SpaceCenter¶
Provides functionality to interact with Kerbal Space Program. This includes controlling the active vessel, managing its resources, planning maneuver nodes and auto-piloting.
- science¶
The current amount of science.
- Attribute:
Read-only, cannot be set
- Return type:
float
- funds¶
The current amount of funds.
- Attribute:
Read-only, cannot be set
- Return type:
float
- reputation¶
The current amount of reputation.
- Attribute:
Read-only, cannot be set
- Return type:
float
- vessels¶
A list of all the vessels in the game.
- Attribute:
Read-only, cannot be set
- Return type:
list(
Vessel
)
- launch_sites¶
A list of available launch sites.
- Attribute:
Read-only, cannot be set
- Return type:
list(
LaunchSite
)
- bodies¶
A dictionary of all celestial bodies (planets, moons, etc.) in the game, keyed by the name of the body.
- Attribute:
Read-only, cannot be set
- Return type:
dict(str,
CelestialBody
)
- target_body¶
The currently targeted celestial body.
- Attribute:
Can be read or written
- Return type:
- Game Scenes:
Flight
- target_vessel¶
The currently targeted vessel.
- Attribute:
Can be read or written
- Return type:
- Game Scenes:
Flight
- target_docking_port¶
The currently targeted docking port.
- Attribute:
Can be read or written
- Return type:
- Game Scenes:
Flight
- static clear_target()¶
Clears the current target.
- Game Scenes:
Flight
- static launchable_vessels(craft_directory)¶
Returns a list of vessels from the given craft_directory that can be launched.
- Parameters:
craft_directory (str) – Name of the directory in the current saves “Ships” directory. For example
"VAB"
or"SPH"
.- Return type:
list(str)
- static launch_vessel(craft_directory, name, launch_site[, recover = True][, crew = None][, flag_url = ''])¶
Launch a vessel.
- Parameters:
craft_directory (str) – Name of the directory in the current saves “Ships” directory, that contains the craft file. For example
"VAB"
or"SPH"
.name (str) – Name of the vessel to launch. This is the name of the “.craft” file in the save directory, without the “.craft” file extension.
launch_site (str) – Name of the launch site. For example
"LaunchPad"
or"Runway"
.recover (bool) – If true and there is a vessel on the launch site, recover it before launching.
crew (list) – If not
None
, a list of names of Kerbals to place in the craft. Otherwise the crew will use default assignments.flag_url (str) – If not
None
, the asset URL of the mission flag to use for the launch.
Note
Throws an exception if any of the games pre-flight checks fail.
- static launch_vessel_from_vab(name[, recover = True])¶
Launch a new vessel from the VAB onto the launchpad.
- Parameters:
name (str) – Name of the vessel to launch.
recover (bool) – If true and there is a vessel on the launch pad, recover it before launching.
Note
This is equivalent to calling
launch_vessel()
with the craft directory set to “VAB” and the launch site set to “LaunchPad”. Throws an exception if any of the games pre-flight checks fail.
- static launch_vessel_from_sph(name[, recover = True])¶
Launch a new vessel from the SPH onto the runway.
- Parameters:
name (str) – Name of the vessel to launch.
recover (bool) – If true and there is a vessel on the runway, recover it before launching.
Note
This is equivalent to calling
launch_vessel()
with the craft directory set to “SPH” and the launch site set to “Runway”. Throws an exception if any of the games pre-flight checks fail.
- static save(name)¶
Save the game with a given name. This will create a save file called
name.sfs
in the folder of the current save game.- Parameters:
name (str) – Name of the save.
- static load(name)¶
Load the game with the given name. This will create a load a save file called
name.sfs
from the folder of the current save game.- Parameters:
name (str) – Name of the save.
- static quicksave()¶
Save a quicksave.
Note
This is the same as calling
save()
with the name “quicksave”.
- static quickload()¶
Load a quicksave.
Note
This is the same as calling
load()
with the name “quicksave”.
- static can_revert_to_launch()¶
Whether the current flight can be reverted to launch.
- Return type:
bool
- static revert_to_launch()¶
Revert the current flight to launch.
- static transfer_crew(crew_member, target_part)¶
Transfers a crew member to a different part.
- Parameters:
crew_member (CrewMember) – The crew member to transfer.
target_part (Part) – The part to move them to.
- Game Scenes:
Flight
- ui_visible¶
Whether the UI is visible.
- Attribute:
Can be read or written
- Return type:
bool
- Game Scenes:
Flight
Whether the navball is visible.
- Attribute:
Can be read or written
- Return type:
bool
- Game Scenes:
Flight
- ut¶
The current universal time in seconds.
