camera to the subject, in meters. A value between
Camera.MinDistanceandCamera.MaxDistance.- Game Scenes:
Flight
- float FoV { get; set; }#
The Field of View of the camera, in degrees. A value between
Camera.MinFoVandCamera.MaxFoV.- Game Scenes:
Flight
- float MinDistance { get; }#
Minimum distance from the camera to the subject, in meters.
- Game Scenes:
Flight
- float MaxDistance { get; }#
Maximum distance from the camera to the subject, in meters.
- Game Scenes:
Flight
- float DefaultDistance { get; }#
Default distance from the camera to the subject, in meters.
- Game Scenes:
Flight
- CelestialBody FocussedBody { get; set; }#
In map mode, the celestial body that the camera is focussed on. Returns
nullif the camera is not focussed on a celestial body. Returns an error is the camera is not in map mode.- Game Scenes:
Flight
- Vessel FocussedVessel { get; set; }#
In map mode, the vessel that the camera is focussed on. Returns
nullif the camera is not focussed on a vessel. Returns an error is the camera is not in map mode.- Game Scenes:
Flight
- Node FocussedNode { get; set; }#
In map mode, the maneuver node that the camera is focussed on. Returns
nullif the camera is not focussed on a maneuver node. Returns an error is the camera is not in map mode.- Game Scenes:
Flight
- CrewMember FocussedCrewMember { get; set; }#
In IVA mode, the crew member whose view the camera is showing. Returns
nullif no crew member is in view. Returns an error if the camera is not in IVA mode. Setting this moves the view to the given crew member, switching the camera to IVA mode if it is not already. The crew member must be in the active vessel, and in a part whose interior the game has placed them in.- Game Scenes:
Flight
- enum CameraMode#
See
Camera.Mode.- Automatic#
The camera is showing the active vessel, in “auto” mode.
- Free#
The camera is showing the active vessel, in “free” mode.
- Chase#
The camera is showing the active vessel, in “chase” mode.
- Locked#
The camera is showing the active vessel, in “locked” mode.
- Orbital#
The camera is showing the active vessel, in “orbital” mode.
- IVA#
The Intra-Vehicular Activity view is being shown.
- Map#
The map view is being shown.