Camera¶
- class Camera¶
Controls the game’s camera. Obtained by calling
SpaceCenter.Camera
.- CameraMode Mode { get; set; }¶
The current mode of the camera.
- Game Scenes:
Flight
- Single Pitch { get; set; }¶
The pitch of the camera, in degrees. A value between
Camera.MinPitch
andCamera.MaxPitch
- Game Scenes:
Flight
- Single Distance { get; set; }¶
The distance from the camera to the subject, in meters. A value between
Camera.MinDistance
andCamera.MaxDistance
.- Game Scenes:
Flight
- Single MinDistance { get; }¶
Minimum distance from the camera to the subject, in meters.
- Game Scenes:
Flight
- Single MaxDistance { get; }¶
Maximum distance from the camera to the subject, in meters.
- Game Scenes:
Flight
- Single DefaultDistance { get; }¶
Default distance from the camera to the subject, in meters.
- Game Scenes:
Flight
- CelestialBody FocussedBody { get; set; }¶
In map mode, the celestial body that the camera is focussed on. Returns
null
if the camera is not focussed on a celestial body. Returns an error is the camera is not in map mode.- Game Scenes:
Flight
- enum CameraMode¶
See
Camera.Mode
.- Automatic¶
The camera is showing the active vessel, in “auto” mode.
- Free¶
The camera is showing the active vessel, in “free” mode.
- Chase¶
The camera is showing the active vessel, in “chase” mode.
- Locked¶
The camera is showing the active vessel, in “locked” mode.
- Orbital¶
The camera is showing the active vessel, in “orbital” mode.
- IVA¶
The Intra-Vehicular Activity view is being shown.
- Map¶
The map view is being shown.