- Attribute:
Read-only, cannot be set
- Return type:
float
- g¶
The value of the gravitational constant G in \(N(m/kg)^2\).
- Attribute:
Read-only, cannot be set
- Return type:
float
- warp_rate¶
The current warp rate. This is the rate at which time is passing for either on-rails or physical time warp. For example, a value of 10 means time is passing 10x faster than normal. Returns 1 if time warp is not active.
- Attribute:
Read-only, cannot be set
- Return type:
float
- Game Scenes:
Flight
- warp_factor¶
The current warp factor. This is the index of the rate at which time is passing for either regular “on-rails” or physical time warp. Returns 0 if time warp is not active. When in on-rails time warp, this is equal to
rails_warp_factor
, and in physics time warp, this is equal tophysics_warp_factor
.- Attribute:
Read-only, cannot be set
- Return type:
float
- Game Scenes:
Flight
- rails_warp_factor¶
The time warp rate, using regular “on-rails” time warp. A value between 0 and 7 inclusive. 0 means no time warp. Returns 0 if physical time warp is active.
If requested time warp factor cannot be set, it will be set to the next lowest possible value. For example, if the vessel is too close to a planet. See the KSP wiki for details.
- Attribute:
Can be read or written
- Return type:
int
- Game Scenes:
Flight
- physics_warp_factor¶
The physical time warp rate. A value between 0 and 3 inclusive. 0 means no time warp. Returns 0 if regular “on-rails” time warp is active.
- Attribute:
Can be read or written
- Return type:
int
- Game Scenes:
Flight
- static can_rails_warp_at([factor = 1])¶
Returns
True
if regular “on-rails” time warp can be used, at the specified warp factor. The maximum time warp rate is limited by various things, including how close the active vessel is to a planet. See the KSP wiki for details.- Parameters:
factor (int) – The warp factor to check.
- Return type:
bool
- Game Scenes:
Flight
- maximum_rails_warp_factor¶
The current maximum regular “on-rails” warp factor that can be set. A value between 0 and 7 inclusive. See the KSP wiki for details.
- Attribute:
Read-only, cannot be set
- Return type:
int
- Game Scenes:
Flight
- static warp_to(ut[, max_rails_rate = 100000.0][, max_physics_rate = 2.0])¶
Uses time acceleration to warp forward to a time in the future, specified by universal time ut. This call blocks until the desired time is reached. Uses regular “on-rails” or physical time warp as appropriate. For example, physical time warp is used when the active vessel is traveling through an atmosphere. When using regular “on-rails” time warp, the warp rate is limited by max_rails_rate, and when using physical time warp, the warp rate is limited by max_physics_rate.
- Parameters:
ut (float) – The universal time to warp to, in seconds.
max_rails_rate (float) – The maximum warp rate in regular “on-rails” time warp.
max_physics_rate (float) – The maximum warp rate in physical time warp.
- Returns:
When the time warp is complete.
- Game Scenes:
Flight
- static transform_position(position, from, to)¶
Converts a position from one reference frame to another.
- Parameters:
position (tuple) – Position, as a vector, in reference frame from.
from (ReferenceFrame) – The reference frame that the position is in.
to (ReferenceFrame) – The reference frame to covert the position to.
- Returns:
The corresponding position, as a vector, in reference frame to.
- Return type:
tuple(float, float, float)
- static transform_direction(direction, from, to)¶
Converts a direction from one reference frame to another.
- Parameters:
direction (tuple) – Direction, as a vector, in reference frame from.
from (ReferenceFrame) – The reference frame that the direction is in.
to (ReferenceFrame) – The reference frame to covert the direction to.
- Returns:
The corresponding direction, as a vector, in reference frame to.
- Return type:
tuple(float, float, float)
- static transform_rotation(rotation, from, to)¶
Converts a rotation from one reference frame to another.
- Parameters:
rotation (tuple) – Rotation, as a quaternion of the form \((x, y, z, w)\), in reference frame from.
from (ReferenceFrame) – The reference frame that the rotation is in.
to (ReferenceFrame) – The reference frame to covert the rotation to.
- Returns:
The corresponding rotation, as a quaternion of the form \((x, y, z, w)\), in reference frame to.
- Return type:
tuple(float, float, float, float)
- static transform_velocity(position, velocity, from, to)¶
Converts a velocity (acting at the specified position) from one reference frame to another. The position is required to take the relative angular velocity of the reference frames into account.
- Parameters:
position (tuple) – Position, as a vector, in reference frame from.
velocity (tuple) – Velocity, as a vector that points in the direction of travel and whose magnitude is the speed in meters per second, in reference frame from.
from (ReferenceFrame) – The reference frame that the position and velocity are in.
to (ReferenceFrame) – The reference frame to covert the velocity to.
