Sphere#

public class Sphere#

A solid sphere. Created using addSphere(org.javatuples.Triplet<Double,Double,Double>, double, SpaceCenter.ReferenceFrame, boolean).

Note

The sphere is drawn with an additive material, so a darker color draws it more transparent.

org.javatuples.Triplet<Double, Double, Double> getCenter()#
void setCenter(org.javatuples.Triplet<Double, Double, Double> value)#

Position of the center of the sphere.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

double getRadius()#
void setRadius(double value)#

Radius of the sphere, in meters.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

SpaceCenter.ReferenceFrame getReferenceFrame()#
void setReferenceFrame(SpaceCenter.ReferenceFrame value)#

Reference frame for the positions of the object.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

boolean getVisible()#
void setVisible(boolean value)#

Whether the object is visible.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

StdLib.ColorRGB getColor()#
void setColor(StdLib.ColorRGB value)#

The color of the object.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

String getMaterial()#
void setMaterial(String value)#

Material used to render the object. Creates the material from a shader with the given name.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph

void remove()#

Remove the object.

Game Scenes:

Flight, Tracking Station, Editor Vab, Editor Sph