Resources

krpc_SpaceCenter_Resources_t

Represents the collection of resources stored in a vessel, stage or part. Created by calling krpc_SpaceCenter_Vessel_Resources(), krpc_SpaceCenter_Vessel_ResourcesInDecoupleStage() or krpc_SpaceCenter_Part_Resources().

krpc_error_t krpc_SpaceCenter_Resources_All(krpc_connection_t connection, krpc_list_object_t * result)

All the individual resources that can be stored.

Game Scenes:Flight
krpc_error_t krpc_SpaceCenter_Resources_WithResource(krpc_connection_t connection, krpc_list_object_t * result, const char * name)

All the individual resources with the given name that can be stored.

Parameters:
Game Scenes:Flight
krpc_error_t krpc_SpaceCenter_Resources_Names(krpc_connection_t connection, krpc_list_string_t * result)

A list of resource names that can be stored.

Game Scenes:Flight
krpc_error_t krpc_SpaceCenter_Resources_HasResource(krpc_connection_t connection, bool * result, const char * name)

Check whether the named resource can be stored.

Parameters:
  • name – The name of the resource.
Game Scenes:

Flight

krpc_error_t krpc_SpaceCenter_Resources_Amount(krpc_connection_t connection, float * result, const char * name)

Returns the amount of a resource that is currently stored.

Parameters:
  • name – The name of the resource.
Game Scenes:

Flight

krpc_error_t krpc_SpaceCenter_Resources_Max(krpc_connection_t connection, float * result, const char * name)

Returns the amount of a resource that can be stored.

Parameters:
  • name – The name of the resource.
Game Scenes:

Flight

krpc_error_t krpc_SpaceCenter_Resources_Density(krpc_connection_t connection, float * result, const char * name)

Returns the density of a resource, in \(kg/l\).

Parameters:
  • name – The name of the resource.
Game Scenes:

Flight

krpc_error_t krpc_SpaceCenter_Resources_FlowMode(krpc_connection_t connection, krpc_SpaceCenter_ResourceFlowMode_t * result, const char * name)

Returns the flow mode of a resource.

Parameters:
  • name – The name of the resource.
Game Scenes:

Flight

krpc_error_t krpc_SpaceCenter_Resources_Enabled(krpc_connection_t connection, bool * result)
void krpc_SpaceCenter_Resources_set_Enabled(bool value)

Whether use of all the resources are enabled.

Game Scenes:Flight

Note

This is true if all of the resources are enabled. If any of the resources are not enabled, this is false.

krpc_SpaceCenter_Resource_t

An individual resource stored within a part. Created using methods in the krpc_SpaceCenter_Resources_t class.

krpc_error_t krpc_SpaceCenter_Resource_Name(krpc_connection_t connection, char * * result)

The name of the resource.

Game Scenes:All
krpc_error_t krpc_SpaceCenter_Resource_Part(krpc_connection_t connection, krpc_SpaceCenter_Part_t * result)

The part containing the resource.

Game Scenes:All
krpc_error_t krpc_SpaceCenter_Resource_Amount(krpc_connection_t connection, float * result)

The amount of the resource that is currently stored in the part.

Game Scenes:All
krpc_error_t krpc_SpaceCenter_Resource_Max(krpc_connection_t connection, float * result)

The total amount of the resource that can be stored in the part.

Game Scenes:All
krpc_error_t krpc_SpaceCenter_Resource_Density(krpc_connection_t connection, float * result)

The density of the resource, in \(kg/l\).

Game Scenes:All
krpc_error_t krpc_SpaceCenter_Resource_FlowMode(krpc_connection_t connection, krpc_SpaceCenter_ResourceFlowMode_t * result)

The flow mode of the resource.

Game Scenes:All
krpc_error_t krpc_SpaceCenter_Resource_Enabled(krpc_connection_t connection, bool * result)
void krpc_SpaceCenter_Resource_set_Enabled(bool value)

Whether use of this resource is enabled.

Game Scenes:All
krpc_SpaceCenter_ResourceTransfer_t

Transfer resources between parts.

krpc_error_t krpc_SpaceCenter_ResourceTransfer_Start(krpc_connection_t connection, krpc_SpaceCenter_ResourceTransfer_t * result, krpc_SpaceCenter_Part_t fromPart, krpc_SpaceCenter_Part_t toPart, const char * resource, float maxAmount)

Start transferring a resource transfer between a pair of parts. The transfer will move at most maxAmount units of the resource, depending on how much of the resource is available in the source part and how much storage is available in the destination part. Use krpc_SpaceCenter_ResourceTransfer_Complete() to check if the transfer is complete. Use krpc_SpaceCenter_ResourceTransfer_Amount() to see how much of the resource has been transferred.

Parameters:
  • fromPart – The part to transfer to.
  • toPart – The part to transfer from.
  • resource – The name of the resource to transfer.
  • maxAmount – The maximum amount of resource to transfer.
Game Scenes:

All

krpc_error_t krpc_SpaceCenter_ResourceTransfer_Amount(krpc_connection_t connection, float * result)

The amount of the resource that has been transferred.

Game Scenes:All
krpc_error_t krpc_SpaceCenter_ResourceTransfer_Complete(krpc_connection_t connection, bool * result)

Whether the transfer has completed.

Game Scenes:All
krpc_SpaceCenter_ResourceFlowMode_t

The way in which a resource flows between parts. See krpc_SpaceCenter_Resources_FlowMode().

KRPC_SPACECENTER_RESOURCEFLOWMODE_VESSEL

The resource flows to any part in the vessel. For example, electric charge.

KRPC_SPACECENTER_RESOURCEFLOWMODE_STAGE

The resource flows from parts in the first stage, followed by the second, and so on. For example, mono-propellant.

KRPC_SPACECENTER_RESOURCEFLOWMODE_ADJACENT

The resource flows between adjacent parts within the vessel. For example, liquid fuel or oxidizer.

KRPC_SPACECENTER_RESOURCEFLOWMODE_NONE

The resource does not flow. For example, solid fuel.