AlarmAction#
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enum struct AlarmAction#
The action performed by an alarm when it fires.
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enumerator do_nothing#
Don’t do anything at all…
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enumerator do_nothing_delete_when_passed#
Don’t do anything, and delete the alarm.
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enumerator kill_warp#
Drop out of time warp.
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enumerator kill_warp_only#
Drop out of time warp.
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enumerator message_only#
Display a message.
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enumerator pause_game#
Pause the game.
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enumerator do_nothing#