Button#

class Button#

A text label. See Panel::add_button().

RectTransform rect_transform()#

The rect transform for the text.

bool visible()#
void set_visible(bool value)#

Whether the UI object is visible.

Text text()#

The text for the button.

bool clicked()#
void set_clicked(bool value)#

Whether the button has been clicked.

Note

This property is set to true when the user clicks the button. A client script should reset the property to false in order to detect subsequent button presses.

void remove()#

Remove the UI object.