Node

type krpc_SpaceCenter_Node_t

Represents a maneuver node. Can be created using krpc_SpaceCenter_Control_AddNode().

krpc_error_t krpc_SpaceCenter_Node_Prograde(krpc_connection_t connection, double *result)
void krpc_SpaceCenter_Node_set_Prograde(double value)

The magnitude of the maneuver nodes delta-v in the prograde direction, in meters per second.

Game Scenes:

Flight

krpc_error_t krpc_SpaceCenter_Node_Normal(krpc_connection_t connection, double *result)
void krpc_SpaceCenter_Node_set_Normal(double value)

The magnitude of the maneuver nodes delta-v in the normal direction, in meters per second.

Game Scenes:

Flight

krpc_error_t krpc_SpaceCenter_Node_Radial(krpc_connection_t connection, double *result)
void krpc_SpaceCenter_Node_set_Radial(double value)

The magnitude of the maneuver nodes delta-v in the radial direction, in meters per second.

Game Scenes:

Flight

krpc_error_t krpc_SpaceCenter_Node_DeltaV(krpc_connection_t connection, double *result)
void krpc_SpaceCenter_Node_set_DeltaV(double value)

The delta-v of the maneuver node, in meters per second.

Game Scenes:

Flight

Note

Does not change when executing the maneuver node. See krpc_SpaceCenter_Node_RemainingDeltaV().

krpc_error_t krpc_SpaceCenter_Node_RemainingDeltaV(krpc_connection_t connection, double *result)

Gets the remaining delta-v of the maneuver node, in meters per second. Changes as the node is executed. This is equivalent to the delta-v reported in-game.

Game Scenes:

Flight

krpc_error_t krpc_SpaceCenter_Node_BurnVector(krpc_connection_t connection, krpc_tuple_double_double_double_t *result, krpc_SpaceCenter_ReferenceFrame_t referenceFrame)

Returns the burn vector for the maneuver node.

Parameters:
  • referenceFrame – The reference frame that the returned vector is in. Defaults to krpc_SpaceCenter_Vessel_OrbitalReferenceFrame().

Returns:

A vector whose direction is the direction of the maneuver node burn, and magnitude is the delta-v of the burn in meters per second.

Game Scenes:

Flight

Note

Does not change when executing the maneuver node. See krpc_SpaceCenter_Node_RemainingBurnVector().

krpc_error_t krpc_SpaceCenter_Node_RemainingBurnVector(krpc_connection_t connection, krpc_tuple_double_double_double_t *result, krpc_SpaceCenter_ReferenceFrame_t referenceFrame)

Returns the remaining burn vector for the maneuver node.

Parameters:
  • referenceFrame – The reference frame that the returned vector is in. Defaults to krpc_SpaceCenter_Vessel_OrbitalReferenceFrame().

Returns:

A vector whose direction is the direction of the maneuver node burn, and magnitude is the delta-v of the burn in meters per second.

Game Scenes:

Flight

Note

Changes as the maneuver node is executed. See krpc_SpaceCenter_Node_BurnVector().

krpc_error_t krpc_SpaceCenter_Node_UT(krpc_connection_t connection, double *result)
void krpc_SpaceCenter_Node_set_UT(double value)

The universal time at which the maneuver will occur, in seconds.

Game Scenes:

Flight

krpc_error_t krpc_SpaceCenter_Node_TimeTo(krpc_connection_t connection, double *result)

The time until the maneuver node will be encountered, in seconds.

Game Scenes:

Flight

krpc_error_t krpc_SpaceCenter_Node_Orbit(krpc_connection_t connection, krpc_SpaceCenter_Orbit_t *result)

The orbit that results from executing the maneuver node.

Game Scenes:

Flight

krpc_error_t krpc_SpaceCenter_Node_Remove(krpc_connection_t connection)

Removes the maneuver node.

Game Scenes:

Flight

krpc_error_t krpc_SpaceCenter_Node_ReferenceFrame(krpc_connection_t connection, krpc_SpaceCenter_ReferenceFrame_t *result)

The reference frame that is fixed relative to the maneuver node’s burn.

  • The origin is at the position of the maneuver node.

  • The y-axis points in the direction of the burn.

  • The x-axis and z-axis point in arbitrary but fixed directions.

Game Scenes:

Flight

krpc_error_t krpc_SpaceCenter_Node_OrbitalReferenceFrame(krpc_connection_t connection, krpc_SpaceCenter_ReferenceFrame_t *result)

The reference frame that is fixed relative to the maneuver node, and orientated with the orbital prograde/normal/radial directions of the original orbit at the maneuver node’s position.

  • The origin is at the position of the maneuver node.

  • The x-axis points in the orbital anti-radial direction of the original orbit, at the position of the maneuver node.

  • The y-axis points in the orbital prograde direction of the original orbit, at the position of the maneuver node.

  • The z-axis points in the orbital normal direction of the original orbit, at the position of the maneuver node.

Game Scenes:

Flight

krpc_error_t krpc_SpaceCenter_Node_Position(krpc_connection_t connection, krpc_tuple_double_double_double_t *result, krpc_SpaceCenter_ReferenceFrame_t referenceFrame)

The position vector of the maneuver node in the given reference frame.

Parameters:
  • referenceFrame – The reference frame that the returned position vector is in.

Returns:

The position as a vector.

Game Scenes:

Flight

krpc_error_t krpc_SpaceCenter_Node_Direction(krpc_connection_t connection, krpc_tuple_double_double_double_t *result, krpc_SpaceCenter_ReferenceFrame_t referenceFrame)

The direction of the maneuver nodes burn.

Parameters:
  • referenceFrame – The reference frame that the returned direction is in.

Returns:

The direction as a unit vector.

Game Scenes:

Flight