Stage#
- class Stage#
A single stage of a vessel. Obtain activation (burn) stages from
Vessel.Stages/Vessel.StageAt, and decouple stages fromVessel.DecoupleStages/Vessel.DecoupleStageAt.Note
Delta-v, thrust, TWR, specific impulse, burn time and mass members are only available on activation stages. On decouple stages those members throw InvalidOperationException because stock delta-v data does not apply. Thrust is reported in newtons and masses in kilograms (stock values are converted from kilonewtons and tonnes).
- Int32 Number { get; }#
The stage number (activation stage for burn stages, decouple stage otherwise).
- Game Scenes:
All
- Resources Resources (Boolean cumulative = true)#
Returns a
Stage.Resourcesobject for this stage.- Parameters:
cumulative – When
false, only resources assigned to this stage. Whentrue, resources for this stage and all later activation or decouple stage numbers are included. On activation stages, unstaged resource containers (for example fuel tanks) are grouped with the first higher activation stage before they are detached. Defaults totrueso decouple-stage calls match the legacyVessel.ResourcesInDecoupleStageRPC.
- Game Scenes:
All
Note
This is an RPC method: call
resources()(optionalcumulativeargument). The defaultcumulative=truematches the legacyVessel.ResourcesInDecoupleStageRPC. For decouple stages, grouping is the same as that deprecated method. For activation stages, unstaged resource containers (for example fuel tanks) are grouped with the first higher activation stage before they detach, matching the C#Resources()documentation.
- Single DeltaV { get; }#
Delta-v for this stage in the current situation, in m/s.
- Game Scenes:
All
Note
Delta-v is only defined for activation stages (
decoupleisfalse). Calling this on a decouple stage raises an error.