Camera#
- public class Camera#
Controls the game’s camera. Obtained by calling
getCamera().- CameraMode getMode()#
- void setMode(CameraMode value)#
The current mode of the camera.
- Game Scenes:
Flight
- float getPitch()#
- void setPitch(float value)#
The pitch of the camera, in degrees. A value between
Camera.getMinPitch()andCamera.getMaxPitch()- Game Scenes:
Flight
- float getHeading()#
- void setHeading(float value)#
The heading of the camera, in degrees.
- Game Scenes:
Flight
- float getDistance()#
- void setDistance(float value)#
The distance from the camera to the subject, in meters. A value between
Camera.getMinDistance()andCamera.getMaxDistance().- Game Scenes:
Flight
- float getFoV()#
- void setFoV(float value)#
The Field of View of the camera, in degrees. A value between
Camera.getMinFoV()andCamera.getMaxFoV().- Game Scenes:
Flight
- float getMinPitch()#
The minimum pitch of the camera.
- Game Scenes:
Flight
- float getMaxPitch()#
The maximum pitch of the camera.
- Game Scenes:
Flight
- float getMinDistance()#
Minimum distance from the camera to the subject, in meters.
- Game Scenes:
Flight
- float getMaxDistance()#
Maximum distance from the camera to the subject, in meters.
- Game Scenes:
Flight
- float getMinFoV()#
The minimum field of view the camera in degrees.
- Game Scenes:
Flight
- float getMaxFoV()#
The maximum field of view the camera in degrees.
- Game Scenes:
Flight
- float getDefaultDistance()#
Default distance from the camera to the subject, in meters.
- Game Scenes:
Flight
- float getDefaultFoV()#
The default field of view the camera in degrees.
- Game Scenes:
Flight
- CelestialBody getFocussedBody()#
- void setFocussedBody(CelestialBody value)#
In map mode, the celestial body that the camera is focussed on. Returns
nullif the camera is not focussed on a celestial body. Returns an error is the camera is not in map mode.- Game Scenes:
Flight
- void setFocussedVessel(Vessel value)#
In map mode, the vessel that the camera is focussed on. Returns
nullif the camera is not focussed on a vessel. Returns an error is the camera is not in map mode.- Game Scenes:
Flight
- void setFocussedNode(Node value)#
In map mode, the maneuver node that the camera is focussed on. Returns
nullif the camera is not focussed on a maneuver node. Returns an error is the camera is not in map mode.- Game Scenes:
Flight
- CrewMember getFocussedCrewMember()#
- void setFocussedCrewMember(CrewMember value)#
When the internal camera is active the kerbal that is in focus Returns an error if the camera is not in IVA mode.
- Game Scenes:
Flight
- void nextCamera()#
Switch to the next available camera
- Game Scenes:
Flight
- void previousCamera()#
Switch to the previous available camera
- Game Scenes:
Flight
- public enum CameraMode#
See
Camera.getMode().- public CameraMode AUTOMATIC#
The camera is showing the active vessel, in “auto” mode.
- public CameraMode FREE#
The camera is showing the active vessel, in “free” mode.
- public CameraMode CHASE#
The camera is showing the active vessel, in “chase” mode.
- public CameraMode LOCKED#
The camera is showing the active vessel, in “locked” mode.
- public CameraMode ORBITAL#
The camera is showing the active vessel, in “orbital” mode.
- public CameraMode IVA#
The Intra-Vehicular Activity view is being shown.
- public CameraMode MAP#
The map view is being shown.