Rect Transform#

class RectTransform#

A Unity engine Rect Transform for a UI object. See the Unity manual for more details.

std::tuple<double, double> position()#
void set_position(std::tuple<double, double> value)#

Position of the rectangles pivot point relative to the anchors.

std::tuple<double, double, double> local_position()#
void set_local_position(std::tuple<double, double, double> value)#

Position of the rectangles pivot point relative to the anchors.

std::tuple<double, double> size()#
void set_size(std::tuple<double, double> value)#

Width and height of the rectangle.

std::tuple<double, double> upper_right()#
void set_upper_right(std::tuple<double, double> value)#

Position of the rectangles upper right corner relative to the anchors.

std::tuple<double, double> lower_left()#
void set_lower_left(std::tuple<double, double> value)#

Position of the rectangles lower left corner relative to the anchors.

void set_anchor(std::tuple<double, double> value)#

Set the minimum and maximum anchor points as a fraction of the size of the parent rectangle.

std::tuple<double, double> anchor_max()#
void set_anchor_max(std::tuple<double, double> value)#

The anchor point for the lower left corner of the rectangle defined as a fraction of the size of the parent rectangle.

std::tuple<double, double> anchor_min()#
void set_anchor_min(std::tuple<double, double> value)#

The anchor point for the upper right corner of the rectangle defined as a fraction of the size of the parent rectangle.

std::tuple<double, double> pivot()#
void set_pivot(std::tuple<double, double> value)#

Location of the pivot point around which the rectangle rotates, defined as a fraction of the size of the rectangle itself.

std::tuple<double, double, double, double> rotation()#
void set_rotation(std::tuple<double, double, double, double> value)#

Rotation, as a quaternion, of the object around its pivot point.

std::tuple<double, double, double> scale()#
void set_scale(std::tuple<double, double, double> value)#

Scale factor applied to the object in the x, y and z dimensions.