Text#
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class Text#
Text. Created using
add_text().-
std::tuple<double, double, double> position()#
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void set_position(std::tuple<double, double, double> value)#
Position of the text.
- Game Scenes:
Flight
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std::tuple<double, double, double, double> rotation()#
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void set_rotation(std::tuple<double, double, double, double> value)#
Rotation of the text as a quaternion.
- Game Scenes:
Flight
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SpaceCenter::ReferenceFrame reference_frame()#
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void set_reference_frame(SpaceCenter::ReferenceFrame value)#
Reference frame for the positions of the object.
- Game Scenes:
Flight
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bool visible()#
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void set_visible(bool value)#
Whether the object is visible.
- Game Scenes:
Flight
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void remove()#
Remove the object.
- Game Scenes:
Flight
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std::string content()#
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void set_content(std::string value)#
The text string
- Game Scenes:
Flight
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std::string font()#
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void set_font(std::string value)#
Name of the font
- Game Scenes:
Flight
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static std::vector<std::string> available_fonts(Client &connection)#
A list of all available fonts.
- Game Scenes:
Flight
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int32_t size()#
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void set_size(int32_t value)#
Font size.
- Game Scenes:
Flight
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float character_size()#
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void set_character_size(float value)#
Character size.
- Game Scenes:
Flight
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std::tuple<double, double, double> color()#
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void set_color(std::tuple<double, double, double> value)#
Set the color
- Game Scenes:
Flight
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std::string material()#
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void set_material(std::string value)#
Material used to render the object. Creates the material from a shader with the given name.
- Game Scenes:
Flight
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UI::TextAlignment alignment()#
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void set_alignment(UI::TextAlignment value)#
Alignment.
- Game Scenes:
Flight
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float line_spacing()#
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void set_line_spacing(float value)#
Line spacing.
- Game Scenes:
Flight
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UI::TextAnchor anchor()#
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void set_anchor(UI::TextAnchor value)#
Anchor.
- Game Scenes:
Flight
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std::tuple<double, double, double> position()#