Camera#
- class Camera#
Controls the game’s camera. Obtained by calling
camera.- mode#
The current mode of the camera.
- Attribute:
Can be read or written
- Return type:
- Game Scenes:
Flight
- next_camera()#
Switch to the next available camera. In flight, this moves to the next flight camera mode. In IVA, it moves the view to the next crew member in the active vessel.
- Game Scenes:
Flight
- previous_camera()#
Switch to the previous available camera. In flight, this moves to the previous flight camera mode. In IVA, it moves the view to the previous crew member in the active vessel.
- Game Scenes:
Flight
- pitch#
The pitch of the camera, in degrees. A value between
Camera.min_pitchandCamera.max_pitch- Attribute:
Can be read or written
- Return type:
float
- Game Scenes:
Flight
- heading#
The heading of the camera, in degrees.
- Attribute:
Can be read or written
- Return type:
float
- Game Scenes:
Flight
- distance#
The distance from the camera to the subject, in meters. A value between
Camera.min_distanceandCamera.max_distance.- Attribute:
Can be read or written
- Return type:
float
- Game Scenes:
Flight
- fo_v#
The Field of View of the camera, in degrees. A value between
Camera.min_fo_vandCamera.max_fo_v.- Attribute:
Can be read or written
- Return type:
float
- Game Scenes:
Flight
- min_pitch#
The minimum pitch of the camera.
- Attribute:
Read-only, cannot be set
- Return type:
float
- Game Scenes:
Flight
- max_pitch#
The maximum pitch of the camera.
- Attribute:
Read-only, cannot be set
- Return type:
float
- Game Scenes:
Flight
- min_distance#
Minimum distance from the camera to the subject, in meters.
- Attribute:
Read-only, cannot be set
- Return type:
float
- Game Scenes:
Flight
- max_distance#
Maximum distance from the camera to the subject, in meters.
- Attribute:
Read-only, cannot be set
- Return type:
float
- Game Scenes:
Flight
- min_fo_v#
The minimum field of view the camera in degrees.
- Attribute:
Read-only, cannot be set
- Return type:
float
- Game Scenes:
Flight
- max_fo_v#
The maximum field of view the camera in degrees.
- Attribute:
Read-only, cannot be set
- Return type:
float
- Game Scenes:
Flight
- default_distance#
Default distance from the camera to the subject, in meters.
- Attribute:
Read-only, cannot be set
- Return type:
float
- Game Scenes:
Flight
- default_fo_v#
The default field of view the camera in degrees.
- Attribute:
Read-only, cannot be set
- Return type:
float
- Game Scenes:
Flight
- focussed_body#
In map mode, the celestial body that the camera is focussed on. Returns
Noneif the camera is not focussed on a celestial body. Returns an error is the camera is not in map mode.- Attribute:
Can be read or written
- Return type:
CelestialBodyor None- Game Scenes:
Flight
- focussed_vessel#
In map mode, the vessel that the camera is focussed on. Returns
Noneif the camera is not focussed on a vessel. Returns an error is the camera is not in map mode.- Attribute:
Can be read or written
- Return type:
Vesselor None- Game Scenes:
Flight
- focussed_node#
In map mode, the maneuver node that the camera is focussed on. Returns
Noneif the camera is not focussed on a maneuver node. Returns an error is the camera is not in map mode.- Attribute:
Can be read or written
- Return type:
Nodeor None- Game Scenes:
Flight
- focussed_crew_member#
In IVA mode, the crew member whose view the camera is showing. Returns
Noneif no crew member is in view. Returns an error if the camera is not in IVA mode. Setting this moves the view to the given crew member, switching the camera to IVA mode if it is not already. The crew member must be in the active vessel, and in a part whose interior the game has placed them in.- Attribute:
Can be read or written
- Return type:
CrewMemberor None- Game Scenes:
Flight
- class CameraMode#
See
Camera.mode.- automatic#
The camera is showing the active vessel, in “auto” mode.
- free#
The camera is showing the active vessel, in “free” mode.
- chase#
The camera is showing the active vessel, in “chase” mode.
- locked#
The camera is showing the active vessel, in “locked” mode.
- orbital#
The camera is showing the active vessel, in “orbital” mode.
- iva#
The Intra-Vehicular Activity view is being shown.
- map#
The map view is being shown.