Point#
- class Point#
A point, drawn as a dot that keeps its size on screen. Created using
add_point().- position#
Position of the point.
- Attribute:
Can be read or written
- Return type:
tuple(float, float, float)
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
- reference_frame#
Reference frame for the positions of the object.
- Attribute:
Can be read or written
- Return type:
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
- visible#
Whether the object is visible.
- Attribute:
Can be read or written
- Return type:
bool
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
- color#
The color of the object.
- Attribute:
Can be read or written
- Return type:
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
- size#
Diameter of the point, in pixels.
- Attribute:
Can be read or written
- Return type:
float
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
- material#
Material used to render the object. Creates the material from a shader with the given name.
- Attribute:
Can be read or written
- Return type:
str
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
- remove()#
Remove the object.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph