Line#
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class Line#
A line. Created using
add_line().-
std::tuple<double, double, double> start()#
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void set_start(std::tuple<double, double, double> value)#
Start position of the line.
- Game Scenes:
Flight
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std::tuple<double, double, double> end()#
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void set_end(std::tuple<double, double, double> value)#
End position of the line.
- Game Scenes:
Flight
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SpaceCenter::ReferenceFrame reference_frame()#
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void set_reference_frame(SpaceCenter::ReferenceFrame value)#
Reference frame for the positions of the object.
- Game Scenes:
Flight
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bool visible()#
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void set_visible(bool value)#
Whether the object is visible.
- Game Scenes:
Flight
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std::tuple<double, double, double> color()#
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void set_color(std::tuple<double, double, double> value)#
Set the color
- Game Scenes:
Flight
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std::string material()#
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void set_material(std::string value)#
Material used to render the object. Creates the material from a shader with the given name.
- Game Scenes:
Flight
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float thickness()#
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void set_thickness(float value)#
Set the thickness
- Game Scenes:
Flight
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void remove()#
Remove the object.
- Game Scenes:
Flight
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std::tuple<double, double, double> start()#