Arc#

class Arc#

An arc of a circle. Created using add_arc().

std::tuple<double, double, double> center()#
void set_center(std::tuple<double, double, double> value)#

Position of the center of the arc.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

std::tuple<double, double, double> normal()#
void set_normal(std::tuple<double, double, double> value)#

Normal of the plane of the arc.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

std::tuple<double, double, double> start_direction()#
void set_start_direction(std::tuple<double, double, double> value)#

Direction from the center to the start of the arc.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

double angle()#
void set_angle(double value)#

Angle of the arc, in radians.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

double radius()#
void set_radius(double value)#

Radius of the arc, in meters.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

SpaceCenter::ReferenceFrame reference_frame()#
void set_reference_frame(SpaceCenter::ReferenceFrame value)#

Reference frame for the positions of the object.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

bool visible()#
void set_visible(bool value)#

Whether the object is visible.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

StdLib::ColorRGB color()#
void set_color(StdLib::ColorRGB value)#

The color of the path.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

Note

For a path drawn with more than one color, this is the color at its start.

std::vector<StdLib::ColorRGB> colors()#
void set_colors(std::vector<StdLib::ColorRGB> value)#

The colors of the path, blended evenly from its start to its end.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

Note

Throws an exception if the list is empty or holds more than 8 colors.

float thickness()#
void set_thickness(float value)#

The thickness of the path.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

bool start_arrow()#
void set_start_arrow(bool value)#

Whether an arrow head is drawn at the start.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

bool end_arrow()#
void set_end_arrow(bool value)#

Whether an arrow head is drawn at the end.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

float arrow_size()#
void set_arrow_size(float value)#

The size of the arrow heads, relative to the thickness.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

bool dashed()#
void set_dashed(bool value)#

Whether the path is drawn as a dashed line.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

std::string label()#
void set_label(std::string value)#

Text drawn halfway along the path, facing the camera. Empty for no label.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

std::string material()#
void set_material(std::string value)#

Material used to render the object. Creates the material from a shader with the given name.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

void remove()#

Remove the object.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph