Alarms#
- class AlarmManager#
Alarm manager. Obtained by calling
alarm_manager.- alarms_with_type(type)#
A list of all alarms of the given type.
- alarm_with_name(name)#
Returns the first alarm with the given title, or
Noneif no such alarm exists. Alarm titles are not guaranteed to be unique; if more than one alarm shares the given title, the first one found is returned.- Parameters:
name (str) – The title of the alarm to return.
- Return type:
- static add_alarm(time[, title='Alarm'][, description=''])#
Create an alarm.
- Parameters:
time (float) – Number of seconds from now that the alarm should trigger.
title (str) – Title for the alarm.
description (str) – Description for the alarm.
- Return type:
- static add_vessel_alarm(time, vessel[, title='Vessel Alarm'][, description=''])#
Create an alarm linked to a vessel.
- static add_apoapsis_alarm(vessel[, offset=60.0][, title='Apoapsis Alarm'][, description=''])#
Create an alarm for the given vessel’s next apoapsis.
- static add_periapsis_alarm(vessel[, offset=60.0][, title='Periapsis Alarm'][, description=''])#
Create an alarm for the given vessel’s next periapsis.
- static add_maneuver_node_alarm(vessel, node[, offset=60.0][, add_burn_time=True][, title='Maneuver Node Alarm'][, description=''])#
Create an alarm for the given vessel and maneuver node.
- Parameters:
- Return type:
- static add_soi_alarm(vessel[, offset=60.0][, title='SOI Change Alarm'][, description=''])#
Create an alarm for the given vessel’s next sphere of influence change.
- static add_transfer_window_alarm(vessel, target[, title='Transfer Window Alarm'][, description=''])#
Create an alarm for the next planetary transfer window from the vessel’s current parent body to the target body.
- Parameters:
vessel (Vessel) – The vessel.
target (CelestialBody) – The target body.
title (str) – Title for the alarm.
description (str) – Description for the alarm.
- Return type:
Note
This relies on KSP’s stock transfer-window alarm logic. If KSP cannot compute a transfer from the vessel’s current parent body to the target, the resulting alarm may not fire at a useful time; in that case the properties on the returned alarm can still be used to inspect or adjust it.
- class Alarm#
An alarm. Can be accessed using
alarm_manager.- id#
Unique identifier of the alarm. KSP destroys and recreates an alarm when it is edited. This id will remain constant between the old and new alarms.
- Attribute:
Read-only, cannot be set
- Return type:
int
- title#
Title of the alarm.
- Attribute:
Can be read or written
- Return type:
str
- description#
Description of the alarm.
- Attribute:
Can be read or written
- Return type:
str
- time#
Time the alarm will trigger, in seconds since epoch.
- Attribute:
Can be read or written
- Return type:
float
- time_until#
Time until the alarm triggers, in seconds.
- Attribute:
Read-only, cannot be set
- Return type:
float
- event_offset#
Seconds between the alarm going off and the event it references.
- Attribute:
Can be read or written
- Return type:
float
- vessel#
Vessel the alarm references.
Noneif it does not reference a vessel.- Attribute:
Read-only, cannot be set
- Return type:
- node#
Maneuver node the alarm references. Only valid for alarms of type
AlarmType.maneuver.- Attribute:
Can be read or written
- Return type:
Note
Throws an exception if the alarm is not of type
AlarmType.maneuver.
- origin_body#
Origin body for the transfer window. Only valid for alarms of type
AlarmType.transfer_window.- Attribute:
Can be read or written
- Return type:
Note
Throws an exception if the alarm is not of type
AlarmType.transfer_window.
- destination_body#
Destination body for the transfer window. Only valid for alarms of type
AlarmType.transfer_window.- Attribute:
Can be read or written
- Return type:
Note
Throws an exception if the alarm is not of type
AlarmType.transfer_window.
- warp_action#
The action taken on time warp when the alarm fires.
- Attribute:
Can be read or written
- Return type:
- message_action#
The on-screen message behavior when the alarm fires.
- Attribute:
Can be read or written
- Return type:
- play_sound#
Whether the alarm plays a sound when it fires.
- Attribute:
Can be read or written
- Return type:
bool
- delete_on_dismiss#
Whether the alarm is deleted automatically once the player has dismissed the triggered message.
- Attribute:
Can be read or written
- Return type:
bool
- triggered#
Whether the time of the alarm has passed and its actions have been triggered.
- Attribute:
Read-only, cannot be set
- Return type:
bool
- actioned#
Whether the alarm’s actions were triggered and then completed or closed.
- Attribute:
Read-only, cannot be set
- Return type:
bool
- remove()#
Removes the alarm.
- class AlarmType#
The type of an alarm. See
Alarm.type.- raw#
An alarm for a specific date/time or a specific period in the future.
- apoapsis#
An alarm for the next apoapsis of a vessel.
- periapsis#
An alarm for the next periapsis of a vessel.
- maneuver#
An alarm based on a maneuver node on the vessel’s flight path.
- soi_change#
An alarm for the next sphere of influence change on the vessel’s flight path.
- transfer_window#
An alarm for the next planetary transfer window from the vessel’s current orbit to a target body.
- unknown#
The alarm is of a type not recognized by kRPC. Typically this is a type introduced by a mod.
- class AlarmWarpAction#
The warp action taken when an alarm fires. See
Alarm.warp_action.- no_change#
Do not change time warp when the alarm fires.
- stop_warp#
Drop out of time warp when the alarm fires.
- pause_game#
Pause the game when the alarm fires.
- class AlarmMessageAction#
The on-screen message action taken when an alarm fires. See
Alarm.message_action.- no_message#
Do not display a message when the alarm fires.
- message#
Display a message when the alarm fires.
- message_if_not_active_vessel#
Display a message only if the alarm’s vessel is not the currently active vessel.