Alarms#
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class AlarmManager#
Alarm manager. Obtained by calling
alarm_manager().-
std::vector<Alarm> alarms_with_type(AlarmType type)#
A list of all alarms of the given type.
- Parameters:
type – The type of alarm to return.
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Alarm alarm_with_name(std::string name)#
Returns the first alarm with the given title, or
NULLif no such alarm exists. Alarm titles are not guaranteed to be unique; if more than one alarm shares the given title, the first one found is returned.- Parameters:
name – The title of the alarm to return.
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static Alarm add_alarm(Client &connection, double time, std::string title = "Alarm", std::string description = "")#
Create an alarm.
- Parameters:
time – Number of seconds from now that the alarm should trigger.
title – Title for the alarm.
description – Description for the alarm.
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static Alarm add_vessel_alarm(Client &connection, double time, Vessel vessel, std::string title = "Vessel Alarm", std::string description = "")#
Create an alarm linked to a vessel.
- Parameters:
time – Number of seconds from now that the alarm should trigger.
vessel – Vessel to link the alarm to.
title – Title for the alarm.
description – Description for the alarm.
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static Alarm add_apoapsis_alarm(Client &connection, Vessel vessel, double offset = 60.0, std::string title = "Apoapsis Alarm", std::string description = "")#
Create an alarm for the given vessel’s next apoapsis.
- Parameters:
vessel – The vessel.
offset – Time in seconds to offset the alarm by.
title – Title for the alarm.
description – Description for the alarm.
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static Alarm add_periapsis_alarm(Client &connection, Vessel vessel, double offset = 60.0, std::string title = "Periapsis Alarm", std::string description = "")#
Create an alarm for the given vessel’s next periapsis.
- Parameters:
vessel – The vessel.
offset – Time in seconds to offset the alarm by.
title – Title for the alarm.
description – Description for the alarm.
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static Alarm add_maneuver_node_alarm(Client &connection, Vessel vessel, Node node, double offset = 60.0, bool add_burn_time = true, std::string title = "Maneuver Node Alarm", std::string description = "")#
Create an alarm for the given vessel and maneuver node.
- Parameters:
vessel – The vessel.
node – The maneuver node.
offset – Time in seconds to offset the alarm by.
add_burn_time – Whether the node’s burn time should be included in the alarm.
title – Title for the alarm.
description – Description for the alarm.
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static Alarm add_soi_alarm(Client &connection, Vessel vessel, double offset = 60.0, std::string title = "SOI Change Alarm", std::string description = "")#
Create an alarm for the given vessel’s next sphere of influence change.
- Parameters:
vessel – The vessel.
offset – Time in seconds to offset the alarm by.
title – Title for the alarm.
description – Description for the alarm.
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static Alarm add_transfer_window_alarm(Client &connection, Vessel vessel, CelestialBody target, std::string title = "Transfer Window Alarm", std::string description = "")#
Create an alarm for the next planetary transfer window from the vessel’s current parent body to the target body.
- Parameters:
vessel – The vessel.
target – The target body.
title – Title for the alarm.
description – Description for the alarm.
Note
This relies on KSP’s stock transfer-window alarm logic. If KSP cannot compute a transfer from the vessel’s current parent body to the target, the resulting alarm may not fire at a useful time; in that case the properties on the returned alarm can still be used to inspect or adjust it.
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std::vector<Alarm> alarms_with_type(AlarmType type)#
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class Alarm#
An alarm. Can be accessed using
alarm_manager().-
uint32_t id()#
Unique identifier of the alarm. KSP destroys and recreates an alarm when it is edited. This id will remain constant between the old and new alarms.
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std::string title()#
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void set_title(std::string value)#
Title of the alarm.
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std::string description()#
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void set_description(std::string value)#
Description of the alarm.
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double time()#
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void set_time(double value)#
Time the alarm will trigger, in seconds since epoch.
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double time_until()#
Time until the alarm triggers, in seconds.
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double event_offset()#
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void set_event_offset(double value)#
Seconds between the alarm going off and the event it references.
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void set_node(Node value)#
Maneuver node the alarm references. Only valid for alarms of type
AlarmType::maneuver.Note
Throws an exception if the alarm is not of type
AlarmType::maneuver.
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CelestialBody origin_body()#
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void set_origin_body(CelestialBody value)#
Origin body for the transfer window. Only valid for alarms of type
AlarmType::transfer_window.Note
Throws an exception if the alarm is not of type
AlarmType::transfer_window.
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CelestialBody destination_body()#
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void set_destination_body(CelestialBody value)#
Destination body for the transfer window. Only valid for alarms of type
AlarmType::transfer_window.Note
Throws an exception if the alarm is not of type
AlarmType::transfer_window.
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AlarmWarpAction warp_action()#
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void set_warp_action(AlarmWarpAction value)#
The action taken on time warp when the alarm fires.
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AlarmMessageAction message_action()#
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void set_message_action(AlarmMessageAction value)#
The on-screen message behavior when the alarm fires.
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bool play_sound()#
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void set_play_sound(bool value)#
Whether the alarm plays a sound when it fires.
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bool delete_on_dismiss()#
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void set_delete_on_dismiss(bool value)#
Whether the alarm is deleted automatically once the player has dismissed the triggered message.
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bool triggered()#
Whether the time of the alarm has passed and its actions have been triggered.
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bool actioned()#
Whether the alarm’s actions were triggered and then completed or closed.
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void remove()#
Removes the alarm.
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uint32_t id()#
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enum struct AlarmType#
The type of an alarm. See
Alarm::type().-
enumerator raw#
An alarm for a specific date/time or a specific period in the future.
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enumerator apoapsis#
An alarm for the next apoapsis of a vessel.
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enumerator periapsis#
An alarm for the next periapsis of a vessel.
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enumerator maneuver#
An alarm based on a maneuver node on the vessel’s flight path.
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enumerator soi_change#
An alarm for the next sphere of influence change on the vessel’s flight path.
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enumerator transfer_window#
An alarm for the next planetary transfer window from the vessel’s current orbit to a target body.
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enumerator unknown#
The alarm is of a type not recognized by kRPC. Typically this is a type introduced by a mod.
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enumerator raw#
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enum struct AlarmWarpAction#
The warp action taken when an alarm fires. See
Alarm::warp_action().-
enumerator no_change#
Do not change time warp when the alarm fires.
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enumerator stop_warp#
Drop out of time warp when the alarm fires.
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enumerator pause_game#
Pause the game when the alarm fires.
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enumerator no_change#
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enum struct AlarmMessageAction#
The on-screen message action taken when an alarm fires. See
Alarm::message_action().-
enumerator no_message#
Do not display a message when the alarm fires.
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enumerator message#
Display a message when the alarm fires.
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enumerator message_if_not_active_vessel#
Display a message only if the alarm’s vessel is not the currently active vessel.
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enumerator no_message#