OrbitPath#

class OrbitPath#

The path of an orbit. Created using Drawing.AddOrbit.

SpaceCenter.Orbit Orbit { get; set; }#

The orbit.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

bool WholeOrbit { get; set; }#

Whether the whole orbit is drawn, up to where it leaves the sphere of influence of its body. When false, the orbit is drawn from OrbitPath.StartTrueAnomaly to OrbitPath.EndTrueAnomaly.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

double StartTrueAnomaly { get; set; }#

The true anomaly at which the path starts, in radians.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

Note

Setting this sets OrbitPath.WholeOrbit to false.

double EndTrueAnomaly { get; set; }#

The true anomaly at which the path ends, in radians.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

Note

Setting this sets OrbitPath.WholeOrbit to false.

bool Visible { get; set; }#

Whether the object is visible.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

StdLib.ColorRGB Color { get; set; }#

The color of the path.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

Note

For a path drawn with more than one color, this is the color at its start.

IList<StdLib.ColorRGB> Colors { get; set; }#

The colors of the path, blended evenly from its start to its end.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

Note

Throws an exception if the list is empty or holds more than 8 colors.

float Thickness { get; set; }#

The thickness of the path.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

bool StartArrow { get; set; }#

Whether an arrow head is drawn at the start.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

bool EndArrow { get; set; }#

Whether an arrow head is drawn at the end.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

float ArrowSize { get; set; }#

The size of the arrow heads, relative to the thickness.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

bool Dashed { get; set; }#

Whether the path is drawn as a dashed line.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

string Label { get; set; }#

Text drawn halfway along the path, facing the camera. Empty for no label.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

string Material { get; set; }#

Material used to render the object. Creates the material from a shader with the given name.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

void Remove ()#

Remove the object.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph