Line#
- public class Line#
A line. Created using
addLine(org.javatuples.Triplet<Double,Double,Double>, org.javatuples.Triplet<Double,Double,Double>, SpaceCenter.ReferenceFrame, boolean).- void setStart(org.javatuples.Triplet<Double, Double, Double> value)#
Start position of the line.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
- void setEnd(org.javatuples.Triplet<Double, Double, Double> value)#
End position of the line.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
- SpaceCenter.ReferenceFrame getReferenceFrame()#
- void setReferenceFrame(SpaceCenter.ReferenceFrame value)#
Reference frame for the positions of the object.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
- boolean getVisible()#
- void setVisible(boolean value)#
Whether the object is visible.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
- void setColor(StdLib.ColorRGB value)#
The color of the path.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
Note
For a path drawn with more than one color, this is the color at its start.
- void setColors(java.util.List<StdLib.ColorRGB> value)#
The colors of the path, blended evenly from its start to its end.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
Note
Throws an exception if the list is empty or holds more than 8 colors.
- float getThickness()#
- void setThickness(float value)#
The thickness of the path.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
- boolean getStartArrow()#
- void setStartArrow(boolean value)#
Whether an arrow head is drawn at the start.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
- boolean getEndArrow()#
- void setEndArrow(boolean value)#
Whether an arrow head is drawn at the end.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
- float getArrowSize()#
- void setArrowSize(float value)#
The size of the arrow heads, relative to the thickness.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
- boolean getDashed()#
- void setDashed(boolean value)#
Whether the path is drawn as a dashed line.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
- void setLabel(String value)#
Text drawn halfway along the path, facing the camera. Empty for no label.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
- void setMaterial(String value)#
Material used to render the object. Creates the material from a shader with the given name.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph
- void remove()#
Remove the object.
- Game Scenes:
Flight, Tracking Station, Editor Vab, Editor Sph