Point#

public class Point#

A point, drawn as a dot that keeps its size on screen. Created using addPoint(org.javatuples.Triplet<Double,Double,Double>, SpaceCenter.ReferenceFrame, boolean).

org.javatuples.Triplet<Double, Double, Double> getPosition()#
void setPosition(org.javatuples.Triplet<Double, Double, Double> value)#

Position of the point.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

SpaceCenter.ReferenceFrame getReferenceFrame()#
void setReferenceFrame(SpaceCenter.ReferenceFrame value)#

Reference frame for the positions of the object.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

boolean getVisible()#
void setVisible(boolean value)#

Whether the object is visible.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

StdLib.ColorRGB getColor()#
void setColor(StdLib.ColorRGB value)#

The color of the object.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

float getSize()#
void setSize(float value)#

Diameter of the point, in pixels.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

String getMaterial()#
void setMaterial(String value)#

Material used to render the object. Creates the material from a shader with the given name.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

void remove()#

Remove the object.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph