Resources¶
- class Resources¶
Represents the collection of resources stored in a vessel, stage or part. Created by calling
Vessel.resources
,Vessel.resources_in_decouple_stage()
orPart.resources
.- all¶
All the individual resources that can be stored.
- Attribute:
Read-only, cannot be set
- Return type:
list(
Resource
)- Game Scenes:
Flight
- with_resource(name)¶
All the individual resources with the given name that can be stored.
- Parameters:
name (str) –
- Return type:
list(
Resource
)- Game Scenes:
Flight
- names¶
A list of resource names that can be stored.
- Attribute:
Read-only, cannot be set
- Return type:
list(str)
- Game Scenes:
Flight
- has_resource(name)¶
Check whether the named resource can be stored.
- Parameters:
name (str) – The name of the resource.
- Return type:
bool
- Game Scenes:
Flight
- amount(name)¶
Returns the amount of a resource that is currently stored.
- Parameters:
name (str) – The name of the resource.
- Return type:
float
- Game Scenes:
Flight
- max(name)¶
Returns the amount of a resource that can be stored.
- Parameters:
name (str) – The name of the resource.
- Return type:
float
- Game Scenes:
Flight
- static density(name)¶
Returns the density of a resource, in \(kg/l\).
- Parameters:
name (str) – The name of the resource.
- Return type:
float
- Game Scenes:
Flight
- static flow_mode(name)¶
Returns the flow mode of a resource.
- Parameters:
name (str) – The name of the resource.
- Return type:
- Game Scenes:
Flight
- enabled¶
Whether use of all the resources are enabled.
- Attribute:
Can be read or written
- Return type:
bool
- Game Scenes:
Flight
Note
This is
True
if all of the resources are enabled. If any of the resources are not enabled, this isFalse
.
- class Resource¶
An individual resource stored within a part. Created using methods in the
Resources
class.- name¶
The name of the resource.
- Attribute:
Read-only, cannot be set
- Return type:
str
- amount¶
The amount of the resource that is currently stored in the part.
- Attribute:
Read-only, cannot be set
- Return type:
float
- max¶
The total amount of the resource that can be stored in the part.
- Attribute:
Read-only, cannot be set
- Return type:
float
- density¶
The density of the resource, in \(kg/l\).
- Attribute:
Read-only, cannot be set
- Return type:
float
- flow_mode¶
The flow mode of the resource.
- Attribute:
Read-only, cannot be set
- Return type:
- enabled¶
Whether use of this resource is enabled.
- Attribute:
Can be read or written
- Return type:
bool
- class ResourceTransfer¶
Transfer resources between parts.
- static start(from_part, to_part, resource, max_amount)¶
Start transferring a resource transfer between a pair of parts. The transfer will move at most max_amount units of the resource, depending on how much of the resource is available in the source part and how much storage is available in the destination part. Use
ResourceTransfer.complete
to check if the transfer is complete. UseResourceTransfer.amount
to see how much of the resource has been transferred.- Parameters:
- Return type:
- amount¶
The amount of the resource that has been transferred.
- Attribute:
Read-only, cannot be set
- Return type:
float
- complete¶
Whether the transfer has completed.
- Attribute:
Read-only, cannot be set
- Return type:
bool
- class ResourceFlowMode¶
The way in which a resource flows between parts. See
Resources.flow_mode()
.- vessel¶
The resource flows to any part in the vessel. For example, electric charge.
- stage¶
The resource flows from parts in the first stage, followed by the second, and so on. For example, mono-propellant.
- adjacent¶
The resource flows between adjacent parts within the vessel. For example, liquid fuel or oxidizer.
- none¶
The resource does not flow. For example, solid fuel.