.. default-domain:: cpp .. highlight:: cpp .. namespace:: krpc::services::Drawing Polyline ======== .. class:: Polyline A line through a list of vertices, open at its ends. Created using :func:`add_polyline`. .. function:: std::vector> vertices() .. function:: void set_vertices(std::vector> value) Vertices for the polyline. :Game Scenes: Flight, Tracking Station, Editor Vab, Editor Sph .. function:: SpaceCenter::ReferenceFrame reference_frame() .. function:: void set_reference_frame(SpaceCenter::ReferenceFrame value) Reference frame for the positions of the object. :Game Scenes: Flight, Tracking Station, Editor Vab, Editor Sph .. function:: bool visible() .. function:: void set_visible(bool value) Whether the object is visible. :Game Scenes: Flight, Tracking Station, Editor Vab, Editor Sph .. function:: StdLib::ColorRGB color() .. function:: void set_color(StdLib::ColorRGB value) The color of the path. :Game Scenes: Flight, Tracking Station, Editor Vab, Editor Sph .. note:: For a path drawn with more than one color, this is the color at its start. .. function:: std::vector colors() .. function:: void set_colors(std::vector value) The colors of the path, blended evenly from its start to its end. :Game Scenes: Flight, Tracking Station, Editor Vab, Editor Sph .. note:: Throws an exception if the list is empty or holds more than 8 colors. .. function:: float thickness() .. function:: void set_thickness(float value) The thickness of the path. :Game Scenes: Flight, Tracking Station, Editor Vab, Editor Sph .. function:: bool start_arrow() .. function:: void set_start_arrow(bool value) Whether an arrow head is drawn at the start. :Game Scenes: Flight, Tracking Station, Editor Vab, Editor Sph .. function:: bool end_arrow() .. function:: void set_end_arrow(bool value) Whether an arrow head is drawn at the end. :Game Scenes: Flight, Tracking Station, Editor Vab, Editor Sph .. function:: float arrow_size() .. function:: void set_arrow_size(float value) The size of the arrow heads, relative to the thickness. :Game Scenes: Flight, Tracking Station, Editor Vab, Editor Sph .. function:: bool dashed() .. function:: void set_dashed(bool value) Whether the path is drawn as a dashed line. :Game Scenes: Flight, Tracking Station, Editor Vab, Editor Sph .. function:: std::string label() .. function:: void set_label(std::string value) Text drawn halfway along the path, facing the camera. Empty for no label. :Game Scenes: Flight, Tracking Station, Editor Vab, Editor Sph .. function:: std::string material() .. function:: void set_material(std::string value) Material used to render the object. Creates the material from a shader with the given name. :Game Scenes: Flight, Tracking Station, Editor Vab, Editor Sph .. function:: void remove() Remove the object. :Game Scenes: Flight, Tracking Station, Editor Vab, Editor Sph