Arc#
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class Arc#
An arc of a circle. Created using
add_arc().-
std::tuple<double, double, double> center()#
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void set_center(std::tuple<double, double, double> value)#
Position of the center of the arc.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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std::tuple<double, double, double> normal()#
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void set_normal(std::tuple<double, double, double> value)#
Normal of the plane of the arc.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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std::tuple<double, double, double> start_direction()#
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void set_start_direction(std::tuple<double, double, double> value)#
Direction from the center to the start of the arc.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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double angle()#
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void set_angle(double value)#
Angle of the arc, in radians.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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double radius()#
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void set_radius(double value)#
Radius of the arc, in meters.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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SpaceCenter::ReferenceFrame reference_frame()#
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void set_reference_frame(SpaceCenter::ReferenceFrame value)#
Reference frame for the positions of the object.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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bool visible()#
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void set_visible(bool value)#
Whether the object is visible.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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void set_color(StdLib::ColorRGB value)#
The color of the path.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
Note
For a path drawn with more than one color, this is the color at its start.
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void set_colors(std::vector<StdLib::ColorRGB> value)#
The colors of the path, blended evenly from its start to its end.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
Note
Throws an exception if the list is empty or holds more than 8 colors.
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float thickness()#
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void set_thickness(float value)#
The thickness of the path.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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bool start_arrow()#
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void set_start_arrow(bool value)#
Whether an arrow head is drawn at the start.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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bool end_arrow()#
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void set_end_arrow(bool value)#
Whether an arrow head is drawn at the end.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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float arrow_size()#
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void set_arrow_size(float value)#
The size of the arrow heads, relative to the thickness.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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bool dashed()#
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void set_dashed(bool value)#
Whether the path is drawn as a dashed line.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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std::string label()#
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void set_label(std::string value)#
Text drawn halfway along the path, facing the camera. Empty for no label.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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std::string material()#
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void set_material(std::string value)#
Material used to render the object. Creates the material from a shader with the given name.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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void remove()#
Remove the object.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
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std::tuple<double, double, double> center()#