Polyline#
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class Polyline#
A line through a list of vertices, open at its ends. Created using
add_polyline().-
std::vector<std::tuple<double, double, double>> vertices()#
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void set_vertices(std::vector<std::tuple<double, double, double>> value)#
Vertices for the polyline.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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SpaceCenter::ReferenceFrame reference_frame()#
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void set_reference_frame(SpaceCenter::ReferenceFrame value)#
Reference frame for the positions of the object.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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bool visible()#
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void set_visible(bool value)#
Whether the object is visible.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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void set_color(StdLib::ColorRGB value)#
The color of the path.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
Note
For a path drawn with more than one color, this is the color at its start.
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void set_colors(std::vector<StdLib::ColorRGB> value)#
The colors of the path, blended evenly from its start to its end.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
Note
Throws an exception if the list is empty or holds more than 8 colors.
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float thickness()#
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void set_thickness(float value)#
The thickness of the path.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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bool start_arrow()#
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void set_start_arrow(bool value)#
Whether an arrow head is drawn at the start.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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bool end_arrow()#
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void set_end_arrow(bool value)#
Whether an arrow head is drawn at the end.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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float arrow_size()#
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void set_arrow_size(float value)#
The size of the arrow heads, relative to the thickness.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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bool dashed()#
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void set_dashed(bool value)#
Whether the path is drawn as a dashed line.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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std::string label()#
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void set_label(std::string value)#
Text drawn halfway along the path, facing the camera. Empty for no label.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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std::string material()#
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void set_material(std::string value)#
Material used to render the object. Creates the material from a shader with the given name.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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void remove()#
Remove the object.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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std::vector<std::tuple<double, double, double>> vertices()#