Box#
- class Box#
The edges of a box. Created using
add_box().- center#
Position of the center of the box.
- Attribute:
Can be read or written
- Return type:
tuple(float, float, float)
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
- size#
Lengths of the sides of the box along its x, y and z axes, in meters.
- Attribute:
Can be read or written
- Return type:
tuple(float, float, float)
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
- rotation#
Rotation of the box, as a quaternion.
- Attribute:
Can be read or written
- Return type:
tuple(float, float, float, float)
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
- reference_frame#
Reference frame for the position and rotation of the box.
- Attribute:
Can be read or written
- Return type:
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
- visible#
Whether the object is visible.
- Attribute:
Can be read or written
- Return type:
bool
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
- color#
The color of the edges.
- Attribute:
Can be read or written
- Return type:
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
- thickness#
The thickness of the edges.
- Attribute:
Can be read or written
- Return type:
float
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
- material#
Material used to render the object. Creates the material from a shader with the given name.
- Attribute:
Can be read or written
- Return type:
str
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
- remove()#
Remove the object.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph