Box#

public class Box#

The edges of a box. Created using addBox(org.javatuples.Triplet<Double,Double,Double>, org.javatuples.Triplet<Double,Double,Double>, SpaceCenter.ReferenceFrame, org.javatuples.Quartet<Double,Double,Double,Double>, boolean).

org.javatuples.Triplet<Double, Double, Double> getCenter()#
void setCenter(org.javatuples.Triplet<Double, Double, Double> value)#

Position of the center of the box.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

org.javatuples.Triplet<Double, Double, Double> getSize()#
void setSize(org.javatuples.Triplet<Double, Double, Double> value)#

Lengths of the sides of the box along its x, y and z axes, in meters.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

org.javatuples.Quartet<Double, Double, Double, Double> getRotation()#
void setRotation(org.javatuples.Quartet<Double, Double, Double, Double> value)#

Rotation of the box, as a quaternion.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

SpaceCenter.ReferenceFrame getReferenceFrame()#
void setReferenceFrame(SpaceCenter.ReferenceFrame value)#

Reference frame for the position and rotation of the box.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

boolean getVisible()#
void setVisible(boolean value)#

Whether the object is visible.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

StdLib.ColorRGB getColor()#
void setColor(StdLib.ColorRGB value)#

The color of the edges.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

float getThickness()#
void setThickness(float value)#

The thickness of the edges.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

String getMaterial()#
void setMaterial(String value)#

Material used to render the object. Creates the material from a shader with the given name.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

void remove()#

Remove the object.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph