OrbitPath#
- class OrbitPath#
The path of an orbit. Created using
add_orbit().- orbit#
The orbit.
- Attribute:
Can be read or written
- Return type:
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
- whole_orbit#
Whether the whole orbit is drawn, up to where it leaves the sphere of influence of its body. When false, the orbit is drawn from
OrbitPath.start_true_anomalytoOrbitPath.end_true_anomaly.- Attribute:
Can be read or written
- Return type:
bool
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
- start_true_anomaly#
The true anomaly at which the path starts, in radians.
- Attribute:
Can be read or written
- Return type:
float
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
Note
Setting this sets
OrbitPath.whole_orbitto false.
- end_true_anomaly#
The true anomaly at which the path ends, in radians.
- Attribute:
Can be read or written
- Return type:
float
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
Note
Setting this sets
OrbitPath.whole_orbitto false.
- visible#
Whether the object is visible.
- Attribute:
Can be read or written
- Return type:
bool
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
- color#
The color of the path.
- Attribute:
Can be read or written
- Return type:
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
Note
For a path drawn with more than one color, this is the color at its start.
- colors#
The colors of the path, blended evenly from its start to its end.
- Attribute:
Can be read or written
- Return type:
list(
StdLib.ColorRGB)- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
Note
Throws an exception if the list is empty or holds more than 8 colors.
- thickness#
The thickness of the path.
- Attribute:
Can be read or written
- Return type:
float
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
- start_arrow#
Whether an arrow head is drawn at the start.
- Attribute:
Can be read or written
- Return type:
bool
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
- end_arrow#
Whether an arrow head is drawn at the end.
- Attribute:
Can be read or written
- Return type:
bool
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
- arrow_size#
The size of the arrow heads, relative to the thickness.
- Attribute:
Can be read or written
- Return type:
float
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
- dashed#
Whether the path is drawn as a dashed line.
- Attribute:
Can be read or written
- Return type:
bool
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
- label#
Text drawn halfway along the path, facing the camera. Empty for no label.
- Attribute:
Can be read or written
- Return type:
str
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
- material#
Material used to render the object. Creates the material from a shader with the given name.
- Attribute:
Can be read or written
- Return type:
str
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
- remove()#
Remove the object.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph