Point#

class Point#

A point, drawn as a dot that keeps its size on screen. Created using add_point().

position#

Position of the point.

Attribute:

Can be read or written

Return type:

tuple(float, float, float)

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

reference_frame#

Reference frame for the positions of the object.

Attribute:

Can be read or written

Return type:

SpaceCenter.ReferenceFrame

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

visible#

Whether the object is visible.

Attribute:

Can be read or written

Return type:

bool

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

color#

The color of the object.

Attribute:

Can be read or written

Return type:

StdLib.ColorRGB

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

size#

Diameter of the point, in pixels.

Attribute:

Can be read or written

Return type:

float

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

material#

Material used to render the object. Creates the material from a shader with the given name.

Attribute:

Can be read or written

Return type:

str

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

remove()#

Remove the object.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph