Point#
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class Point#
A point, drawn as a dot that keeps its size on screen. Created using
add_point().-
std::tuple<double, double, double> position()#
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void set_position(std::tuple<double, double, double> value)#
Position of the point.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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SpaceCenter::ReferenceFrame reference_frame()#
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void set_reference_frame(SpaceCenter::ReferenceFrame value)#
Reference frame for the positions of the object.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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bool visible()#
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void set_visible(bool value)#
Whether the object is visible.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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void set_color(StdLib::ColorRGB value)#
The color of the object.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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float size()#
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void set_size(float value)#
Diameter of the point, in pixels.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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std::string material()#
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void set_material(std::string value)#
Material used to render the object. Creates the material from a shader with the given name.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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void remove()#
Remove the object.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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std::tuple<double, double, double> position()#