Node¶
-
type krpc_SpaceCenter_Node_t¶
Represents a maneuver node. Can be created using
krpc_SpaceCenter_Control_AddNode()
.-
krpc_error_t krpc_SpaceCenter_Node_Prograde(krpc_connection_t connection, double *result)¶
-
void krpc_SpaceCenter_Node_set_Prograde(double value)¶
The magnitude of the maneuver nodes delta-v in the prograde direction, in meters per second.
- Game Scenes:
Flight
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krpc_error_t krpc_SpaceCenter_Node_Normal(krpc_connection_t connection, double *result)¶
-
void krpc_SpaceCenter_Node_set_Normal(double value)¶
The magnitude of the maneuver nodes delta-v in the normal direction, in meters per second.
- Game Scenes:
Flight
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krpc_error_t krpc_SpaceCenter_Node_Radial(krpc_connection_t connection, double *result)¶
-
void krpc_SpaceCenter_Node_set_Radial(double value)¶
The magnitude of the maneuver nodes delta-v in the radial direction, in meters per second.
- Game Scenes:
Flight
-
krpc_error_t krpc_SpaceCenter_Node_DeltaV(krpc_connection_t connection, double *result)¶
-
void krpc_SpaceCenter_Node_set_DeltaV(double value)¶
The delta-v of the maneuver node, in meters per second.
- Game Scenes:
Flight
Note
Does not change when executing the maneuver node. See
krpc_SpaceCenter_Node_RemainingDeltaV()
.
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krpc_error_t krpc_SpaceCenter_Node_RemainingDeltaV(krpc_connection_t connection, double *result)¶
Gets the remaining delta-v of the maneuver node, in meters per second. Changes as the node is executed. This is equivalent to the delta-v reported in-game.
- Game Scenes:
Flight
-
krpc_error_t krpc_SpaceCenter_Node_BurnVector(krpc_connection_t connection, krpc_tuple_double_double_double_t *result, krpc_SpaceCenter_ReferenceFrame_t referenceFrame)¶
Returns the burn vector for the maneuver node.
- Parameters:
referenceFrame – The reference frame that the returned vector is in. Defaults to
krpc_SpaceCenter_Vessel_OrbitalReferenceFrame()
.
- Returns:
A vector whose direction is the direction of the maneuver node burn, and magnitude is the delta-v of the burn in meters per second.
- Game Scenes:
Flight
Note
Does not change when executing the maneuver node. See
krpc_SpaceCenter_Node_RemainingBurnVector()
.
-
krpc_error_t krpc_SpaceCenter_Node_RemainingBurnVector(krpc_connection_t connection, krpc_tuple_double_double_double_t *result, krpc_SpaceCenter_ReferenceFrame_t referenceFrame)¶
Returns the remaining burn vector for the maneuver node.
- Parameters:
referenceFrame – The reference frame that the returned vector is in. Defaults to
krpc_SpaceCenter_Vessel_OrbitalReferenceFrame()
.
- Returns:
A vector whose direction is the direction of the maneuver node burn, and magnitude is the delta-v of the burn in meters per second.
- Game Scenes:
Flight
Note
Changes as the maneuver node is executed. See
krpc_SpaceCenter_Node_BurnVector()
.
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krpc_error_t krpc_SpaceCenter_Node_UT(krpc_connection_t connection, double *result)¶
-
void krpc_SpaceCenter_Node_set_UT(double value)¶
The universal time at which the maneuver will occur, in seconds.
- Game Scenes:
Flight
-
krpc_error_t krpc_SpaceCenter_Node_TimeTo(krpc_connection_t connection, double *result)¶
The time until the maneuver node will be encountered, in seconds.
- Game Scenes:
Flight
-
krpc_error_t krpc_SpaceCenter_Node_Orbit(krpc_connection_t connection, krpc_SpaceCenter_Orbit_t *result)¶
The orbit that results from executing the maneuver node.
- Game Scenes:
Flight
-
krpc_error_t krpc_SpaceCenter_Node_Remove(krpc_connection_t connection)¶
Removes the maneuver node.
- Game Scenes:
Flight
-
krpc_error_t krpc_SpaceCenter_Node_ReferenceFrame(krpc_connection_t connection, krpc_SpaceCenter_ReferenceFrame_t *result)¶
The reference frame that is fixed relative to the maneuver node’s burn.
The origin is at the position of the maneuver node.
The y-axis points in the direction of the burn.
The x-axis and z-axis point in arbitrary but fixed directions.
- Game Scenes:
Flight
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krpc_error_t krpc_SpaceCenter_Node_OrbitalReferenceFrame(krpc_connection_t connection, krpc_SpaceCenter_ReferenceFrame_t *result)¶
The reference frame that is fixed relative to the maneuver node, and orientated with the orbital prograde/normal/radial directions of the original orbit at the maneuver node’s position.
The origin is at the position of the maneuver node.
The x-axis points in the orbital anti-radial direction of the original orbit, at the position of the maneuver node.
The y-axis points in the orbital prograde direction of the original orbit, at the position of the maneuver node.
The z-axis points in the orbital normal direction of the original orbit, at the position of the maneuver node.
- Game Scenes:
Flight
-
krpc_error_t krpc_SpaceCenter_Node_Position(krpc_connection_t connection, krpc_tuple_double_double_double_t *result, krpc_SpaceCenter_ReferenceFrame_t referenceFrame)¶
The position vector of the maneuver node in the given reference frame.
- Parameters:
referenceFrame – The reference frame that the returned position vector is in.
- Returns:
The position as a vector.
- Game Scenes:
Flight
-
krpc_error_t krpc_SpaceCenter_Node_Direction(krpc_connection_t connection, krpc_tuple_double_double_double_t *result, krpc_SpaceCenter_ReferenceFrame_t referenceFrame)¶
The direction of the maneuver nodes burn.
- Parameters:
referenceFrame – The reference frame that the returned direction is in.
- Returns:
The direction as a unit vector.
- Game Scenes:
Flight
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krpc_error_t krpc_SpaceCenter_Node_Prograde(krpc_connection_t connection, double *result)¶