Sphere#

class Sphere#

A solid sphere. Created using add_sphere().

Note

The sphere is drawn with an additive material, so a darker color draws it more transparent.

center#

Position of the center of the sphere.

Attribute:

Can be read or written

Return type:

tuple(float, float, float)

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

radius#

Radius of the sphere, in meters.

Attribute:

Can be read or written

Return type:

float

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

reference_frame#

Reference frame for the positions of the object.

Attribute:

Can be read or written

Return type:

SpaceCenter.ReferenceFrame

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

visible#

Whether the object is visible.

Attribute:

Can be read or written

Return type:

bool

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

color#

The color of the object.

Attribute:

Can be read or written

Return type:

StdLib.ColorRGB

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

material#

Material used to render the object. Creates the material from a shader with the given name.

Attribute:

Can be read or written

Return type:

str

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

remove()#

Remove the object.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph