Polygon#

class Polygon#

A polygon. Created using add_polygon().

std::vector<std::tuple<double, double, double>> vertices()#
void set_vertices(std::vector<std::tuple<double, double, double>> value)#

Vertices for the polygon.

Game Scenes:

Flight

SpaceCenter::ReferenceFrame reference_frame()#
void set_reference_frame(SpaceCenter::ReferenceFrame value)#

Reference frame for the positions of the object.

Game Scenes:

Flight

bool visible()#
void set_visible(bool value)#

Whether the object is visible.

Game Scenes:

Flight

void remove()#

Remove the object.

Game Scenes:

Flight

std::tuple<double, double, double> color()#
void set_color(std::tuple<double, double, double> value)#

Set the color

Game Scenes:

Flight

std::string material()#
void set_material(std::string value)#

Material used to render the object. Creates the material from a shader with the given name.

Game Scenes:

Flight

float thickness()#
void set_thickness(float value)#

Set the thickness

Game Scenes:

Flight