- Returns:
The corresponding velocity, as a vector, in reference frame to.
- Return type:
tuple(float, float, float)
- static raycast_distance(position, direction, reference_frame)¶
Cast a ray from a given position in a given direction, and return the distance to the hit point. If no hit occurs, returns infinity.
- Parameters:
position (tuple) – Position, as a vector, of the origin of the ray.
direction (tuple) – Direction of the ray, as a unit vector.
reference_frame (ReferenceFrame) – The reference frame that the position and direction are in.
- Returns:
The distance to the hit, in meters, or infinity if there was no hit.
- Return type:
float
- static raycast_part(position, direction, reference_frame)¶
Cast a ray from a given position in a given direction, and return the part that it hits. If no hit occurs, returns
None
.- Parameters:
position (tuple) – Position, as a vector, of the origin of the ray.
direction (tuple) – Direction of the ray, as a unit vector.
reference_frame (ReferenceFrame) – The reference frame that the position and direction are in.
- Returns:
The part that was hit or
None
if there was no hit.- Return type:
- Game Scenes:
Flight
- far_available¶
Whether Ferram Aerospace Research is installed.
- Attribute:
Read-only, cannot be set
- Return type:
bool
- static create_kerbal(name, job, male)¶
Creates a Kerbal.
- Parameters:
name (str) –
job (str) –
male (bool) –
- static get_kerbal(name)¶
Find a Kerbal by name.
- Parameters:
name (str) –
- Return type:
- static load_space_center()¶
Switch to the space center view.
- map_filter¶
The visible objects in map mode.
- Attribute:
Can be read or written
- Return type:
- static screenshot(file_path[, scale = 1])¶
Saves a screenshot.
- Parameters:
file_path (str) – The path of the file to save.
scale (int) – Resolution scaling factor
- Game Scenes:
Flight
- game_mode¶
The current mode the game is in.
- Attribute:
Read-only, cannot be set
- Return type:
- warp_mode¶
The current time warp mode. Returns
WarpMode.none
if time warp is not active,WarpMode.rails
if regular “on-rails” time warp is active, orWarpMode.physics
if physical time warp is active.- Attribute:
Read-only, cannot be set
- Return type:
- Game Scenes:
Flight
- camera¶
An object that can be used to control the camera.
- Attribute:
Read-only, cannot be set
- Return type:
- Game Scenes:
Flight
- waypoint_manager¶
The waypoint manager.
- Attribute:
Read-only, cannot be set
- Return type:
- Game Scenes:
Flight
- contract_manager¶
The contract manager.
- Attribute:
Read-only, cannot be set
- Return type:
- alarm_manager¶
The alarm manager.
- Attribute:
Read-only, cannot be set
- Return type:
- class GameMode¶
The game mode. Returned by
GameMode
- sandbox¶
Sandbox mode.
- career¶
Career mode.
- science¶
Science career mode.
- science_sandbox¶
Science sandbox mode.
- mission¶
Mission mode.
- mission_builder¶
Mission builder mode.
- scenario¶
Scenario mode.
- scenario_non_resumable¶
Scenario mode that cannot be resumed.
- class WarpMode¶
The time warp mode. Returned by
WarpMode
- rails¶
Time warp is active, and in regular “on-rails” mode.
- physics¶
Time warp is active, and in physical time warp mode.
- none¶
Time warp is not active.
- class MapFilterType¶
The set of things that are visible in map mode. These may be combined with bitwise logic.
- all¶
Everything.
- none¶
Nothing.
- debris¶
Debris.
- unknown¶
Unknown.
- space_objects¶
SpaceObjects.
- probes¶
Probes.
- rovers¶
Rovers.
- landers¶
Landers.
- ships¶
Ships.
- stations¶
Stations.
- bases¶
Bases.
- ev_as¶
EVAs.
- flags¶
Flags.
- plane¶
Planes.
- relay¶
Relays.
- site¶
Launch Sites.
- deployed_science_controller¶
Deployed Science Controllers.
- class LaunchSite¶
A place where craft can be launched from. More of these can be added with mods like Kerbal Konstructs.
- name¶
The name of the launch site.
- Attribute:
Read-only, cannot be set
- Return type:
str
- body¶
The celestial body the launch site is on.
- Attribute:
Read-only, cannot be set
- Return type:
- editor_facility¶
Which editor is normally used for this launch site.
- Attribute:
Read-only, cannot be set
- Return type:
- class EditorFacility¶
Editor facility. See
LaunchSite.editor_facility
.- vab¶
Vehicle Assembly Building.
- sph¶
Space Plane Hanger.
- none¶
None.