ServoGroup#
-
class ServoGroup#
A group of servos, obtained by calling
servo_groups()orservo_group_with_name(). Represents the “Servo Groups” in the InfernalRobotics UI.-
std::string name()#
-
void set_name(std::string value)#
The name of the group.
- Game Scenes:
Flight
-
std::string forward_key()#
-
void set_forward_key(std::string value)#
The key assigned to be the “forward” key for the group.
- Game Scenes:
Flight
-
std::string reverse_key()#
-
void set_reverse_key(std::string value)#
The key assigned to be the “reverse” key for the group.
- Game Scenes:
Flight
-
float speed()#
-
void set_speed(float value)#
The speed multiplier for the group.
- Game Scenes:
Flight
-
bool expanded()#
-
void set_expanded(bool value)#
Whether the group is expanded in the InfernalRobotics UI.
- Game Scenes:
Flight
-
Servo servo_with_name(std::string name)#
Returns the servo with the given name from this group, or
NULLif none exists.- Parameters:
name – Name of servo to find.
- Game Scenes:
Flight
-
std::vector<SpaceCenter::Part> parts()#
The parts containing the servos in the group.
- Game Scenes:
Flight
-
void move_right()#
Moves all of the servos in the group to the right.
- Game Scenes:
Flight
-
void move_left()#
Moves all of the servos in the group to the left.
- Game Scenes:
Flight
-
void move_center()#
Moves all of the servos in the group to the center.
- Game Scenes:
Flight
-
void move_next_preset()#
Moves all of the servos in the group to the next preset.
- Game Scenes:
Flight
-
void move_prev_preset()#
Moves all of the servos in the group to the previous preset.
- Game Scenes:
Flight
-
void stop()#
Stops the servos in the group.
- Game Scenes:
Flight
-
std::string name()#