Sphere#

class Sphere#

A solid sphere. Created using add_sphere().

Note

The sphere is drawn with an additive material, so a darker color draws it more transparent.

std::tuple<double, double, double> center()#
void set_center(std::tuple<double, double, double> value)#

Position of the center of the sphere.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

double radius()#
void set_radius(double value)#

Radius of the sphere, in meters.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

SpaceCenter::ReferenceFrame reference_frame()#
void set_reference_frame(SpaceCenter::ReferenceFrame value)#

Reference frame for the positions of the object.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

bool visible()#
void set_visible(bool value)#

Whether the object is visible.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

StdLib::ColorRGB color()#
void set_color(StdLib::ColorRGB value)#

The color of the object.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

std::string material()#
void set_material(std::string value)#

Material used to render the object. Creates the material from a shader with the given name.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

void remove()#

Remove the object.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph