ReferenceFrame¶
- class ReferenceFrame¶
Represents a reference frame for positions, rotations and velocities. Contains:
The position of the origin.
The directions of the x, y and z axes.
The linear velocity of the frame.
The angular velocity of the frame.
Note
This class does not contain any properties or methods. It is only used as a parameter to other functions.
- static ReferenceFrame CreateRelative (IConnection connection, ReferenceFrame referenceFrame, Tuple<Double, Double, Double> position = { 0.0, 0.0, 0.0 }, Tuple<Double, Double, Double, Double> rotation = { 0.0, 0.0, 0.0, 1.0 }, Tuple<Double, Double, Double> velocity = { 0.0, 0.0, 0.0 }, Tuple<Double, Double, Double> angularVelocity = { 0.0, 0.0, 0.0 })¶
Create a relative reference frame. This is a custom reference frame whose components offset the components of a parent reference frame.
- Parameters:
referenceFrame – The parent reference frame on which to base this reference frame.
position – The offset of the position of the origin, as a position vector. Defaults to \((0, 0, 0)\)
rotation – The rotation to apply to the parent frames rotation, as a quaternion of the form \((x, y, z, w)\). Defaults to \((0, 0, 0, 1)\) (i.e. no rotation)
velocity – The linear velocity to offset the parent frame by, as a vector pointing in the direction of travel, whose magnitude is the speed in meters per second. Defaults to \((0, 0, 0)\).
angularVelocity – The angular velocity to offset the parent frame by, as a vector. This vector points in the direction of the axis of rotation, and its magnitude is the speed of the rotation in radians per second. Defaults to \((0, 0, 0)\).
- Game Scenes:
All
- static ReferenceFrame CreateHybrid (IConnection connection, ReferenceFrame position, ReferenceFrame rotation = null, ReferenceFrame velocity = null, ReferenceFrame angularVelocity = null)¶
Create a hybrid reference frame. This is a custom reference frame whose components inherited from other reference frames.
- Parameters:
position – The reference frame providing the position of the origin.
rotation – The reference frame providing the rotation of the frame.
velocity – The reference frame providing the linear velocity of the frame.
angularVelocity – The reference frame providing the angular velocity of the frame.
- Game Scenes:
All
Note
The position reference frame is required but all other reference frames are optional. If omitted, they are set to the position reference frame.