Point#

class Point#

A point, drawn as a dot that keeps its size on screen. Created using add_point().

std::tuple<double, double, double> position()#
void set_position(std::tuple<double, double, double> value)#

Position of the point.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

SpaceCenter::ReferenceFrame reference_frame()#
void set_reference_frame(SpaceCenter::ReferenceFrame value)#

Reference frame for the positions of the object.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

bool visible()#
void set_visible(bool value)#

Whether the object is visible.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

StdLib::ColorRGB color()#
void set_color(StdLib::ColorRGB value)#

The color of the object.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

float size()#
void set_size(float value)#

Diameter of the point, in pixels.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

std::string material()#
void set_material(std::string value)#

Material used to render the object. Creates the material from a shader with the given name.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

void remove()#

Remove the object.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph