Point#
- public class Point#
A point, drawn as a dot that keeps its size on screen. Created using
addPoint(org.javatuples.Triplet<Double,Double,Double>, SpaceCenter.ReferenceFrame, boolean).- void setPosition(org.javatuples.Triplet<Double, Double, Double> value)#
Position of the point.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
- SpaceCenter.ReferenceFrame getReferenceFrame()#
- void setReferenceFrame(SpaceCenter.ReferenceFrame value)#
Reference frame for the positions of the object.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
- boolean getVisible()#
- void setVisible(boolean value)#
Whether the object is visible.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
- void setColor(StdLib.ColorRGB value)#
The color of the object.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
- float getSize()#
- void setSize(float value)#
Diameter of the point, in pixels.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
- void setMaterial(String value)#
Material used to render the object. Creates the material from a shader with the given name.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
- void remove()#
Remove the object.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph