AlarmAction#

enum struct AlarmAction#

The action performed by an alarm when it fires.

enumerator do_nothing#

Don’t do anything at all…

enumerator do_nothing_delete_when_passed#

Don’t do anything, and delete the alarm.

enumerator kill_warp#

Drop out of time warp.

enumerator kill_warp_only#

Drop out of time warp.

enumerator message_only#

Display a message.

enumerator pause_game#

Pause the game.