Canvas#
- class Canvas#
A canvas for user interface elements. See
UI.StockCanvasandUI.AddCanvas.- RectTransform RectTransform { get; }#
The rect transform for the UI object.
- Game Scenes:
All
- LayoutElement LayoutElement { get; }#
How much space the UI object asks a layout for.
- Game Scenes:
All
Note
Only has an effect when the object is in a panel that has a layout. A canvas is not inside a layout and does not have one.
- bool Visible { get; set; }#
Whether the UI object is visible.
- Game Scenes:
All
Note
This is the object’s own setting, which is what it was last set to. An object is only drawn when everything it is inside is visible as well, so an interface can be built with its parts visible, inside a panel that is not, and shown all at once by making that panel visible.
- Panel AddPanel (bool visible = true)#
Create a panel within this object.
- Parameters:
visible – Whether the new panel is visible.
- Game Scenes:
All
- Text AddText (string content, bool visible = true)#
Add text to this object.
- Parameters:
content – The text.
visible – Whether the text is visible.
- Game Scenes:
All
- InputField AddInputField (bool visible = true)#
Add an input field to this object.
- Parameters:
visible – Whether the input field is visible.
- Game Scenes:
All
- Button AddButton (string content, bool visible = true)#
Add a button to this object.
- Parameters:
content – The label for the button.
visible – Whether the button is visible.
- Game Scenes:
All
- Toggle AddToggle (string content, bool visible = true)#
Add a toggle to this object.
- Parameters:
content – The label for the toggle.
visible – Whether the toggle is visible.
- Game Scenes:
All
- ToggleGroup AddToggleGroup ()#
Add a toggle group to this object, to make a set of toggles into radio buttons.
- Game Scenes:
All
Note
The group is not drawn and does not take up any space. The toggles that belong to it can be added anywhere.
- Slider AddSlider (bool vertical = false, bool visible = true)#
Add a slider to this object.
- Parameters:
vertical – Whether the slider runs from bottom to top, rather than from left to right.
visible – Whether the slider is visible.
- Game Scenes:
All
- Dropdown AddDropdown (bool visible = true)#
Add a dropdown to this object.
- Parameters:
visible – Whether the dropdown is visible.
- Game Scenes:
All
- Image AddImage (bool visible = true)#
Add an image to this object.
- Parameters:
visible – Whether the image is visible.
- Game Scenes:
All
- ScrollView AddScrollView (bool visible = true)#
Add a scroll view to this object.
- Parameters:
visible – Whether the scroll view is visible.
- Game Scenes:
All
- void Remove ()#
Remove the UI object.
- Game Scenes:
All